Transmissions: Element 120 similar games & best alternatives
Transmissions: Element 120
2016
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Quick resume
TE120 is a short single player experience set in the Half-Life Universe featuring a gravity defying weapon that allows you to jump buildings and sustain large falls. The story takes place at a mysterious date & location. Where are you? Why have you been sent?
Global score
94/100
Genres
Action, Free To Play, Indie, Shooter
Similar games
Pros
- Free to play
- Excellent atmosphere and lighting
- Innovative gravity gun mechanic
- Well-designed puzzles and levels
- Faithful to half-life universe
Cons
- Very short gameplay duration
- Lack of story depth
- Some optimization and performance issues
- No multiplayer or social features
- Limited replay value
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore large levels, find secrets, and use a variety of weapons with unique mechanics, supporting player-directed action."
Slayers X: Terminal Aftermath: Vengance of the Slayer
"Players can explore levels, solve puzzles, and use a unique gravity gun mechanic with some freedom in approach."
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Competence
Game with the same Competence vibe
3"The game involves solving puzzles and combat challenges that require skill and strategy, though some puzzles can be frustrating."
Alone in the Dark: The New Nightmare
"The game involves puzzle solving, physics-based challenges, and combat requiring skillful use of new mechanics."
-
Competition
Game with the same Competition vibe
-4"Single-player experience focused on personal progress without competitive elements or leaderboards."
The Quest
"Single-player experience focused on personal progress without competitive elements or leaderboards."
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Continuation
Game with the same Continuation vibe
-3"Game is short (3-7 hours), with limited replay value; players complete it quickly and desire more content."
Shadow Legend VR
"Short game (~1 hour) with limited replay value; players desire more content but generally complete it quickly."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no multiplayer or cooperative gameplay elements."
Epic Battle Fantasy 3
"Entirely single-player with no multiplayer or cooperative gameplay elements."
-
Creativity
Game with the same Creativity vibe
4"Players creatively use physics and gravity gun to solve puzzles and combat scenarios."
Half-Life 2
"Introduces a novel gravity gun mechanic, uses darkness strategically, and features creative level design and puzzles."
-
Domination
Game with the same Domination vibe
-5"No social or multiplayer dominance aspects; purely individual gameplay."
Half-Life 2: Lost Coast
"No social or multiplayer dominance aspects; purely individual experience."
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Escapism
Game with the same Escapism vibe
4"Strong nostalgic appeal and immersive atmosphere provide escapism and stress relief."
Voodoo Vince: Remastered
"Strong immersive atmosphere and nostalgic Half-Life universe setting provide escapism and mood."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and nostalgia, not due to obligation or pressure."
Syder Arcade
"Players engage voluntarily out of interest and nostalgia, not due to obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
4"Game encourages trying new weapons, exploring different strategies, and experimenting with environmental destruction."
KILL IT WITH FIRE! 2
"Encourages experimentation with new weapon mechanics and environmental interactions."
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Exploration
Game with the same Exploration vibe
3"Players explore multiple detailed environments and uncover secrets as part of puzzle solving."
The House of Da Vinci 3
"Players explore detailed, atmospheric environments with secrets, hidden areas, and QR code puzzles."
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Expression
Game with the same Expression vibe
-3"Limited customization; players use preset characters and environments without personalization."
Never Alone (Kisima Ingitchuna)
"Limited customization; players use preset characters and environments without personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a fictional sci-fi universe with imaginative elements like teleporting weapons and alien enemies."
Chex Quest HD
"Set in a fictional sci-fi universe with supernatural elements and imaginative weaponry."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly solo play."
Gravity Field
"No social or community features; strictly solo play."
-
Growth
Game with the same Growth vibe
3"Players develop puzzle-solving skills and learn to master physics-based mechanics."
ABRISS - build to destroy
"Players learn new mechanics and improve skills in physics-based puzzles and combat."
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Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity or health-related features."
SATAZIUS
"Typical sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and engagement throughout the short playtime."
and Roger
"Requires focused attention and active engagement throughout the short playtime."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual experience."
Lights Off!
"No social or emotional relationship building; purely individual experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player only."
Haven Moon
"No leadership or group management roles; single-player only."
-
Progression
Game with the same Progression vibe
3"Players progress through levels, unlock collectibles and outfits, and complete achievements."
Lara Croft GO
"Players progress through levels, unlock achievements, and acquire new weapons and abilities."
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Relaxation
Game with the same Relaxation vibe
2"Atmospheric and immersive experience provides moments of flow and tension release, though combat can be challenging."
Song of Iron
"Atmospheric and immersive gameplay offers moments of flow and tension release, balanced with some combat challenge."
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Sensation
Game with the same Sensation vibe
3"Engaging visuals, lighting effects, and sound design provide sensory stimulation and emotional engagement."
Flicker of Hope
"Engaging lighting effects, sound design, and physics provide sensory stimulation and emotional impact."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
1"Minimal narrative delivered through environmental storytelling; story is secondary to gameplay."
COMPOUND
"Minimal narrative with environmental storytelling and notes; story is vague and secondary to gameplay."
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Strategy
Game with the same Strategy vibe
3"Requires tactical combat, puzzle solving, and planning weapon use; some strategic thinking needed."
Disney G-Force
"Requires puzzle solving, tactical use of darkness, and strategic combat with new weapon mechanics."
-
Thrill
Game with the same Thrill vibe
2"Some suspense in combat and stealth sections, but overall moderate tension."
A Blind Legend
"Some suspense from stealth in darkness and combat encounters, but overall moderate tension."
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Value
Game with the same Value vibe
5"Free to play with high polish and quality, providing excellent value for time invested."
Belko VR: An Escape Room Experiment
"Free to play with high quality content and polish, offering excellent value for time invested."
-
Violence
Game with the same Violence vibe
3"Combat involves attacking and defeating enemies, with satisfying physics-based effects."
Warcube
"Combat involves shooting and destroying enemies and objects, including physics-based destruction."
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Survival
Game with the same Survival vibe
2"Players must manage threats and resources to avoid defeat, though difficulty is moderate."
Plebby Quest: The Crusades
"Players must avoid damage and manage resources in hostile environments, though difficulty is moderate."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value. It leans lower than usual among comparable games on Continuation, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026