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Alien Removal Division similar games & best alternatives

Alien Removal Division

PC (Microsoft Windows) • 2022

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Quick resume

The invasion has started and the secret military research facility has fallen leaving only chaos. As the only survivor, you must fight your way through the military base against a horde of frantic aliens. A.R.D. is a FREE single-player first-person shooter made by students from Breda University.

Global score

89/100

Genres

Action, Free To Play, Indie, Platform, Shooter

Similar games

    Pros

    • Smooth and satisfying movement system
    • Fun and accessible combat
    • Free to play with good polish
    • Engaging speedrunning and challenge elements
    • Well designed levels and atmosphere

    Cons

    • Very short gameplay duration
    • Limited enemy and weapon variety
    • Some bugs and optimization issues
    • Lack of multiplayer or social features
    • Movement and controls can feel inconsistent

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over their movement and decisions in challenging platforming levels with some freedom in approach."

      Capsule for INK INK

      "Players have freedom to control movement, combat style, and speedrunning approach, with some minor scripted platforming sections"

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based platforming challenges, speedrunning, and collectibles requiring mastery of mechanics, though some jank and inconsistent controls reduce precision."

      Capsule for Frogun Frogun

      "Game offers skill-based movement and shooting challenges with feedback, including speedrunning and precision platforming"

    • Competition

      Game with the same Competition vibe

      2

      "Leaderboards and daily challenges encourage comparison, but many players focus on personal improvement and casual play."

      Capsule for Mini Metro Mini Metro

      "Leaderboards and timed challenges encourage comparison, but many players focus on personal improvement and casual play"

    • Continuation

      Game with the same Continuation vibe

      1

      "Short gameplay encourages replay for achievements and speedruns, but limited content reduces long-term habitual play."

      Capsule for FIND ALL FIND ALL

      "Short game encourages replay for speedrunning and achievements, but limited content restricts long-term habitual play"

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative elements"

      Capsule for Dark Devotion Dark Devotion

      "Single-player experience with no multiplayer or cooperative elements"

    • Creativity

      Game with the same Creativity vibe

      1

      "Limited customization or creative building; some player expression through gameplay style but mostly predefined structures."

      Capsule for RUSSIA BATTLEGROUNDS RUSSIA BATTLEGROUNDS

      "Some player expression through movement and approach, but limited customization or building features"

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are single player and non-competitive"

      Capsule for Gal*Gun: Double Peace Gal*Gun: Double Peace

      "No evidence of exerting control or superiority over others; purely single-player"

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a stress relief and distraction, enjoying fast-paced action to escape real-life frustrations."

      Capsule for One Finger Death Punch One Finger Death Punch

      "Players use fast-paced action and parkour to escape real life, enjoying a distraction and stress relief"

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and interest, no obligation or external pressure noted"

      Capsule for Wolfenstein: The Old Blood Wolfenstein: The Old Blood

      "Players engage voluntarily for fun and personal interest, no obligation or external pressure noted"

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encourages trying new movement techniques and combat strategies to overcome challenges."

      Capsule for Ghostrunner Ghostrunner

      "Encourages trying different movement techniques, speedrunning strategies, and combat approaches"

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of levels and secrets, but mostly linear level design limits extensive discovery."

      Capsule for Anomaly Agent Anomaly Agent

      "Some level design encourages discovery of paths and secrets, but mostly linear progression"

    • Expression

      Game with the same Expression vibe

      -3

      "No character customization or cosmetic modification; presentation is standardized."

      Capsule for Summerland Summerland

      "No character customization or cosmetic modification; presentation is standardized"

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong sci-fi fantasy setting with imaginative space environments, alien enemies, and futuristic technology."

      Capsule for Eventide Matter Eventide Matter

      "Imaginative sci-fi setting with aliens and advanced parkour, not realistic but immersive fiction"

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features, purely solo experience"

      Capsule for Raji: An Ancient Epic Raji: An Ancient Epic

      "No social or community features; purely solo experience"

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in movement and shooting; some learning curve and mastery opportunities noted."

      Capsule for Grapples Galore Grapples Galore

      "Players develop skills in movement, shooting, and speedrunning through practice and mastery"

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features"

      Capsule for Space Run Space Run

      "Sedentary gameplay with no physical activity or health-related features"

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during long play sessions."

      Capsule for Mansions of Madness Mansions of Madness

      "Requires focused attention and continuous engagement during short play sessions"

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; isolated play."

      Capsule for HARD BULLET HARD BULLET

      "No social or emotional relationship building; isolated play"

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player only"

      Capsule for Dark Devotion Dark Devotion

      "No leadership or group management roles; single-player only"

    • Progression

      Game with the same Progression vibe

      2

      "Some item collection and achievement progression, but no complex upgrade systems."

      Capsule for Oakwood Oakwood

      "Some item and achievement collection and level completion, but limited upgrades or resource accumulation"

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Fast-paced combat provides flow and catharsis, though some tension exists due to difficulty spikes."

      Capsule for Onechanbara Z2: Chaos Onechanbara Z2: Chaos

      "Offers flow and catharsis through fast-paced movement and combat, though some tension from platforming challenges"

    • Sensation

      Game with the same Sensation vibe

      3

      "Good visual and audio feedback with satisfying gun handling and effects."

      Capsule for Gun Club VR Gun Club VR

      "Engaging visual and audio effects with satisfying gunplay and movement feedback"

    • Status

      Game with the same Status vibe

      1

      "Leaderboards provide some recognition, but social status or popularity is limited."

      Capsule for Onechanbara Z2: Chaos Onechanbara Z2: Chaos

      "Leaderboards provide some recognition but limited social status or popularity features"

    • Story

      Game with the same Story vibe

      1

      "Some light lore and character dialogue, but minimal narrative depth."

      Capsule for Mirth Melody Mirth Melody

      "Some lore and character dialogue present but minimal narrative depth"

    • Strategy

      Game with the same Strategy vibe

      1

      "Basic tactical elements in combat and mission approach, but overall straightforward gameplay."

      Capsule for ANIME WAR — Modern Campaign ANIME WAR — Modern Campaign

      "Basic tactical decisions in combat and movement, but mostly straightforward gameplay"

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced action and dodging create moments of tension and excitement."

      Capsule for Void Scrappers Void Scrappers

      "Fast-paced action and speedrunning create excitement and tension with moments of relief"

    • Value

      Game with the same Value vibe

      5

      "Free to play with high quality content and polish, offering excellent value for time invested."

      Capsule for Transmissions: Element 120 Transmissions: Element 120

      "Free to play with solid gameplay and polish, offering excellent return on time investment"

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat, destruction, and violent action against alien enemies"

      Capsule for Red Faction®: Armageddon™ Red Faction®: Armageddon™

      "Enjoyment of shooting and destroying alien enemies with guns and explosives"

    • Survival

      Game with the same Survival vibe

      2

      "Combat requires managing health and resources to avoid defeat, especially in difficult encounters"

      Capsule for FINAL FANTASY® XIII FINAL FANTASY® XIII

      "Avoiding damage and managing health in combat, though not highly punishing or resource intensive"

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Competition, Status, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026