It Comes In Waves similar games & best alternatives
It Comes In Waves
2023
Related articles
Quick resume
A short, minimalist, experimental open-world adventure about guilt and grief. Explore, shoot, scavenge and bring a specimen to The Sanctuary. Beware PERMADEATH.
Global score
93/100
Genres
Action, Adventure, Indie, Shooter
Similar games
Pros
- Unique atmospheric and emotional experience
- Engaging open world exploration
- Retro low-poly art style
- Meaningful narrative themes
- Affordable price
Cons
- Very short gameplay length
- Minimal combat and mechanics depth
- Some control and collision issues
- Lack of save system and permadeath can frustrate
- Limited replayability
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players explore a semi-open world with freedom to scout areas, find items, and choose paths, though the story is somewhat linear."
Mundaun
"Players explore an open desert world with freedom to choose paths and manage resources, though the overall goal and survival mechanics guide actions."
-
Competence
Game with the same Competence vibe
1"Gameplay is simple and accessible with some light platforming and hunting, not very challenging but requires some skill."
Paws - A Shelter 2 Game
"Gameplay is simple and accessible with basic shooting and resource management; some challenge from permadeath and water management but low mechanical complexity."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on personal survival and exploration."
Dungeon Nightmares II : The Memory
"No evidence of competitive elements; focus is on personal survival and exploration without comparison to others."
-
Continuation
Game with the same Continuation vibe
1"Some players replay for speedrunning and improving times, but the game is short and many note it ends quickly, limiting long-term engagement."
Breadsticks
"Short playtime and permadeath encourage replaying to improve runs; some players replay for atmosphere and story but overall limited long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer features."
Little Inferno
"Entirely single-player experience with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
2"Players can explore and interpret story elements creatively, but game structure and puzzles are predefined and linear."
God's Basement
"Players can explore and interpret the world creatively; however, gameplay mechanics and structure are minimal and predefined."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power over others; interactions are with NPCs only."
Cast n Chill
"No social dominance or power over others; interactions are limited to NPC enemies without social hierarchy or trash talk."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to emotionally process grief and loss, escaping into a bittersweet fictional world with heavy themes."
Kemono Teatime
"Strong emotional and atmospheric experience allowing players to escape into a melancholic sci-fi desert world and reflect on grief."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for story and atmosphere; no obligation or external pressure noted."
Silence
"Players engage voluntarily for the unique experience and atmosphere; no obligation or external pressure noted."
-
Experimenting
Game with the same Experimenting vibe
1"Some exploration and discovery of new areas and mechanics, but gameplay loop is repetitive and limited."
Caravan SandWitch
"Some exploration and resource management experimentation possible, but overall gameplay loop is simple and repetitive."
-
Exploration
Game with the same Exploration vibe
4"Open world with quests and hidden lore encourages discovery and curiosity-driven activities."
Death Trash
"Open world with distinct landmarks and hidden lore encourages discovery and curiosity-driven activities."
-
Expression
Game with the same Expression vibe
-3"Limited customization or personalization; players mostly experience preset aesthetics and characters."
Clawfish
"Limited customization or personalization; players use preset character and environment aesthetics."
-
Fantasy
Game with the same Fantasy vibe
3"Set in a sci-fi post-nuclear world with fictional factions and resources, evoking imaginative fiction."
Tempest Rising
"Set in a sci-fi desert world with Star Wars-like elements and imaginative narrative, though grounded in survival mechanics."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solitary gameplay experience."
Psalm 5:9-13
"No social or community features; solitary gameplay experience."
-
Growth
Game with the same Growth vibe
3"Players learn and improve skills in planning, physics manipulation, and tool use; campaign progression supports growth."
Teardown
"Players develop skills in resource management and navigation; specimen growth mechanic adds a sense of progression."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires player attention and planning; no background or passive play elements."
Shift
"Requires player attention and deliberate movement; no background or passive play elements."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building with other players."
Ori and the Blind Forest: Definitive Edition
"No social or emotional relationship building with other players."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present."
People Playground
"No leadership or group management roles present."
-
Progression
Game with the same Progression vibe
3"Progression through acquiring items, unlocking new areas, and collecting upgrades and cards."
Ittle Dew
"Progression through collecting items to grow the specimen and unlocking the sanctuary; limited upgrades or inventory complexity."
-
Relaxation
Game with the same Relaxation vibe
2"Atmospheric and slow-paced gameplay provides a balance of tension and calm, though some find it repetitive."
[Chilla's Art] The Ghost Train | 幽霊列車
"Atmospheric and slow-paced gameplay offers moments of calm, though permadeath and resource tension add some stress."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable retro visuals, music, and sound effects provide sensory stimulation and emotional engagement."
Mega Man X Legacy Collection
"Enjoyable retro visuals, sound design, and music provide sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
4"Narrative immersion through environmental storytelling, lore, and emotional engagement."
Sheepy: A Short Adventure
"Narrative immersion through environmental storytelling, cryptic lore, and emotional themes of grief and redemption."
-
Strategy
Game with the same Strategy vibe
2"Some planning involved in crafting, resource management, and exploration, but combat is simple."
Junk Jack
"Basic resource and risk management require some planning, but combat and exploration are straightforward."
-
Thrill
Game with the same Thrill vibe
2"Permadeath and survival elements create some tension and suspense, though combat is not highly challenging."
Wrongworld
"Permadeath and resource scarcity create tension and suspense, though combat is low risk."
-
Value
Game with the same Value vibe
3"Players generally feel the game offers good value for its low price and unique experience despite short length."
The Exit 8
"Players generally feel the game offers good value for its low price and short length, providing a unique experience."
-
Violence
Game with the same Violence vibe
1"Contains some combat and shooting, but violence is minimal and not the main focus."
The Fall
"Combat involves shooting enemies for survival, but violence is minimal and not the main focus."
-
Survival
Game with the same Survival vibe
4"Core gameplay involves managing resources and water to survive droughts and environmental challenges."
Timberborn
"Core gameplay revolves around managing water resources to avoid death and complete objectives."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Exploration, Survival. It leans lower than usual among comparable games on Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026