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TEMBO THE BADASS ELEPHANT similar games & best alternatives

TEMBO THE BADASS ELEPHANT

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2015

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Quick resume

Shell City is plunged into a state of emergency after coming under attack from the devastating forces of PHANTOM. As the National Army struggle to contain the terrifying war machines, they call upon the only thing that stands between Shell City’s obliteration and its salvation; the peanut chompin’, villain stompin’, TEMBO THE BADASS...

Global score

75/100

Genres

Action, Adventure, Indie, Platform

Similar games

    Pros

    • Fun and challenging platforming
    • Charismatic main character and art style
    • Well-designed levels with secrets
    • Balanced difficulty progression
    • Good value especially on sale

    Cons

    • Short game length
    • Some control imprecision
    • Minor bugs at launch
    • Limited story depth
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control their movement freely to navigate through levels, requiring personal decisions on timing and direction."

      Capsule for TTV2 TTV2

      "Players control Tembo with a variety of moves from the start, allowing freedom in approach, though level progression is somewhat directed."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging platforming and combat mechanics that require skill mastery and precise execution, especially on higher difficulties."

      Capsule for Shadow Blade: Reload Shadow Blade: Reload

      "The game offers challenging platforming and combat requiring skill and mastery of controls, with difficulty ramping up."

    • Competition

      Game with the same Competition vibe

      2

      "Includes leaderboards and score chasing, but competition is not the main focus."

      Capsule for Freebie Freebie

      "Includes leaderboards and score comparisons, encouraging competition but not the main focus."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short game length but some replay value through collectibles and achievements encourages return play."

      Capsule for Castle of Illusion Castle of Illusion

      "Short game length but some replayability through achievements and collectibles encourages continued play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative multiplayer elements."

      Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

      "Single-player experience with no cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can experiment with movement and routes, but level design and challenges are predefined."

      Capsule for BZZZT BZZZT

      "Players can experiment with moves and strategies; however, no level creation or extensive customization."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is individual and balanced."

      Capsule for Utopia Must Fall Utopia Must Fall

      "No evidence of exerting control over others; gameplay is individual and balanced."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a fun, immersive distraction with engaging mechanics and colorful world."

      Capsule for Splasher Splasher

      "Players enjoy a colorful, cartoonish world and action-packed gameplay providing distraction and fun."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and nostalgia, not out of obligation."

      Capsule for LEGO® Harry Potter: Years 1-4 LEGO® Harry Potter: Years 1-4

      "Players engage voluntarily for fun and nostalgia, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Game encourages trying different tactics, unit combinations, and strategies to overcome challenges."

      Capsule for Cossacks II: Battle for Europe Cossacks II: Battle for Europe

      "Game encourages trying different moves and approaches to overcome challenges."

    • Exploration

      Game with the same Exploration vibe

      2

      "Levels have hidden areas and collectibles encouraging exploration beyond main paths."

      Capsule for Wolfenstein: The New Order Wolfenstein: The New Order

      "Levels contain hidden civilians and secrets encouraging exploration beyond the main path."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or cosmetic expression reported."

      Capsule for Shadows Peak Shadows Peak

      "No character customization or cosmetic expression reported."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Cartoonish anthropomorphic animals and dinosaurs in a humorous fictional scenario provide strong fantasy elements."

      Capsule for Go Home Dinosaurs! Go Home Dinosaurs!

      "Features a fictional, cartoonish world with an anthropomorphic elephant hero and exaggerated action."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Primarily a solo experience with minimal social interaction."

      Capsule for Graveyard Keeper Graveyard Keeper

      "Primarily a solo experience with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning curve and skill development, but many players focus on casual fun rather than mastery."

      Capsule for Bro Falls Bro Falls

      "Players develop skill mastery but character abilities remain static throughout."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity elements."

      Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

      "Typical sedentary gaming experience with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and precise control; not suited for casual or background play."

      Capsule for Mr. Hopp's Playhouse 2 Mr. Hopp's Playhouse 2

      "Requires focused attention and precise control; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing."

      Capsule for 暖雪 Warm Snow 暖雪 Warm Snow

      "No evidence of close social relationships or emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management roles; purely individual gameplay."

      Capsule for LEGO® Bricktales LEGO® Bricktales

      "No leadership or management roles; purely individual gameplay."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items to rescue animals and advance the story, showing clear progression."

      Capsule for Putt-Putt® Saves The Zoo Putt-Putt® Saves The Zoo

      "Progression through levels and collecting items like peanuts and rescuing civilians."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Generally a lighthearted and fun experience, though some frustration from challenging levels."

      Capsule for Adventures of Shuggy Adventures of Shuggy

      "Generally fun and satisfying but includes challenging and sometimes frustrating moments."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals, satisfying animations, and sound effects provide sensory enjoyment."

      Capsule for Crown Trick Crown Trick

      "Colorful visuals, sound effects, and animations provide sensory enjoyment and excitement."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards provide some recognition but social status is not a major focus."

      Capsule for Sonic Generations Collection Sonic Generations Collection

      "Leaderboards provide some recognition but social status is not a major focus."

    • Story

      Game with the same Story vibe

      2

      "Simple narrative presented via comic-style cutscenes adds charm but is not deeply immersive."

      Capsule for Adventures of Shuggy Adventures of Shuggy

      "Narrative presented via comic-style cutscenes and simple story enhances immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning and timing to navigate levels and defeat bosses."

      Capsule for PUSS! PUSS!

      "Requires planning and timing to navigate levels, defeat enemies, and complete objectives."

    • Thrill

      Game with the same Thrill vibe

      2

      "Boss fights and higher difficulties provide moments of suspense and challenge."

      Capsule for Sacred 2 Gold Sacred 2 Gold

      "Offers moments of suspense and challenge, especially in boss fights and difficult sections."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for price, especially on sale, though some note short length."

      Capsule for Kingdom Eighties Kingdom Eighties

      "Generally considered good value especially on sale, though some note short length."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction of enemies are core gameplay elements."

      Capsule for Lost Castle / 失落城堡 Lost Castle / 失落城堡

      "Combat and destruction of enemies and objects are core gameplay elements."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid death and manage limited lives to progress through levels."

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      "Players must avoid death and manage limited lives to progress through levels."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026