A Plague Tale: Innocence similar games & best alternatives
A Plague Tale: Innocence
2019
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Quick resume
Follow the grim tale of young Amicia and her little brother Hugo, in a heartrending journey through the darkest hours of history.
Global score
93/100
Genres
Action, Adventure
Similar games
Pros
- Engaging and emotional story
- Beautiful graphics and sound design
- Unique rat swarm mechanics
- Well-crafted atmosphere
- Balanced stealth and puzzle gameplay
Cons
- Linear gameplay with limited replayability
- Some ai and control issues
- Minor bugs reported
- Short game length
- Combat can be frustrating
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players control a single character with some freedom in combat tactics and weapon choice, but the game is largely linear with scripted events and limited exploration."
F.E.A.R. 2: Project Origin
"Players control Amicia and occasionally Hugo with freedom to choose stealth or combat approaches, and craft ammo, but the game is linear with fixed story progression."
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Competence
Game with the same Competence vibe
3"Gameplay involves skillful use of various tools and weapons, challenging boss fights, and puzzle solving that requires thinking and dexterity."
Insanely Twisted Shadow Planet
"Gameplay involves puzzle solving, stealth, and some combat requiring skill and strategy, with significant brain usage noted by players."
-
Competition
Game with the same Competition vibe
-5"Single-player narrative experience with no competitive or multiplayer elements."
GET EVEN
"Single-player narrative experience with no competitive or multiplayer elements."
-
Continuation
Game with the same Continuation vibe
-3"Game is short (7-10 hours), with limited replayability and no new game+; players often finish quickly and desire more content."
Jack Move
"Game is relatively short (~10-15 hours), linear, with limited replayability and no grind, leading to low habitual play."
-
Cooperation
Game with the same Cooperation vibe
-4"Primarily a single-player game with AI partner; no multiplayer or cooperative gameplay."
Asterix & Obelix XXL: Romastered
"Primarily single-player with AI companions; no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
2"Players use various ammo types and puzzle mechanics creatively, but overall structure is linear and predefined."
Danganronpa Another Episode: Ultra Despair Girls
"Players can craft ammo and upgrades and solve puzzles creatively, but overall gameplay is structured and linear."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over other players; single-player focused."
Sniper Killer
"No elements of exerting control or superiority over other players; single-player focused."
-
Escapism
Game with the same Escapism vibe
4"Strong emotional narrative and immersive world provide escape from real life."
Meg's Monster
"Strong narrative and immersive atmosphere provide emotional escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by intrinsic interest in story, atmosphere, and gameplay."
SIGNALIS
"Players engage voluntarily driven by intrinsic interest in story and atmosphere."
-
Experimenting
Game with the same Experimenting vibe
1"Some experimentation with combat tactics and stealth approaches, but mostly linear gameplay."
The Last of Us™ Part I
"Some experimentation with stealth and combat approaches and ammo crafting, but mostly linear routines."
-
Exploration
Game with the same Exploration vibe
-2"Levels are linear and designed with limited exploration; some environmental variety but no open world discovery."
Arizona Sunshine® Remake
"Mostly linear levels with some collectibles and minor exploration, but no open world or extensive discovery."
-
Expression
Game with the same Expression vibe
-3"Limited customization; players do not modify characters or environments."
Pixel Puzzles: Japan
"Limited customization; players cannot modify characters or environments significantly."
-
Fantasy
Game with the same Fantasy vibe
3"Set in a fictional medieval fantasy world with supernatural elements and divine themes"
The Life and Suffering of Sir Brante
"Set in a dark, fictionalized medieval world with supernatural elements like rat swarms and mystical plague."
-
Fellowship
Game with the same Fellowship vibe
-5"Single-player experience with minimal social interaction."
FINAL FANTASY VII
"Single-player experience with minimal social interaction."
-
Growth
Game with the same Growth vibe
3"Players develop skills in stealth, combat, and resource management; character progression through upgrades."
The Last of Us™ Part I
"Players develop skills in stealth, puzzle solving, and resource management; character upgrades available."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity."
Wonderful Everyday Down the Rabbit-Hole
"Sedentary gameplay with no physical activity."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement; not a casual or background game."
System Shock
"Requires focused attention and continuous engagement; not a casual or background game."
-
Intimacy
Game with the same Intimacy vibe
2"Emotional connection to characters and story, but limited social interaction."
Transistor
"Emotional connection to characters and story, but limited social interaction."
-
Leadership
Game with the same Leadership vibe
-4"No player leadership roles; AI companions assist but no group management or authority."
Frontier Hunter: Erza’s Wheel of Fortune
"No leadership roles; player controls main character and AI companions without group management."
-
Progression
Game with the same Progression vibe
3"Players collect resources, upgrade weapons, and progress through story and stations."
The Final Station
"Players collect resources and upgrade equipment, progressing through story and abilities."
-
Relaxation
Game with the same Relaxation vibe
-2"Tense stealth and suspenseful moments dominate; some players find it stressful rather than relaxing."
Budget Cuts
"Tense stealth and survival gameplay creates sustained tension rather than relaxation."
-
Sensation
Game with the same Sensation vibe
3"High quality visuals and music provide sensory stimulation and emotional impact."
fault - milestone two side:above
"High-quality visuals, sound design, and emotional music provide strong sensory stimulation."
-
Status
Game with the same Status vibe
-5"No social status or recognition mechanics; single-player focus."
FINAL FANTASY IV
"No social status or recognition mechanics; single-player focus."
-
Story
Game with the same Story vibe
5"Highly praised narrative with strong character development and emotional engagement."
Mafia II: Definitive Edition
"Highly praised narrative with strong emotional engagement and character development."
-
Strategy
Game with the same Strategy vibe
3"Requires problem solving in stealth, combat, and puzzles; some planning involved"
Beyond Good & Evil - 20th Anniversary Edition
"Requires planning and problem solving in stealth, puzzle, and combat scenarios."
-
Thrill
Game with the same Thrill vibe
3"Tense stealth and action moments create suspense and excitement."
ECHO
"Tense stealth and survival moments create suspense and excitement."
-
Value
Game with the same Value vibe
2"Generally considered worth the price especially on sale; praised for story and atmosphere."
The Medium
"Generally considered worth the price, especially on sale, for quality story and experience."
-
Violence
Game with the same Violence vibe
1"Combat involves shooting enemies but is not focused on gratuitous violence."
Windlands 2
"Some combat and use of slingshot to incapacitate enemies, but violence is not gratuitous."
-
Survival
Game with the same Survival vibe
3"Gameplay centers on defending objectives and managing resources to avoid failure."
Snezhinka:Sentinel Girls2
"Gameplay centers on avoiding threats, managing resources, and surviving hostile environments."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Continuation, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026