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Monster Energy Supercross - The Official Videogame 2 similar games & best alternatives

Monster Energy Supercross - The Official Videogame 2

PC (Microsoft Windows) • 2019

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Quick resume

All the thrills of the Monster Energy AMA Supercross 2018 Championship! Live the life of a pro, put yourself to the test in the Compound, tackle challenges, manage your events and attract new sponsors to earn fame and unlock new content!

Global score

85/100

Genres

Racing, Simulator, Sport

Similar games

    Pros

    • Realistic and challenging physics
    • Good graphics and sound
    • Track editor and customization
    • Engaging career mode with training
    • Varied tracks and weather effects

    Cons

    • Ai can be unrealistic and frustrating
    • High grind and expensive unlocks
    • Bugs and performance issues
    • Limited multiplayer population and features
    • Whips and scrubs mechanics criticized

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have control over bike physics, rider weight shifting, and some customization, but career mode is somewhat linear and repetitive."

      Capsule for Monster Energy Supercross - The Official Videogame 6 Monster Energy Supercross - The Official Videogame 6

      "Players can customize bikes and riders, choose different modes, and plan training in career mode, indicating moderate control over actions."

    • Competence

      Game with the same Competence vibe

      4

      "Game offers challenging AI on higher difficulties, requires skillful riding, rhythm mastery, and precise control to succeed."

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      "Game features challenging physics, skill-based rhythm lanes, and AI difficulty that requires mastery, supporting a strong sense of competence."

    • Competition

      Game with the same Competition vibe

      3

      "Includes multiplayer racing and leaderboards; players compete against AI and others, though AI behavior is limited and multiplayer population is low."

      Capsule for MXGP PRO MXGP PRO

      "Includes multiplayer and ranked modes, but multiplayer population is low; AI racing also provides competitive challenge."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report habitual play and repeated sessions especially with friends, though some mention limited map variety and bugs reduce long-term engagement."

      Capsule for PROP AND SEEK® PROP AND SEEK®

      "Players report habitual play and long sessions, but some frustration with grind and bugs may limit extended engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Game focuses on solo racing and personal progression; no mention of cooperative multiplayer or teamwork."

      Capsule for NIGHT-RUNNERS™ PROLOGUE NIGHT-RUNNERS™ PROLOGUE

      "Game focuses mainly on individual racing; multiplayer is competitive rather than cooperative with no evidence of teamwork."

    • Creativity

      Game with the same Creativity vibe

      3

      "Map editor and character customization (colors, crosshairs, sounds) allow creative expression and content creation."

      Capsule for Boring Man - Online Tactical Stickman Combat Boring Man - Online Tactical Stickman Combat

      "Track editor and customization options allow players to create and modify content, enhancing creative expression."

    • Domination

      Game with the same Domination vibe

      -3

      "No strong evidence of trash talk or power imposition; multiplayer is casual and community is small."

      Capsule for TOKYO WARFARE TOKYO WARFARE

      "No reports of trash talk or power imposition; multiplayer is competitive but players seem to participate equally."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for nostalgia, relaxation, and distraction from real life, enjoying immersive open-world racing."

      Capsule for Need for Speed™ Most Wanted Need for Speed™ Most Wanted

      "Players use the game for fun, relaxation, and distraction from real life, enjoying immersive racing experiences."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and personal interest rather than obligation or external pressure."

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      "Players engage voluntarily for enjoyment and personal interest rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore various tracks, characters, and powerups, with some experimenting encouraged by unique track designs and mechanics."

      Capsule for Super Indie Karts Super Indie Karts

      "Players explore tuning, different tracks, and the track editor, indicating a tendency to try new things."

    • Exploration

      Game with the same Exploration vibe

      2

      "Includes free roam modes and discovery of custom tracks, though core racing tracks are fixed and familiar."

      Capsule for MX vs. ATV Reflex MX vs. ATV Reflex

      "Exploration mainly through track editor and compound free roam, but core tracks are fixed and familiar."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of rider gear and bike appearance supports self-expression."

