Just Ignore Them similar games & best alternatives
Just Ignore Them
2017
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Quick resume
One night can feel like a lifetime of pain, suffering and horror to a child...do you have what it takes to survive the night? Play as an 8 year old child who is tormented by monsters in his house. Your choices make his future which lives can be saved or ended.
Global score
74/100
Genres
Adventure, Indie, Point-and-click
Similar games
Pros
- Engaging and intriguing story
- Multiple endings and replay value
- Atmospheric pixel art and sound design
- Affordable price and good value
- Developer support and community engagement
Cons
- Numerous spelling and grammar errors
- Some plot inconsistencies and confusing story parts
- Lack of background music and minimal sound effects
- Clunky controls and occasional bugs
- Short game length with limited content
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players make meaningful choices affecting story outcomes and endings, showing control over decisions."
[Chilla's Art] Parasocial | パラソーシャル
"Players make meaningful choices affecting story outcomes and endings, indicating control over decisions."
-
Competence
Game with the same Competence vibe
2"Gameplay involves puzzle solving and stealth mechanics that require skill, but puzzles are generally easy and some tasks repetitive."
Five Nights at Freddy's: Secret of the Mimic
"Gameplay involves puzzle solving and item combination with some challenge, but puzzles are generally straightforward."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on single-player experience without comparison to others."
Faefever
"No evidence of competitive elements; focus is on single-player experience without comparison to others."
-
Continuation
Game with the same Continuation vibe
2"Multiple endings and achievements encourage replaying, though games are short and can be completed quickly."
Don't Escape Trilogy
"Multiple endings and achievements encourage replay, but game is short and some players finish quickly."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
Evoland
"Entirely single-player with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
2"Players creatively explore different story branches and endings through choices."
She Sees Red - Interactive Movie
"Players explore different story routes and endings; some experimentation with choices and puzzle solutions."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power over others; experience is solitary and narrative-driven."
Still Wakes the Deep
"No social dominance or power over others; experience is solitary and narrative-driven."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun, immersive horror experience to escape reality and enjoy a fictional world."
Indigo Park: Chapter 1
"Players use the game as a means to immerse in a fictional horror story and escape reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for entertainment and personal interest, not out of obligation."
Knowledge, or know Lady
"Players engage voluntarily for entertainment and personal interest, not due to obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Exploration of multiple endings and puzzle solving encourages trying new approaches"
Little Goody Two Shoes
"Encouraged to try different choices and explore multiple endings; some puzzles require creative thinking."
-
Exploration
Game with the same Exploration vibe
3"Players explore detailed environments and discover many hidden objects and easter eggs."
Bear With Me - Episode One
"Players explore environments and uncover secrets and Easter eggs throughout the game."
-
Expression
Game with the same Expression vibe
-3"Limited customization; player expression mainly through choice selection rather than avatar or environment modification."
Reigns
"Limited customization; player expression mainly through choice selection rather than avatar or environment modification."
-
Fantasy
Game with the same Fantasy vibe
4"Engages players in a fictional horror narrative with supernatural elements and imaginative enemies."
Resident Evil 4
"Engages players in a fictional horror narrative with monsters and supernatural elements."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; experience is solitary."
永冻之壳 The Shell of Permafrost
"No social or community features; experience is solitary."
-
Growth
Game with the same Growth vibe
2"Players develop problem-solving skills and learn puzzle solutions."
Demetrios - The BIG Cynical Adventure
"Players learn puzzle solutions and story details; some skill development in problem solving."
-
Health
Game with the same Health vibe
-5"No physical activity involved; sedentary gameplay."
Human Fall Flat
"No physical activity involved; sedentary gameplay."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to complete tasks; not designed for background or idle play."
Train Station Renovation
"Requires focused attention to progress; not designed for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close social relationships within the game."
Half-Life: Alyx
"No evidence of forming close social relationships within the game."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player narrative."
Tainted Grail: The Fall of Avalon
"No leadership or group management roles; single-player narrative."
-
Progression
Game with the same Progression vibe
2"Players collect items and unlock achievements and endings, showing some progression through the narrative."
[Chilla's Art] The Ghost Train | 幽霊列車
"Players collect items and achievements, progressing through story and unlocking endings."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing and enjoyable, though others note tension from horror elements."
Massacre At The Mirage
"Some players find the game relaxing or engaging, though tension is present due to horror elements."
-
Sensation
Game with the same Sensation vibe
2"Pixel art and music provide pleasant sensory experience, though minimal sound effects noted."
Forsaken Isle
"Pixel art and sound design create atmospheric sensory experience, though minimal music noted."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Thank Goodness You're Here!
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
5"Strong narrative focus with character-driven stories and multiple endings."
Ye Guild Clerk!
"Strong narrative focus with multiple endings and player-driven story progression."
-
Strategy
Game with the same Strategy vibe
1"Some puzzle solving and problem solving required, but overall straightforward gameplay."
INDIKA
"Some problem solving and puzzle strategy required, but generally straightforward gameplay."
-
Thrill
Game with the same Thrill vibe
3"Some suspense and horror elements create tension and thrill."
Bloody Painter Dating Sim
"Horror and suspense elements create moments of tension and thrill."
-
Value
Game with the same Value vibe
4"Highly praised for low price and entertainment value; good return for time and money."
Polygoneer
"Highly praised for value, especially at low price or free; good return on time invested."
-
Violence
Game with the same Violence vibe
3"Contains gore and violent horror scenes as part of the narrative experience."
The Letter - Horror Visual Novel
"Contains gore and violent death scenes as part of horror narrative."
-
Survival
Game with the same Survival vibe
1"Some hazard avoidance and restarting levels on failure, but low-risk overall."
Munin
"Some risk of death and failure early on, but later sections are more linear and less threatening."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value, Story, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026