Thorne - Death Merchants similar games & best alternatives
Thorne - Death Merchants
2016
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Quick resume
Play as an infamous mercenary known as "The Crow" in a decayed and corrupt world, find your way out of chains and get paid for your contract, in this enthralling Action-RPG with high production values.
Global score
82/100
Genres
Action, Adventure, Indie, Role-playing (RPG), Strategy
Similar games
Pros
- Engaging dark fantasy story
- Unique real-time combat for rpg maker
- Exploration and hidden achievements
- Low price and good value
- Atmospheric music and graphics
Cons
- Short game length
- Some control and collision issues
- Lack of polish in text and translation
- No multiplayer or social features
- Limited character progression
Motivations
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Autonomy
Game with the same Autonomy vibe
2"Players have freedom in character build, dialogue choices, and multiple quest solutions, though main story progression is somewhat linear."
Planet Alcatraz
"Game offers some freedom to explore and choose side quests, but main story is linear with limited character progression choices."
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Competence
Game with the same Competence vibe
3"Combat requires skillful timing and reaction in real-time battles; puzzle solving and quest item usage also challenge player effectiveness."
Fate Seeker
"Combat requires skillful real-time action and strategy, with some challenge and feedback, though not highly difficult."
-
Competition
Game with the same Competition vibe
-4"Focus is on single-player experience without competitive or ranked modes."
South Park™: The Stick of Truth™
"Focus is on single-player experience without competitive or ranked modes."
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Continuation
Game with the same Continuation vibe
1"Some players replay the game to explore different endings and achievements, but the game is relatively short and some find parts repetitive, limiting long-term habitual play."
Blair Witch
"Players enjoy replaying for achievements and exploring secrets, but game is short and episodic."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no multiplayer or cooperative elements."
Black Myth: Wukong
"Entirely single-player with no multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
3"Players can customize characters, choose skills, and modify equipment, allowing creative approaches within the RPG framework."
Planet Alcatraz 2
"Players can customize accessories and explore hidden items; game features unique combat for RPG Maker."
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Domination
Game with the same Domination vibe
-5"No evidence of dominance or power over others; experience is personal and narrative-driven."
DreadOut 2
"No evidence of dominance or power over others; experience is individual and narrative-driven."
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Escapism
Game with the same Escapism vibe
4"Dark fantasy setting and immersive story provide strong escape from real life."
Grim Legends 3: The Dark City
"Dark fantasy setting and immersive story provide escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and story interest, not out of obligation."
Castlevania: Lords of Shadow – Ultimate Edition
"Players engage voluntarily for enjoyment and story interest, not out of obligation."
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Experimenting
Game with the same Experimenting vibe
2"Players explore different gameplay mechanics and secret areas, though overall gameplay is simple and straightforward."
Macbat 64
"Players explore different combat tactics and hidden achievements, but overall gameplay is somewhat structured."
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Exploration
Game with the same Exploration vibe
3"Exploration of maps with secrets, side quests, and resource gathering encourages discovery."
Thronebreaker: The Witcher Tales
"Game rewards exploration of maps and side quests to discover secrets and items."
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Expression
Game with the same Expression vibe
2"Limited character customization mainly through equipment on heroes; no avatar personalization."
Age of Fear: The Undead King
"Customization limited to accessories and some character stats; no avatar personalization."
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Fantasy
Game with the same Fantasy vibe
5"Strong dark fantasy setting with supernatural powers, mythical enemies, and imaginative lore."
VOIN
"Strong dark fantasy narrative with mercenary protagonist and supernatural elements."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly single-player."
Septerra Core
"No social or community features; strictly single-player."
-
Growth
Game with the same Growth vibe
1"Some character upgrades and stat improvements, but overall limited learning or skill development."
The Adventure of NAYU
"Some character progression and skill upgrades, but limited and minimal leveling."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of action RPGs; no physical activity elements."
Steelrising
"Sedentary gameplay typical of RPGs; no physical activity elements."
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Idle
Game with the same Idle vibe
-3"Requires continuous attention during combat and exploration; not idle or background play."
Dungeon Siege
"Requires player focus and attention during combat and exploration; not idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"No evidence of forming close relationships; interactions are limited to narrative elements."
Squirrel Stapler
"No evidence of forming close relationships; interactions are narrative and surface-level."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player only."
The Backrooms: Unbounded
"No leadership or group management elements; single-player only."
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Progression
Game with the same Progression vibe
2"Players collect items and achievements, progressing through story and unlocking endings."
Just Ignore Them
"Players collect items and accessories, complete quests, and unlock achievements."
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Relaxation
Game with the same Relaxation vibe
1"The game balances challenge with fun, though some find certain levels frustrating or tense."
Climb The Backrooms
"Game balances challenge and story, but combat can be tense and sometimes frustrating."
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Sensation
Game with the same Sensation vibe
2"Visual and auditory effects provide moderate stimulation; gameplay excitement from combat."
Quintet
"Visual and auditory elements create atmospheric immersion with some excitement in combat."
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Status
Game with the same Status vibe
-4"No social recognition or multiplayer status systems."
Big Pharma
"No social recognition or multiplayer status systems."
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Story
Game with the same Story vibe
5"Strong narrative focus with engaging characters, humor, and plot driving the experience."
The Next BIG Thing
"Strong narrative focus with engaging characters and plot driving the experience."
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Strategy
Game with the same Strategy vibe
3"Combat and questing require some tactical thinking and problem solving."
Swords 'n Magic and Stuff
"Combat and questing require tactical thinking and problem solving."
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Thrill
Game with the same Thrill vibe
2"Combat and survival elements provide suspense and challenge, though not extreme."
Planet Alcatraz
"Combat provides some suspense and challenge, though not extreme."
-
Value
Game with the same Value vibe
4"Highly praised for good content and enjoyment relative to low price."
Koala Kids
"Highly praised for offering good content and enjoyment at a low price."
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Violence
Game with the same Violence vibe
3"Combat involves fighting enemies with weapons and abilities, including ranged and melee attacks."
Full Metal Furies
"Combat involves fighting enemies with weapons and ranged attacks."
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Survival
Game with the same Survival vibe
2"Players must avoid death and manage health in challenging combat situations."
Red Faction
"Players must manage health and avoid death in challenging combat scenarios."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Value, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026