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Beyond Good & Evil - 20th Anniversary Edition similar games & best alternatives

Beyond Good & Evil - 20th Anniversary Edition

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2024

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Quick resume

Embark on this epic adventure in up to 4K 60 fps with improved graphics and audio, a new speedrun mode, updated achievements, and an exclusive anniversary gallery.

Global score

82/100

Genres

Action, Adventure, Shooter, Puzzle

Similar games

    Pros

    • Faithful remaster with improved graphics and sound
    • Engaging story and memorable characters
    • Added side quests and customization
    • Runs well on modern systems including steam deck
    • Nostalgic and immersive experience

    Cons

    • Requires ubisoft connect and drm
    • No steam achievements at launch (later added)
    • Some bugs and performance issues reported
    • 60fps cap and limited control remapping
    • Camera and ai quirks remain from original

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore the world, choose equipment and abilities, and engage in various side quests and minigames."

      Capsule for FINAL FANTASY IX FINAL FANTASY IX

      "Players have freedom to explore the world, choose to engage in side quests or main story, and can customize characters and vehicles"

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful stealth, combat, and puzzle-solving with feedback from mission success and equipment upgrades."

      Capsule for The Greatest Penguin Heist of All Time The Greatest Penguin Heist of All Time

      "Game involves skillful stealth, combat, puzzle-solving, and platforming challenges with feedback and progression"

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal story progression and individual play; no evidence of competitive multiplayer or leaderboards."

      Capsule for CRISIS CORE –FINAL FANTASY VII– REUNION CRISIS CORE –FINAL FANTASY VII– REUNION

      "Focus is on personal experience and story, no evidence of competitive multiplayer or leaderboards"

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions, habitual engagement, and returning to the game over years."

      Capsule for The Sims™ 4 The Sims™ 4

      "Players report habitual play, multiple playthroughs, and long sessions revisiting the game over years"

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Single-player game with companions controlled by player; no multiplayer or cooperative play."

      Capsule for Owlboy Owlboy

      "Single-player game with companions but no multiplayer or cooperative gameplay"

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization of character and love interests, plus choices shaping story, support creative expression."

      Capsule for //TODO: today //TODO: today

      "Customization of characters and vehicles, plus photojournalism and exploration encourage creative engagement"

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of exerting control over others; interactions are narrative and cooperative in nature."

      Capsule for Vampire: The Masquerade - Coteries of New York Vampire: The Masquerade - Coteries of New York

      "No evidence of exerting control over others; interactions are cooperative and story-driven"

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong escapism through immersion in a surreal, emotional, and complex fictional world far removed from reality."

      Capsule for Hatoful Boyfriend Hatoful Boyfriend

      "Strong immersion in a fictional world with engaging story and atmosphere for escapism"

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal desire and nostalgia, not obligation or external pressure"

      Capsule for STAR WARS™ Battlefront (Classic, 2004) STAR WARS™ Battlefront (Classic, 2004)

      "Players engage voluntarily out of personal desire and nostalgia, no obligation or pressure noted"

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try new combat mechanics, synergy skills, and explore various mini games and side quests."

      Capsule for FINAL FANTASY VII REBIRTH FINAL FANTASY VII REBIRTH

      "Players explore new areas, try side quests, and experiment with game mechanics and customization"

    • Exploration

      Game with the same Exploration vibe

      4

      "Game encourages discovering secrets, hidden paths, and side quests in a detailed world."

      Capsule for Ara Fell: Enhanced Edition Ara Fell: Enhanced Edition

      "Game encourages discovering new areas, secrets, and completing a scavenger hunt side quest"

    • Expression

      Game with the same Expression vibe

      3

      "Customization options for cars enable personal expression."

      Capsule for JDM: Japanese Drift Master JDM: Japanese Drift Master

      "Customization options for characters and vehicles allow personal expression"

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a fictional fantasy world with anthropomorphic characters, lore, and imaginative story elements."

      Capsule for Dungeons of Aether Dungeons of Aether

      "Set in a fictional sci-fi world with anthropomorphic characters and imaginative story"

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Primarily a single-player experience with limited social interaction."

      Capsule for House of the Dying Sun House of the Dying Sun

      "Primarily a single-player experience with limited social interaction"

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in stealth, combat, and puzzle solving, and learn story and lore progressively."

      Capsule for Apsulov: End of Gods Apsulov: End of Gods

      "Players develop skills in stealth, combat, and puzzle-solving; learn story and world lore"

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gaming experience."

      Capsule for Yasuke Simulator Yasuke Simulator

      "No physical activity involved; typical sedentary gaming experience"

    • Idle

      Game with the same Idle vibe

      -4

      "Requires active attention and continuous engagement; not designed for idle or background play"

      Capsule for Horizon Zero Dawn™ Remastered Horizon Zero Dawn™ Remastered

      "Requires continuous attention and engagement; not designed for idle or background play"

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Emotional engagement with story and characters but limited social or emotional sharing with other players."

      Capsule for Red Dead Redemption Red Dead Redemption

      "Limited to story-based character relationships; no social or emotional sharing with other players"

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or group management roles; player controls a single character."

      Capsule for Saturday Morning RPG Saturday Morning RPG

      "No leadership roles; player follows story and controls single character"

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate gear, skills, cosmetics, and unlock new content progressively."

      Capsule for Where Winds Meet Where Winds Meet

      "Players accumulate items, upgrades, and unlock new content and cosmetics"

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing with some emotional moments; some tension in challenging sections."

      Capsule for My Friend Peppa Pig My Friend Peppa Pig

      "Generally relaxing and nostalgic experience, though some sections cause tension"

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual style and soundtrack provide stimulating sensory enjoyment."

      Capsule for Tiny and Big: Grandpa's Leftovers Tiny and Big: Grandpa's Leftovers

      "Visual and auditory enhancements provide sensory enjoyment, including orchestrated soundtrack"

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; focus is on personal experience."

      Capsule for FAITH: The Unholy Trinity FAITH: The Unholy Trinity

      "No social recognition or ranking systems; focus is on personal experience"

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with memorable characters, plot twists, and engaging dialogue."

      Capsule for Broken Sword: Director's Cut (2009) Broken Sword: Director's Cut (2009)

      "Strong narrative immersion with memorable characters and engaging plot"

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning and problem solving in stealth, puzzle, and combat scenarios."

      Capsule for A Plague Tale: Innocence A Plague Tale: Innocence

      "Requires problem solving in stealth, combat, and puzzles; some planning involved"

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense in boss fights and challenge modes, but overall a moderate level of risk and tension."

      Capsule for Lenna's Inception Lenna's Inception

      "Some suspense and tension in stealth and boss fights, but overall moderate risk"

    • Value

      Game with the same Value vibe

      3

      "Good perceived value especially on sale; remaster adds quality of life improvements."

      Capsule for Red Faction Guerrilla Re-Mars-tered Red Faction Guerrilla Re-Mars-tered

      "Good perceived value for price with added content and quality remaster"

    • Violence

      Game with the same Violence vibe

      -2

      "Violence is present but discouraged; stealth and non-lethal approaches are rewarded."

      Capsule for GET EVEN GET EVEN

      "Combat is present but not focused on violence; more about stealth and non-lethal approaches"

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and threat avoidance, but overall low risk and forgiving gameplay."

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    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Cooperation. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026