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Still Wakes the Deep similar games & best alternatives

Still Wakes the Deep

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2024

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Quick resume

1975. Disaster strikes the Beira D oil rig off the coast of Scotland. Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality.

Global score

88/100

Genres

Action, Adventure, Indie

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    Pros

    • Strong narrative and voice acting
    • Immersive atmosphere and setting
    • Unique oil rig environment
    • Effective horror and suspense
    • Well-optimized ue5 graphics

    Cons

    • Short game length
    • Linear and on-rails gameplay
    • Limited gameplay variety
    • Some minor bugs and performance issues
    • Price perceived as high for content

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      -3

      "The game is fairly linear with guided tasks and limited player choice, emphasizing following a preset narrative rather than free exploration."

      Capsule for Dordogne Dordogne

      "The game is largely linear and on-rails with preset paths and limited exploration, indicating less player freedom and more following established routines."

    • Competence

      Game with the same Competence vibe

      1

      "Gameplay involves shooting, stealth, puzzles, and QTEs with some challenge, but generally simple mechanics and occasional clunky controls."

      Capsule for LIBERATED LIBERATED

      "Gameplay involves simple stealth, QTEs, and platforming with low difficulty, providing some skill challenge but mostly predictable tasks."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive modes or player comparison; focus is on personal narrative experience."

      Capsule for Lorelai Lorelai

      "No evidence of competitive modes or player comparison; focus is on personal narrative experience."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report immersive atmosphere encouraging longer sessions, though the game is short and replay value is limited."

      Capsule for Necrophosis Necrophosis

      "Players report immersive story and atmosphere driving them to finish in one sitting, but game length is short and replay value limited."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative elements."

      Capsule for NieR:Automata™ NieR:Automata™

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some environmental interaction and puzzle solving, but mostly following designed paths and scripted events."

      Capsule for Estranged: The Departure Estranged: The Departure

      "Some light platforming and interaction mechanics, but mostly following predefined paths and scripted events."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; experience is solitary and narrative-driven."

      Capsule for Moons of Madness Moons of Madness

      "No social dominance or power over others; experience is solitary and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersion in atmospheric horror setting provides escape from real life."

      Capsule for Alone in the Dark Prologue Alone in the Dark Prologue

      "Strong immersion in atmospheric horror and narrative provides escape from real life stresses."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest in horror and atmosphere."

      Capsule for Golgotha Golgotha

      "Players engage voluntarily for intrinsic interest in story, atmosphere, and horror experience."

    • Experimenting

      Game with the same Experimenting vibe

      -2

      "Limited gameplay variation and linear progression discourage experimentation."

      Capsule for The Salesman The Salesman

      "Limited gameplay variety and linear progression reduce opportunities for experimentation."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Limited exploration confined to a linear path with minimal environment detail."

      Capsule for The Longest Walk The Longest Walk

      "Exploration is minimal and mostly confined to known paths with some minor side areas."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or player expression; presentation is standardized."

      Capsule for Supipara - Chapter 1 Spring Has Come! Supipara - Chapter 1 Spring Has Come!

      "No character customization or player-driven expression; presentation is standardized."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong presence of supernatural, eldritch, and surreal horror fiction elements throughout the games."

      Capsule for Dread X Collection 4: The Hunt Dread X Collection 4: The Hunt

      "Engages players in cosmic horror and supernatural eldritch themes, a strong imaginative fiction experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; single-player narrative focus."

      Capsule for Shardlight Shardlight

      "No social or community features; single-player narrative focus."

    • Growth

      Game with the same Growth vibe

      1

      "Some character development and story progression, but limited learning or skill growth."

      Capsule for Sakura Fantasy Sakura Fantasy

      "Some character development and story progression, but limited learning or skill growth in gameplay."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during play; not designed for casual or background gaming."

      Capsule for Reminiscence Reminiscence

      "Requires focused attention during play; not designed for casual or background gaming."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connection to characters and their stories fosters some depth of feeling, though no social intimacy."

      Capsule for If On A Winter's Night, Four Travelers If On A Winter's Night, Four Travelers

      "Emotional connection to characters and story creates some depth of feeling, though no social interaction."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; purely single-player."

      Capsule for Goetia Goetia

      "No leadership or group management elements; purely single-player."

    • Progression

      Game with the same Progression vibe

      2

      "Story and puzzle progression drive the experience; no item collection or upgrades."

      Capsule for The Medium The Medium

      "Narrative and story progression drive experience; no item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "Atmosphere is tense and suspenseful rather than relaxing or flow-inducing."

      Capsule for Pamali: Indonesian Folklore Horror Pamali: Indonesian Folklore Horror

      "Atmosphere is tense and suspenseful rather than relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory stimulation through visuals, sound design, and voice acting creating an emotional experience."

      Capsule for Strangeland Strangeland

      "Strong sensory stimulation through visuals, sound design, and emotional voice acting."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for [Chilla's Art] Missing Children | 行方不明 [Chilla's Art] Missing Children | 行方不明

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      5

      "Narrative-driven experience with strong writing, voice acting, and emotional engagement."

      Capsule for Adios Adios

      "Highly narrative-driven with strong voice acting and emotional engagement."

    • Strategy

      Game with the same Strategy vibe

      -2

      "Combat and gameplay are straightforward with limited strategic depth."

      Capsule for Ryse: Son of Rome Ryse: Son of Rome

      "Gameplay is straightforward with limited strategic depth."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tense chase sequences and horror elements provide suspense and excitement."

      Capsule for The Shore The Shore

      "Tense chases and horror elements create suspense and thrill."

    • Value

      Game with the same Value vibe

      -1

      "Mixed opinions on value due to short length; recommended to buy on sale for better cost-benefit."

      Capsule for My Brother Rabbit My Brother Rabbit

      "Mixed opinions on price versus length; some feel short length reduces value."

    • Violence

      Game with the same Violence vibe

      2

      "Includes combat elements near the end and horror violence, but not focused on destruction."

      Capsule for Crimson Snow (2023) Crimson Snow (2023)

      "Includes horror combat avoidance and monster encounters but no direct combat or destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Focus on avoiding failure and staying alive in combat scenarios with resource and threat management."

      Capsule for DCS World Steam Edition DCS World Steam Edition

      "Focus on evading threats and surviving on a collapsing oil rig."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Survival, Violence. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026