Still Wakes the Deep similar games & best alternatives
Still Wakes the Deep
2024
Related articles
Quick resume
1975. Disaster strikes the Beira D oil rig off the coast of Scotland. Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality.
Global score
88/100
Genres
Action, Adventure, Indie
Similar games
Pros
- Strong narrative and voice acting
- Immersive atmosphere and setting
- Unique oil rig environment
- Effective horror and suspense
- Well-optimized ue5 graphics
Cons
- Short game length
- Linear and on-rails gameplay
- Limited gameplay variety
- Some minor bugs and performance issues
- Price perceived as high for content
Motivations
-
Autonomy
Game with the same Autonomy vibe
-3"The game is fairly linear with guided tasks and limited player choice, emphasizing following a preset narrative rather than free exploration."
Dordogne
"The game is largely linear and on-rails with preset paths and limited exploration, indicating less player freedom and more following established routines."
-
Competence
Game with the same Competence vibe
1"Gameplay involves shooting, stealth, puzzles, and QTEs with some challenge, but generally simple mechanics and occasional clunky controls."
LIBERATED
"Gameplay involves simple stealth, QTEs, and platforming with low difficulty, providing some skill challenge but mostly predictable tasks."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive modes or player comparison; focus is on personal narrative experience."
Lorelai
"No evidence of competitive modes or player comparison; focus is on personal narrative experience."
-
Continuation
Game with the same Continuation vibe
2"Players report immersive atmosphere encouraging longer sessions, though the game is short and replay value is limited."
Necrophosis
"Players report immersive story and atmosphere driving them to finish in one sitting, but game length is short and replay value limited."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative elements."
NieR:Automata™
"Single-player experience with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
1"Some environmental interaction and puzzle solving, but mostly following designed paths and scripted events."
Estranged: The Departure
"Some light platforming and interaction mechanics, but mostly following predefined paths and scripted events."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power over others; experience is solitary and narrative-driven."
Moons of Madness
"No social dominance or power over others; experience is solitary and narrative-driven."
-
Escapism
Game with the same Escapism vibe
4"Strong immersion in atmospheric horror setting provides escape from real life."
Alone in the Dark Prologue
"Strong immersion in atmospheric horror and narrative provides escape from real life stresses."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for intrinsic interest in horror and atmosphere."
Golgotha
"Players engage voluntarily for intrinsic interest in story, atmosphere, and horror experience."
-
Experimenting
Game with the same Experimenting vibe
-2"Limited gameplay variation and linear progression discourage experimentation."
The Salesman
"Limited gameplay variety and linear progression reduce opportunities for experimentation."
-
Exploration
Game with the same Exploration vibe
-3"Limited exploration confined to a linear path with minimal environment detail."
The Longest Walk
"Exploration is minimal and mostly confined to known paths with some minor side areas."
-
Expression
Game with the same Expression vibe
-4"No character customization or player expression; presentation is standardized."
Supipara - Chapter 1 Spring Has Come!
"No character customization or player-driven expression; presentation is standardized."
-
Fantasy
Game with the same Fantasy vibe
4"Strong presence of supernatural, eldritch, and surreal horror fiction elements throughout the games."
Dread X Collection 4: The Hunt
"Engages players in cosmic horror and supernatural eldritch themes, a strong imaginative fiction experience."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; single-player narrative focus."
Shardlight
"No social or community features; single-player narrative focus."
-
Growth
Game with the same Growth vibe
1"Some character development and story progression, but limited learning or skill growth."
Sakura Fantasy
"Some character development and story progression, but limited learning or skill growth in gameplay."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during play; not designed for casual or background gaming."
Reminiscence
"Requires focused attention during play; not designed for casual or background gaming."
-
Intimacy
Game with the same Intimacy vibe
2"Emotional connection to characters and their stories fosters some depth of feeling, though no social intimacy."
If On A Winter's Night, Four Travelers
"Emotional connection to characters and story creates some depth of feeling, though no social interaction."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; purely single-player."
Goetia
"No leadership or group management elements; purely single-player."
-
Progression
Game with the same Progression vibe
2"Story and puzzle progression drive the experience; no item collection or upgrades."
The Medium
"Narrative and story progression drive experience; no item collection or upgrades."
-
Relaxation
Game with the same Relaxation vibe
-1"Atmosphere is tense and suspenseful rather than relaxing or flow-inducing."
Pamali: Indonesian Folklore Horror
"Atmosphere is tense and suspenseful rather than relaxing."
-
Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation through visuals, sound design, and voice acting creating an emotional experience."
Strangeland
"Strong sensory stimulation through visuals, sound design, and emotional voice acting."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
[Chilla's Art] Missing Children | 行方不明
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
5"Narrative-driven experience with strong writing, voice acting, and emotional engagement."
Adios
"Highly narrative-driven with strong voice acting and emotional engagement."
-
Strategy
Game with the same Strategy vibe
-2"Combat and gameplay are straightforward with limited strategic depth."
Ryse: Son of Rome
"Gameplay is straightforward with limited strategic depth."
-
Thrill
Game with the same Thrill vibe
3"Tense chase sequences and horror elements provide suspense and excitement."
The Shore
"Tense chases and horror elements create suspense and thrill."
-
Value
Game with the same Value vibe
-1"Mixed opinions on value due to short length; recommended to buy on sale for better cost-benefit."
My Brother Rabbit
"Mixed opinions on price versus length; some feel short length reduces value."
-
Violence
Game with the same Violence vibe
2"Includes combat elements near the end and horror violence, but not focused on destruction."
Crimson Snow (2023)
"Includes horror combat avoidance and monster encounters but no direct combat or destruction."
-
Survival
Game with the same Survival vibe
3"Focus on avoiding failure and staying alive in combat scenarios with resource and threat management."
DCS World Steam Edition
"Focus on evading threats and surviving on a collapsing oil rig."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Survival, Violence. It leans lower than usual among comparable games on Value.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026