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Apsulov: End of Gods similar games & best alternatives

Apsulov: End of Gods

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2019

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Quick resume

In this future viking horror you awake in a sanctuary of steel and concrete, built to research and exploit the worlds of Yggdrasil, and to house an artifact, buried in the earth aeons ago.First person with a futuristic Norse mythology story. Horror adventure in the realms of Yggdrasil.

Global score

87/100

Genres

Action, Adventure, Indie

Similar games

    Pros

    • Unique norse mythology and sci-fi setting
    • Immersive atmosphere and sound design
    • Engaging story and narrative
    • Well-optimized and polished indie game
    • Strategic stealth and limited combat mechanics

    Cons

    • Short game length
    • Some backtracking and repetitive areas
    • Limited enemy ai sophistication
    • Darkness can be frustrating for visibility
    • Minor voice acting and animation issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to choose stealth or action approaches, use gadgets creatively, and decide how to tackle enemies."

      Capsule for Tom Clancy's Splinter Cell Conviction™ Tom Clancy's Splinter Cell Conviction™

      "Players have freedom to explore environments, choose stealth or combat approaches, and use abilities like Odin's Sight and Jarngreipr with some strategic choice."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful stealth, resource management, and combat mechanics that provide challenge and feedback, especially on higher difficulties."

      Capsule for The Last of Us™ Part I The Last of Us™ Part I

      "Game requires skillful stealth, resource management, and strategic combat use, with feedback through tension and survival mechanics."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and story experience without competitive or ranked elements."

      Capsule for Tales of Kenzera™: ZAU Tales of Kenzera™: ZAU

      "Focus is on individual experience and story progression without competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report being engaged and wanting to continue playing, though the game is relatively short and some find the ending rushed."

      Capsule for Tangle Tower Tangle Tower

      "Players report being engaged and wanting to complete the story, though game length is short and some find backtracking tedious."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Stray Stray

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players explore richly designed worlds and interact with characters, but gameplay follows a mostly linear structure with limited creative input."

      Capsule for Dreamfall: The Longest Journey Dreamfall: The Longest Journey

      "Players explore unique Norse mythology-inspired worlds and use abilities creatively, but gameplay is mostly linear with limited modification."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is solitary and narrative-driven."

      Capsule for Duck Season PC Duck Season PC

      "No evidence of exerting control over others; gameplay is solitary and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersion in Norse mythology and brutal fantasy world provides escape from real life."

      Capsule for Rune Classic Rune Classic

      "Strong immersion in a dark sci-fi Norse mythology world provides escape from reality and tension relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in horror, folklore, and narrative; no obligation or pressure reported."

      Capsule for The Last NightMary - A Lenda do Cabeça de Cuia The Last NightMary - A Lenda do Cabeça de Cuia

      "Players engage voluntarily out of interest in horror, Norse mythology, and story, with no obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players experiment with stealth tactics and character builds but within a fixed game structure."

      Capsule for Mutant Year Zero: Road to Eden Mutant Year Zero: Road to Eden

      "Players experiment with stealth, combat, and vision mechanics, though overall gameplay follows established patterns."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game encourages exploring different worlds, mazes, and secrets; some backtracking involved."

      Capsule for Underhero Underhero

      "Game encourages exploring different realms and environments, though some backtracking and linearity limit novelty."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players use preset characters and environments without much personalization."

      Capsule for Do No Harm Do No Harm

      "Limited customization; players use preset characters and environments with minimal personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in supernatural Scandinavian folklore and mythology, emphasizing imaginative fiction."

      Capsule for Unforgiving - A Northern Hymn Unforgiving - A Northern Hymn

      "Strong emphasis on imaginative fiction blending Norse mythology and sci-fi horror."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely solo experience."

      Capsule for Lucius Demake Lucius Demake

      "No social or community features; purely solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in stealth, combat, and puzzle-solving; learn story and world lore"

      Capsule for Beyond Good & Evil - 20th Anniversary Edition Beyond Good & Evil - 20th Anniversary Edition

      "Players develop skills in stealth, combat, and puzzle solving, and learn story and lore progressively."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of first-person horror games."

      Capsule for Unforgiving - A Northern Hymn Unforgiving - A Northern Hymn

      "Sedentary gameplay typical of first-person horror adventure games."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention; some slow pacing but not background or casual play."

      Capsule for White Shadows White Shadows

      "Requires focused attention; some slow pacing but no background or casual play indications."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social interactions or relationship building; solitary narrative experience."

      Capsule for Aquaria Aquaria

      "No close social interactions or relationship building; solitary narrative experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect weapons, upgrades, and unlock abilities as they progress through the game."

      Capsule for Skydance's BEHEMOTH Skydance's BEHEMOTH

      "Players collect power cells, upgrades, and unlock abilities to advance through the game."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Atmosphere is tense and suspenseful with moments of fear and urgency, limiting relaxation."

      Capsule for Lethe - Episode One Lethe - Episode One

      "Atmosphere is tense and suspenseful, with moments of dread and fear, not focused on relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through immersive sound design, visuals, and atmospheric tension."

      Capsule for ROUTINE ROUTINE

      "Strong sensory stimulation through immersive sound design, visual effects, and atmospheric tension."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; individual experience without external evaluation."

      Capsule for Braid Braid

      "No social recognition or status systems; individual experience without external evaluation."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion is a key feature, with engaging characters, emotional arcs, and creative storytelling."

      Capsule for Split Fiction Split Fiction

      "Narrative immersion is a core aspect, with engaging plot, lore, and character interactions."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use stealth, resource management, and tactical combat requiring planning and problem solving."

      Capsule for The Evil Within 2 The Evil Within 2

      "Players use stealth tactics, resource management, and timing to overcome challenges."

    • Thrill

      Game with the same Thrill vibe

      4

      "Game provides suspense, jump scares, and horror thrills that create tension and excitement."

      Capsule for Somewhere in the Shadow Somewhere in the Shadow

      "Game builds suspense and tension with horror elements and jump scares, providing thrilling moments."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value especially on sale; players appreciate the fun relative to price."

      Capsule for Topple Tactics Topple Tactics

      "Generally considered good value for price, especially on sale, with positive player sentiment."

    • Violence

      Game with the same Violence vibe

      2

      "Includes combat with enemies using various weapons, but violence is moderate and contextual."

      Capsule for Indiana Jones® and the Infernal Machine™ Indiana Jones® and the Infernal Machine™

      "Includes combat and defeating enemies with limited weapon use, but violence is tactical and restrained."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources, avoid threats, and survive hostile environments."

      Capsule for Planet Alcatraz 2 Planet Alcatraz 2

      "Players must avoid threats, manage resources, and survive hostile environments."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Relaxation, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026