Alien Removal Division similar games & best alternatives
Alien Removal Division
2022
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Quick resume
The invasion has started and the secret military research facility has fallen leaving only chaos. As the only survivor, you must fight your way through the military base against a horde of frantic aliens. A.R.D. is a FREE single-player first-person shooter made by students from Breda University.
Global score
89/100
Genres
Action, Free To Play, Indie, Platform, Shooter
Similar games
Pros
- Smooth and satisfying movement system
- Fun and accessible combat
- Free to play with good polish
- Engaging speedrunning and challenge elements
- Well designed levels and atmosphere
Cons
- Very short gameplay duration
- Limited enemy and weapon variety
- Some bugs and optimization issues
- Lack of multiplayer or social features
- Movement and controls can feel inconsistent
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have control over their movement and decisions in challenging platforming levels with some freedom in approach."
INK
"Players have freedom to control movement, combat style, and speedrunning approach, with some minor scripted platforming sections"
-
Competence
Game with the same Competence vibe
3"Game offers skill-based platforming challenges, speedrunning, and collectibles requiring mastery of mechanics, though some jank and inconsistent controls reduce precision."
Frogun
"Game offers skill-based movement and shooting challenges with feedback, including speedrunning and precision platforming"
-
Competition
Game with the same Competition vibe
2"Leaderboards and daily challenges encourage comparison, but many players focus on personal improvement and casual play."
Mini Metro
"Leaderboards and timed challenges encourage comparison, but many players focus on personal improvement and casual play"
-
Continuation
Game with the same Continuation vibe
1"Short gameplay encourages replay for achievements and speedruns, but limited content reduces long-term habitual play."
FIND ALL
"Short game encourages replay for speedrunning and achievements, but limited content restricts long-term habitual play"
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative elements"
Dark Devotion
"Single-player experience with no multiplayer or cooperative elements"
-
Creativity
Game with the same Creativity vibe
1"Limited customization or creative building; some player expression through gameplay style but mostly predefined structures."
RUSSIA BATTLEGROUNDS
"Some player expression through movement and approach, but limited customization or building features"
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are single player and non-competitive"
Gal*Gun: Double Peace
"No evidence of exerting control or superiority over others; purely single-player"
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a stress relief and distraction, enjoying fast-paced action to escape real-life frustrations."
One Finger Death Punch
"Players use fast-paced action and parkour to escape real life, enjoying a distraction and stress relief"
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and interest, no obligation or external pressure noted"
Wolfenstein: The Old Blood
"Players engage voluntarily for fun and personal interest, no obligation or external pressure noted"
-
Experimenting
Game with the same Experimenting vibe
3"Encourages trying new movement techniques and combat strategies to overcome challenges."
Ghostrunner
"Encourages trying different movement techniques, speedrunning strategies, and combat approaches"
-
Exploration
Game with the same Exploration vibe
1"Some exploration of levels and secrets, but mostly linear level design limits extensive discovery."
Anomaly Agent
"Some level design encourages discovery of paths and secrets, but mostly linear progression"
-
Expression
Game with the same Expression vibe
-3"No character customization or cosmetic modification; presentation is standardized."
Summerland
"No character customization or cosmetic modification; presentation is standardized"
-
Fantasy
Game with the same Fantasy vibe
4"Strong sci-fi fantasy setting with imaginative space environments, alien enemies, and futuristic technology."
Eventide Matter
"Imaginative sci-fi setting with aliens and advanced parkour, not realistic but immersive fiction"
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features, purely solo experience"
Raji: An Ancient Epic
"No social or community features; purely solo experience"
-
Growth
Game with the same Growth vibe
3"Players develop skills in movement and shooting; some learning curve and mastery opportunities noted."
Grapples Galore
"Players develop skills in movement, shooting, and speedrunning through practice and mastery"
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features"
Space Run
"Sedentary gameplay with no physical activity or health-related features"
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement during long play sessions."
Mansions of Madness
"Requires focused attention and continuous engagement during short play sessions"
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; isolated play."
HARD BULLET
"No social or emotional relationship building; isolated play"
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player only"
Dark Devotion
"No leadership or group management roles; single-player only"
-
Progression
Game with the same Progression vibe
2"Some item collection and achievement progression, but no complex upgrade systems."
Oakwood
"Some item and achievement collection and level completion, but limited upgrades or resource accumulation"
-
Relaxation
Game with the same Relaxation vibe
2"Fast-paced combat provides flow and catharsis, though some tension exists due to difficulty spikes."
Onechanbara Z2: Chaos
"Offers flow and catharsis through fast-paced movement and combat, though some tension from platforming challenges"
-
Sensation
Game with the same Sensation vibe
3"Good visual and audio feedback with satisfying gun handling and effects."
Gun Club VR
"Engaging visual and audio effects with satisfying gunplay and movement feedback"
-
Status
Game with the same Status vibe
1"Leaderboards provide some recognition, but social status or popularity is limited."
Onechanbara Z2: Chaos
"Leaderboards provide some recognition but limited social status or popularity features"
-
Story
Game with the same Story vibe
1"Some light lore and character dialogue, but minimal narrative depth."
Mirth Melody
"Some lore and character dialogue present but minimal narrative depth"
-
Strategy
Game with the same Strategy vibe
1"Basic tactical elements in combat and mission approach, but overall straightforward gameplay."
ANIME WAR — Modern Campaign
"Basic tactical decisions in combat and movement, but mostly straightforward gameplay"
-
Thrill
Game with the same Thrill vibe
3"Fast-paced action and dodging create moments of tension and excitement."
Void Scrappers
"Fast-paced action and speedrunning create excitement and tension with moments of relief"
-
Value
Game with the same Value vibe
5"Free to play with high quality content and polish, offering excellent value for time invested."
Transmissions: Element 120
"Free to play with solid gameplay and polish, offering excellent return on time investment"
-
Violence
Game with the same Violence vibe
4"Enjoyment of combat, destruction, and violent action against alien enemies"
Red Faction®: Armageddon™
"Enjoyment of shooting and destroying alien enemies with guns and explosives"
-
Survival
Game with the same Survival vibe
2"Combat requires managing health and resources to avoid defeat, especially in difficult encounters"
FINAL FANTASY® XIII
"Avoiding damage and managing health in combat, though not highly punishing or resource intensive"
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Competition, Status, Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026