      Capsule for Ride 2 Ride 2

      "Customization of rider appearance and bike parts supports self-expression, though some complain about cost."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "Game focuses on realistic motocross simulation with official licenses and real-world tracks."

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      "Game simulates realistic motocross events with licensed riders and bikes, focusing on plausible scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some social interaction via multiplayer and community track sharing, but limited community size and features."

      Capsule for MXGP 2019 - The Official Motocross Videogame MXGP 2019 - The Official Motocross Videogame

      "Some social interaction in multiplayer and community track sharing, but limited by low player base and surface-level connections."

    • Growth

      Game with the same Growth vibe

      3

      "Career mode and skill development provide opportunities for learning and personal improvement."

      Capsule for Cricket 24 Cricket 24

      "Career mode training and skill development encourage learning and personal improvement."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; purely sedentary gameplay."

      Capsule for Among Us Among Us

      "No physical activity involved; purely sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and precise control; not suited for casual or background play."

      Capsule for TEMBO THE BADASS ELEPHANT TEMBO THE BADASS ELEPHANT

      "Requires focused attention and skillful control; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal evidence of close social relationships or emotional sharing; mostly individual or casual multiplayer."

      Capsule for STRIDE STRIDE

      "Minimal evidence of close relationships or emotional sharing; mostly individual play and casual multiplayer."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership roles; players participate individually without managing or guiding others."

      Capsule for Rolled Out! Rolled Out!

      "No indication of leadership roles; players participate individually without managing or guiding others."

    • Progression

      Game with the same Progression vibe

      3

      "Career mode involves progressing through tiers and unlocking cars and stages, though customization is limited."

      Capsule for WRC 7 FIA World Rally Championship WRC 7 FIA World Rally Championship

      "Career mode involves unlocking gear, upgrades, and new tracks, supporting progression motivation."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, though others report frustration and tension from difficulty."

      Capsule for Dark Roll: Free Kick Challenge Dark Roll: Free Kick Challenge

      "Some players find the game relaxing and fun, though others report frustration and tension from difficulty."

    • Sensation

      Game with the same Sensation vibe

      3

      "High-quality graphics, sound, and immersive racing provide sensory stimulation and excitement."

      Capsule for F1® 25 F1® 25

      "Enjoyable graphics, sound, and immersive racing provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through multiplayer rankings and community presence, but mostly individual focus without broad social status."

      Capsule for Dragon Fist: VR Kung Fu Dragon Fist: VR Kung Fu

      "Some recognition through multiplayer rankings and community involvement, but limited social status impact."

    • Story

      Game with the same Story vibe

      -2

      "Career mode lacks narrative depth; gameplay focuses on racing events without immersive story."

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      "Career mode adds some narrative elements, but overall gameplay is focused on racing without deep story immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan bike setups, race tactics, and manage upgrades, requiring mental challenge and problem solving."

      Capsule for Ride 2 Ride 2

      "Players must plan lines, manage momentum, and tune bikes, requiring strategic thinking and problem solving."

    • Thrill

      Game with the same Thrill vibe

      3

      "Increasing difficulty and risk of crashes create suspense and tension during play."

      Capsule for Flight Control HD Flight Control HD

      "Risk of crashing and challenging rhythm sections create suspense and excitement."

    • Value

      Game with the same Value vibe

      -2

      "Many players feel the game is slow and grindy with expensive in-game purchases, leading to mixed perceptions of value."

      Capsule for Zoo 2: Animal Park Zoo 2: Animal Park

      "Some players feel the game is a grind with expensive unlocks and bugs, reducing perceived value."

    • Violence

      Game with the same Violence vibe

      -4

      "Focus on racing and skill rather than combat or destruction; crashes are part of gameplay but not glorified violence."

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      "Focus on racing and skill rather than combat or destruction; crashes are part of gameplay but not violent."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid failure and manage momentum carefully to progress, though no traditional survival elements."

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      "Players must avoid crashing and manage momentum to succeed, reflecting survival-like challenge."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Status, Story, Expression. It leans lower than usual among comparable games on Value, Fantasy, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026