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A Plague Tale: Innocence similar games & best alternatives

A Plague Tale: Innocence

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2019

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Quick resume

Follow the grim tale of young Amicia and her little brother Hugo, in a heartrending journey through the darkest hours of history.

Global score

93/100

Genres

Action, Adventure

Similar games

    Pros

    • Engaging and emotional story
    • Beautiful graphics and sound design
    • Unique rat swarm mechanics
    • Well-crafted atmosphere
    • Balanced stealth and puzzle gameplay

    Cons

    • Linear gameplay with limited replayability
    • Some ai and control issues
    • Minor bugs reported
    • Short game length
    • Combat can be frustrating

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control a single character with some freedom in combat tactics and weapon choice, but the game is largely linear with scripted events and limited exploration."

      Capsule for F.E.A.R. 2: Project Origin F.E.A.R. 2: Project Origin

      "Players control Amicia and occasionally Hugo with freedom to choose stealth or combat approaches, and craft ammo, but the game is linear with fixed story progression."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful use of various tools and weapons, challenging boss fights, and puzzle solving that requires thinking and dexterity."

      Capsule for Insanely Twisted Shadow Planet Insanely Twisted Shadow Planet

      "Gameplay involves puzzle solving, stealth, and some combat requiring skill and strategy, with significant brain usage noted by players."

    • Competition

      Game with the same Competition vibe

      -5

      "Single-player narrative experience with no competitive or multiplayer elements."

      Capsule for GET EVEN GET EVEN

      "Single-player narrative experience with no competitive or multiplayer elements."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Game is short (7-10 hours), with limited replayability and no new game+; players often finish quickly and desire more content."

      Capsule for Jack Move Jack Move

      "Game is relatively short (~10-15 hours), linear, with limited replayability and no grind, leading to low habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Primarily a single-player game with AI partner; no multiplayer or cooperative gameplay."

      Capsule for Asterix & Obelix XXL: Romastered Asterix & Obelix XXL: Romastered

      "Primarily single-player with AI companions; no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players use various ammo types and puzzle mechanics creatively, but overall structure is linear and predefined."

      Capsule for Danganronpa Another Episode: Ultra Despair Girls Danganronpa Another Episode: Ultra Despair Girls

      "Players can craft ammo and upgrades and solve puzzles creatively, but overall gameplay is structured and linear."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over other players; single-player focused."

      Capsule for Sniper Killer Sniper Killer

      "No elements of exerting control or superiority over other players; single-player focused."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong emotional narrative and immersive world provide escape from real life."

      Capsule for Meg's Monster Meg's Monster

      "Strong narrative and immersive atmosphere provide emotional escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest in story, atmosphere, and gameplay."

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      "Players engage voluntarily driven by intrinsic interest in story and atmosphere."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some experimentation with combat tactics and stealth approaches, but mostly linear gameplay."

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      "Some experimentation with stealth and combat approaches and ammo crafting, but mostly linear routines."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Levels are linear and designed with limited exploration; some environmental variety but no open world discovery."

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      "Mostly linear levels with some collectibles and minor exploration, but no open world or extensive discovery."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players do not modify characters or environments."

      Capsule for Pixel Puzzles: Japan Pixel Puzzles: Japan

      "Limited customization; players cannot modify characters or environments significantly."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a fictional medieval fantasy world with supernatural elements and divine themes"

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      "Set in a dark, fictionalized medieval world with supernatural elements like rat swarms and mystical plague."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Single-player experience with minimal social interaction."

      Capsule for FINAL FANTASY VII FINAL FANTASY VII

      "Single-player experience with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in stealth, combat, and resource management; character progression through upgrades."

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      "Players develop skills in stealth, puzzle solving, and resource management; character upgrades available."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity."

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      "Sedentary gameplay with no physical activity."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement; not a casual or background game."

      Capsule for System Shock System Shock

      "Requires focused attention and continuous engagement; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connection to characters and story, but limited social interaction."

      Capsule for Transistor Transistor

      "Emotional connection to characters and story, but limited social interaction."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No player leadership roles; AI companions assist but no group management or authority."

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      "No leadership roles; player controls main character and AI companions without group management."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect resources, upgrade weapons, and progress through story and stations."

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      "Players collect resources and upgrade equipment, progressing through story and abilities."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Tense stealth and suspenseful moments dominate; some players find it stressful rather than relaxing."

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      "Tense stealth and survival gameplay creates sustained tension rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "High quality visuals and music provide sensory stimulation and emotional impact."

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      "High-quality visuals, sound design, and emotional music provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition mechanics; single-player focus."

      Capsule for FINAL FANTASY IV FINAL FANTASY IV

      "No social status or recognition mechanics; single-player focus."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative with strong character development and emotional engagement."

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      "Highly praised narrative with strong emotional engagement and character development."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires problem solving in stealth, combat, and puzzles; some planning involved"

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      "Requires planning and problem solving in stealth, puzzle, and combat scenarios."

    • Thrill

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      3

      "Tense stealth and action moments create suspense and excitement."

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      "Tense stealth and survival moments create suspense and excitement."

    • Value

      Game with the same Value vibe

      2

      "Generally considered worth the price especially on sale; praised for story and atmosphere."

      Capsule for The Medium The Medium

      "Generally considered worth the price, especially on sale, for quality story and experience."

    • Violence

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      1

      "Combat involves shooting enemies but is not focused on gratuitous violence."

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      "Some combat and use of slingshot to incapacitate enemies, but violence is not gratuitous."

    • Survival

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      3

      "Gameplay centers on defending objectives and managing resources to avoid failure."

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      "Gameplay centers on avoiding threats, managing resources, and surviving hostile environments."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Continuation, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026