Apsulov: End of Gods similar games & best alternatives
Apsulov: End of Gods
2019
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Quick resume
In this future viking horror you awake in a sanctuary of steel and concrete, built to research and exploit the worlds of Yggdrasil, and to house an artifact, buried in the earth aeons ago.First person with a futuristic Norse mythology story. Horror adventure in the realms of Yggdrasil.
Global score
87/100
Genres
Action, Adventure, Indie
Similar games
Pros
- Unique norse mythology and sci-fi setting
- Immersive atmosphere and sound design
- Engaging story and narrative
- Well-optimized and polished indie game
- Strategic stealth and limited combat mechanics
Cons
- Short game length
- Some backtracking and repetitive areas
- Limited enemy ai sophistication
- Darkness can be frustrating for visibility
- Minor voice acting and animation issues
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to choose stealth or action approaches, use gadgets creatively, and decide how to tackle enemies."
Tom Clancy's Splinter Cell Conviction™
"Players have freedom to explore environments, choose stealth or combat approaches, and use abilities like Odin's Sight and Jarngreipr with some strategic choice."
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Competence
Game with the same Competence vibe
3"Gameplay involves skillful stealth, resource management, and combat mechanics that provide challenge and feedback, especially on higher difficulties."
The Last of Us™ Part I
"Game requires skillful stealth, resource management, and strategic combat use, with feedback through tension and survival mechanics."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progression and story experience without competitive or ranked elements."
Tales of Kenzera™: ZAU
"Focus is on individual experience and story progression without competitive or ranked elements."
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Continuation
Game with the same Continuation vibe
2"Players report being engaged and wanting to continue playing, though the game is relatively short and some find the ending rushed."
Tangle Tower
"Players report being engaged and wanting to complete the story, though game length is short and some find backtracking tedious."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
Stray
"Single-player experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
2"Players explore richly designed worlds and interact with characters, but gameplay follows a mostly linear structure with limited creative input."
Dreamfall: The Longest Journey
"Players explore unique Norse mythology-inspired worlds and use abilities creatively, but gameplay is mostly linear with limited modification."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; gameplay is solitary and narrative-driven."
Duck Season PC
"No evidence of exerting control over others; gameplay is solitary and narrative-driven."
-
Escapism
Game with the same Escapism vibe
4"Strong immersion in Norse mythology and brutal fantasy world provides escape from real life."
Rune Classic
"Strong immersion in a dark sci-fi Norse mythology world provides escape from reality and tension relief."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in horror, folklore, and narrative; no obligation or pressure reported."
The Last NightMary - A Lenda do Cabeça de Cuia
"Players engage voluntarily out of interest in horror, Norse mythology, and story, with no obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
2"Players experiment with stealth tactics and character builds but within a fixed game structure."
Mutant Year Zero: Road to Eden
"Players experiment with stealth, combat, and vision mechanics, though overall gameplay follows established patterns."
-
Exploration
Game with the same Exploration vibe
3"Game encourages exploring different worlds, mazes, and secrets; some backtracking involved."
Underhero
"Game encourages exploring different realms and environments, though some backtracking and linearity limit novelty."
-
Expression
Game with the same Expression vibe
-3"Limited customization; players use preset characters and environments without much personalization."
Do No Harm
"Limited customization; players use preset characters and environments with minimal personalization."
-
Fantasy
Game with the same Fantasy vibe
5"Strongly rooted in supernatural Scandinavian folklore and mythology, emphasizing imaginative fiction."
Unforgiving - A Northern Hymn
"Strong emphasis on imaginative fiction blending Norse mythology and sci-fi horror."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely solo experience."
Lucius Demake
"No social or community features; purely solo experience."
-
Growth
Game with the same Growth vibe
3"Players develop skills in stealth, combat, and puzzle-solving; learn story and world lore"
Beyond Good & Evil - 20th Anniversary Edition
"Players develop skills in stealth, combat, and puzzle solving, and learn story and lore progressively."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of first-person horror games."
Unforgiving - A Northern Hymn
"Sedentary gameplay typical of first-person horror adventure games."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention; some slow pacing but not background or casual play."
White Shadows
"Requires focused attention; some slow pacing but no background or casual play indications."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship building; solitary narrative experience."
Aquaria
"No close social interactions or relationship building; solitary narrative experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
3"Players collect weapons, upgrades, and unlock abilities as they progress through the game."
Skydance's BEHEMOTH
"Players collect power cells, upgrades, and unlock abilities to advance through the game."
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Relaxation
Game with the same Relaxation vibe
-2"Atmosphere is tense and suspenseful with moments of fear and urgency, limiting relaxation."
Lethe - Episode One
"Atmosphere is tense and suspenseful, with moments of dread and fear, not focused on relaxation."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through immersive sound design, visuals, and atmospheric tension."
ROUTINE
"Strong sensory stimulation through immersive sound design, visual effects, and atmospheric tension."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; individual experience without external evaluation."
Braid
"No social recognition or status systems; individual experience without external evaluation."
-
Story
Game with the same Story vibe
4"Narrative immersion is a key feature, with engaging characters, emotional arcs, and creative storytelling."
Split Fiction
"Narrative immersion is a core aspect, with engaging plot, lore, and character interactions."
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Strategy
Game with the same Strategy vibe
3"Players use stealth, resource management, and tactical combat requiring planning and problem solving."
The Evil Within 2
"Players use stealth tactics, resource management, and timing to overcome challenges."
-
Thrill
Game with the same Thrill vibe
4"Game provides suspense, jump scares, and horror thrills that create tension and excitement."
Somewhere in the Shadow
"Game builds suspense and tension with horror elements and jump scares, providing thrilling moments."
-
Value
Game with the same Value vibe
3"Generally considered good value especially on sale; players appreciate the fun relative to price."
Topple Tactics
"Generally considered good value for price, especially on sale, with positive player sentiment."
-
Violence
Game with the same Violence vibe
2"Includes combat with enemies using various weapons, but violence is moderate and contextual."
Indiana Jones® and the Infernal Machine™
"Includes combat and defeating enemies with limited weapon use, but violence is tactical and restrained."
-
Survival
Game with the same Survival vibe
3"Players must manage resources, avoid threats, and survive hostile environments."
Planet Alcatraz 2
"Players must avoid threats, manage resources, and survive hostile environments."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Relaxation, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026