LIBERATED similar games & best alternatives
LIBERATED
2020
Related articles
Quick resume
Lock, load, and get ready for a new kind of action adventure! Immerse yourself in a noir rain-soaked city inside a paperback comic. Uncover a cyberpunk conspiracy against human rights. THIS is the revolution.
Global score
77/100
Genres
Action, Adventure, Indie, Platform, Visual Novel, Role-playing (RPG)
Similar games
Pros
- Unique comic book noir art style
- Engaging dystopian story with multiple perspectives
- Immersive voice acting and sound design
- Varied gameplay including shooting, stealth, puzzles, and qtes
- Short length suitable for focused play sessions
Cons
- Clunky and repetitive gameplay mechanics
- Limited stealth usefulness
- Short overall game length
- Some bugs and animation issues
- Lack of replayability due to linear story and no chapter save points
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can make many choices affecting scenes and some story elements, though the overall story is mostly linear."
Sakura Fantasy
"Players can choose different characters and story perspectives, with some decisions affecting story scenes, but gameplay is mostly linear and scripted."
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Competence
Game with the same Competence vibe
1"Gameplay involves simple stealth, QTEs, and platforming with low difficulty, providing some skill challenge but mostly predictable tasks."
Still Wakes the Deep
"Gameplay involves shooting, stealth, puzzles, and QTEs with some challenge, but generally simple mechanics and occasional clunky controls."
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Competition
Game with the same Competition vibe
-4"Focus is on single-player story experience without competitive or ranked modes."
Game of Thrones
"Focus is on single-player story experience without competitive or ranked modes."
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Continuation
Game with the same Continuation vibe
2"Short playtime encourages completion in one or two sessions; some players replay to find hidden achievements or appreciate story details."
Stories Untold
"Short game length and story-driven design encourage completion in one or few sittings; some players replay for achievements or alternate story paths."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative elements."
MiSide
"Entirely single-player experience with no multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
4"Players create comics based on choices, customize gameplay with figurines, and enjoy varied narrative outcomes."
Monster Prom 4: Monster Con
"Highly creative comic book style presentation and storytelling; gameplay is less innovative but includes varied elements like puzzles and QTEs."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; no multiplayer or social dominance."
You Have 10 Seconds
"No evidence of exerting control or superiority over others; no multiplayer or social dominance."
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Escapism
Game with the same Escapism vibe
4"The dystopian setting and immersive narrative provide strong escapism from real life."
Beholder: Conductor
"Dystopian narrative and immersive comic style provide strong escapism from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in story and themes; no pressure or obligation reported."
Greyfox RPG
"Players engage voluntarily out of interest in story and style; no indications of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
1"Some exploration of different dialogue choices and endings, but gameplay is mostly linear and scripted."
Silence
"Some experimentation with story choices and gameplay styles, but mostly linear and scripted sequences."
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Exploration
Game with the same Exploration vibe
-3"Gameplay mostly involves known mission paths and arenas; limited exploration or discovery of new areas."
SENRAN KAGURA SHINOVI VERSUS
"Gameplay mostly involves progressing through predefined levels and story panels; limited exploration."
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Expression
Game with the same Expression vibe
2"Visual style and narrative allow for thematic expression, but no character customization."
Mosaic
"Story and character perspectives offer some narrative expression; no character customization or cosmetic modifications."
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Fantasy
Game with the same Fantasy vibe
3"Dystopian sci-fi setting with fictional narrative and speculative elements."
No Umbrellas Allowed
"Dystopian futuristic setting with fictional narrative elements, though grounded in plausible near-future scenarios."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; single-player only."
Braveland
"No social or community features; single-player only."
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Growth
Game with the same Growth vibe
2"Players learn story details and develop skills in stealth and puzzle solving."
Infliction
"Players develop skills in shooting, stealth, and puzzle solving; story encourages reflection on societal themes."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention; players engage in active gameplay rather than idle play."
Ratchet & Clank: Rift Apart
"Requires focused attention during gameplay; some players find short sessions suitable but not idle play."
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Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship building; single-player narrative focus."
Voodoo Vince: Remastered
"No close social interactions or relationship building; single-player narrative focus."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management mechanics."
Outlast 2
"No leadership or group management mechanics."
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Progression
Game with the same Progression vibe
2"Some progression through story and achievements, but no complex item or upgrade systems."
Mr. Saitou
"Some progression through story chapters and achievements; no complex item or upgrade systems."
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Relaxation
Game with the same Relaxation vibe
2"Generally calm pacing with some tension from story and QTEs; overall a balanced experience."
The Detail
"Generally balanced pacing with some tension in QTEs; overall experience described as engaging but not stressful."
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Sensation
Game with the same Sensation vibe
3"Strong audiovisual style with noir aesthetics, voice acting, and music providing sensory engagement."
Chicken Police - Paint it RED!
"Strong visual and audio style with noir comic aesthetics and immersive sound design."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
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Story
Game with the same Story vibe
5"Core motivation is narrative immersion with complex story, character development, and meaningful choices."
Dreamfall Chapters
"Core motivation is narrative immersion in a dystopian comic book story with multiple perspectives."
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Strategy
Game with the same Strategy vibe
1"Some tactical elements in stealth and combat, but mostly straightforward gameplay."
Destroy All Humans!
"Some tactical elements in stealth and puzzle solving, but mostly straightforward gameplay."
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Thrill
Game with the same Thrill vibe
2"QTEs and boss fights provide moments of suspense and excitement, though some players find repetition dulls thrill."
NARUTO: Ultimate Ninja STORM
"QTEs and combat provide moments of tension and excitement, though overall gameplay is not highly suspenseful."
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Value
Game with the same Value vibe
3"Generally considered good value for price, especially with free DLC and achievements."
Miss Neko 3
"Generally considered good value for a short, unique indie experience with free DLCs."
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Violence
Game with the same Violence vibe
3"Combat-focused gameplay with shooting and melee weapons; violence is core mechanic."
Red Eclipse
"Gameplay involves shooting and combat with enemies; violence is a core mechanic."
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Survival
Game with the same Survival vibe
1"Some resource management and challenge in combat, but low threat environment overall."
Summoners War: Chronicles
"Some resource and threat management in combat and stealth, but low difficulty and forgiving checkpoints."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Creativity. It leans lower than usual among comparable games on Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026