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Mafia II: Definitive Edition similar games & best alternatives

Mafia II: Definitive Edition

PC (Microsoft Windows), Xbox One, PlayStation 4 • 2020

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Quick resume

War hero Vito Scaletta becomes entangled with the mob in hopes of paying his father’s debts. Vito works to prove himself, climbing the family ladder with crimes of larger reward and consequence.

Global score

74/100

Genres

Action, Adventure, Shooter

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    Pros

    • Engaging story and characters
    • Immersive 1940s-50s atmosphere and music
    • Solid driving and combat mechanics
    • Includes all dlc and classic version
    • Good value especially on sale

    Cons

    • Technical bugs and performance issues
    • Limited open world and side content
    • Linear mission structure restricts freedom
    • Some graphical glitches in cutscenes
    • Dlc missions repetitive and less engaging

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      -3

      "The game is largely linear with fixed story progression and limited player choice, but some freedom in combat and exploration within areas."

      Capsule for Sword and Fairy 7 Sword and Fairy 7

      "The game is largely linear with fixed mission sequences and limited open-world freedom, though some minor choices like buying weapons or cars exist."

    • Competence

      Game with the same Competence vibe

      3

      "Players engage in varied tasks including driving, shooting, stealth, and hand-to-hand combat with some skill challenge and feedback."

      Capsule for Mafia II (Classic) Mafia II (Classic)

      "Players engage in varied combat, driving, and stealth mechanics that require skill, though some find combat easy or dated."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on single-player narrative experience."

      Capsule for A Golden Wake A Golden Wake

      "No competitive or multiplayer elements; focus is on single-player narrative experience."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players often replay the game multiple times due to its scares and story, but some find backtracking and controls frustrating, limiting long habitual play."

      Capsule for Dead Seater Dead Seater

      "Many players replay the game multiple times for story and atmosphere, though some find limited side content reduces habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative gameplay."

      Capsule for Love, Sam Love, Sam

      "Entirely single-player with no cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      1

      "Limited player creativity beyond tactical choices; no building or extensive customization, but some vehicle and weapon variety."

      Capsule for Command & Conquer Renegade™ Command & Conquer Renegade™

      "Some customization of cars and clothes, but mostly predefined mission structure and limited player creativity."

    • Domination

      Game with the same Domination vibe

      -5

      "No multiplayer or social dominance features; interactions are narrative and single-player."

      Capsule for Storm Of Spears RPG Storm Of Spears RPG

      "No multiplayer or social dominance features; interactions are narrative-driven and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong narrative immersion and atmospheric world provide escape from real life; players appreciate story and music for relaxation."

      Capsule for Reverse: 1999 Reverse: 1999

      "Strong immersive atmosphere and story provide escape from real life; players enjoy the 1940s-50s setting and music."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by interest in the story and experience rather than obligation or external pressure."

      Capsule for Spec Ops: The Line Spec Ops: The Line

      "Players engage voluntarily driven by interest in story and setting rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      -2

      "Limited experimentation due to linear missions and lack of open-ended mechanics."

      Capsule for Hacker Simulator: Free Trial Hacker Simulator: Free Trial

      "Limited experimentation due to linear mission design; some exploration and vehicle handling options exist."

    • Exploration

      Game with the same Exploration vibe

      -1

      "Limited open world; exploration mostly confined to small maps and story-driven areas rather than free roaming."

      Capsule for Path Of Wuxia Path Of Wuxia

      "Open world exists but is limited and mostly linear; some side activities and driving around the city are possible."

    • Expression

      Game with the same Expression vibe

      1

      "Players can choose car models and colors, allowing minimal self-expression through vehicle appearance."

      Capsule for Barro GT Barro GT

      "Players can customize clothes and cars to some extent, allowing modest self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Players experience a stylized 1920s gangster world with fictionalized elements and roleplay opportunities."

      Capsule for City of Gangsters City of Gangsters

      "Engages players in a stylized, fictionalized 1940s-50s mafia world with cinematic storytelling."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Single-player narrative with minimal social or community interaction."

      Capsule for Subsurface Circular Subsurface Circular

      "Minimal social interaction; single-player narrative focus with no community features."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop skills in driving, shooting, and combat; story progression reflects character growth."

      Capsule for Mafia II (Classic) Mafia II (Classic)

      "Players develop skills in combat, driving, and stealth; story progression provides character development."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements; traditional sedentary gaming."

      Capsule for Outcast 1.1 Outcast 1.1

      "No physical activity or health-related gameplay elements; traditional sedentary gaming."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and missions; some downtime in exploration but not idle play."

      Capsule for NARUTO: Ultimate Ninja STORM NARUTO: Ultimate Ninja STORM

      "Requires focused attention during missions; some driving and exploration can be casual but not idle gameplay."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited to narrative character relationships; no social or emotional player-to-player intimacy."

      Capsule for Assassin's Creed® Origins Assassin's Creed® Origins

      "Limited to narrative relationships; no social or emotional player-to-player intimacy."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No player leadership roles; story-driven character interactions."

      Capsule for Mafia: Definitive Edition Mafia: Definitive Edition

      "No player leadership roles; story-driven character interactions with no player authority over others."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate money, weapons, outfits, and vehicle upgrades as they progress through story."

      Capsule for Mafia II (Classic) Mafia II (Classic)

      "Players accumulate weapons, clothes, and cars; story progression advances character status."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find driving and exploration relaxing, though combat and grind can create tension."

      Capsule for Mad Max Mad Max

      "Some players find the atmosphere and driving relaxing, though combat and story tension exist."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable audio-visual atmosphere with period music and stylized graphics, but not intense sensory stimulation."

      Capsule for This Bed We Made This Bed We Made

      "Enjoyable audio-visual atmosphere with period music and detailed environments; some sensory immersion."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or multiplayer ranking; focus is on individual play."

      Capsule for Turok 3: Shadow of Oblivion Remastered Turok 3: Shadow of Oblivion Remastered

      "No social status or multiplayer ranking; recognition limited to narrative context."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative with strong emotional engagement and character development."

      Capsule for A Plague Tale: Innocence A Plague Tale: Innocence

      "Highly praised narrative with strong character development and emotional engagement."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some tactical elements in combat and mission approach, but mostly straightforward mission design."

      Capsule for Mafia II (Classic) Mafia II (Classic)

      "Some tactical elements in combat and stealth, but overall straightforward mission design."

    • Thrill

      Game with the same Thrill vibe

      2

      "Includes suspenseful and tense moments but balanced with narrative flow and exploration."

      Capsule for Desert Stalker Desert Stalker

      "Some suspenseful moments and action sequences provide thrill, balanced with narrative pacing."

    • Value

      Game with the same Value vibe

      3

      "Generally considered worth the price, especially with DLC and replayability; some recommend waiting for sales."

      Capsule for Rise of the Tomb Raider™ Rise of the Tomb Raider™

      "Generally considered worth the price especially on sale; includes classic version and DLC."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and killing are central gameplay elements with realistic gunplay and brutality."

      Capsule for Marauder Marauder

      "Combat and gunplay are central, with realistic violence and destruction fitting the mafia theme."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and combat challenge, but overall low-risk environment."

      Capsule for Assassin's Creed® Syndicate Assassin's Creed® Syndicate

      "Some resource management like car damage and police evasion, but low overall survival challenge."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Violence, Competence, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026