LIBERATED Thumbnail

LIBERATED similar games & best alternatives

LIBERATED

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2020

Related articles

Quick resume

Lock, load, and get ready for a new kind of action adventure! Immerse yourself in a noir rain-soaked city inside a paperback comic. Uncover a cyberpunk conspiracy against human rights. THIS is the revolution.

Global score

77/100

Genres

Action, Adventure, Indie, Platform, Visual Novel, Role-playing (RPG)

Similar games

    Pros

    • Unique comic book noir art style
    • Engaging dystopian story with multiple perspectives
    • Immersive voice acting and sound design
    • Varied gameplay including shooting, stealth, puzzles, and qtes
    • Short length suitable for focused play sessions

    Cons

    • Clunky and repetitive gameplay mechanics
    • Limited stealth usefulness
    • Short overall game length
    • Some bugs and animation issues
    • Lack of replayability due to linear story and no chapter save points

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can make many choices affecting scenes and some story elements, though the overall story is mostly linear."

      Capsule for Sakura Fantasy Sakura Fantasy

      "Players can choose different characters and story perspectives, with some decisions affecting story scenes, but gameplay is mostly linear and scripted."

    • Competence

      Game with the same Competence vibe

      1

      "Gameplay involves simple stealth, QTEs, and platforming with low difficulty, providing some skill challenge but mostly predictable tasks."

      Capsule for Still Wakes the Deep Still Wakes the Deep

      "Gameplay involves shooting, stealth, puzzles, and QTEs with some challenge, but generally simple mechanics and occasional clunky controls."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player story experience without competitive or ranked modes."

      Capsule for Game of Thrones Game of Thrones

      "Focus is on single-player story experience without competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      2

      "Short playtime encourages completion in one or two sessions; some players replay to find hidden achievements or appreciate story details."

      Capsule for Stories Untold Stories Untold

      "Short game length and story-driven design encourage completion in one or few sittings; some players replay for achievements or alternate story paths."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative elements."

      Capsule for MiSide MiSide

      "Entirely single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players create comics based on choices, customize gameplay with figurines, and enjoy varied narrative outcomes."

      Capsule for Monster Prom 4: Monster Con Monster Prom 4: Monster Con

      "Highly creative comic book style presentation and storytelling; gameplay is less innovative but includes varied elements like puzzles and QTEs."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; no multiplayer or social dominance."

      Capsule for You Have 10 Seconds You Have 10 Seconds

      "No evidence of exerting control or superiority over others; no multiplayer or social dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "The dystopian setting and immersive narrative provide strong escapism from real life."

      Capsule for Beholder: Conductor Beholder: Conductor

      "Dystopian narrative and immersive comic style provide strong escapism from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in story and themes; no pressure or obligation reported."

      Capsule for Greyfox RPG Greyfox RPG

      "Players engage voluntarily out of interest in story and style; no indications of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration of different dialogue choices and endings, but gameplay is mostly linear and scripted."

      Capsule for Silence Silence

      "Some experimentation with story choices and gameplay styles, but mostly linear and scripted sequences."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Gameplay mostly involves known mission paths and arenas; limited exploration or discovery of new areas."

      Capsule for SENRAN KAGURA SHINOVI VERSUS SENRAN KAGURA SHINOVI VERSUS

      "Gameplay mostly involves progressing through predefined levels and story panels; limited exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Visual style and narrative allow for thematic expression, but no character customization."

      Capsule for Mosaic Mosaic

      "Story and character perspectives offer some narrative expression; no character customization or cosmetic modifications."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Dystopian sci-fi setting with fictional narrative and speculative elements."

      Capsule for No Umbrellas Allowed No Umbrellas Allowed

      "Dystopian futuristic setting with fictional narrative elements, though grounded in plausible near-future scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; single-player only."

      Capsule for Braveland Braveland

      "No social or community features; single-player only."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn story details and develop skills in stealth and puzzle solving."

      Capsule for Infliction Infliction

      "Players develop skills in shooting, stealth, and puzzle solving; story encourages reflection on societal themes."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention; players engage in active gameplay rather than idle play."

      Capsule for Ratchet & Clank: Rift Apart Ratchet & Clank: Rift Apart

      "Requires focused attention during gameplay; some players find short sessions suitable but not idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social interactions or relationship building; single-player narrative focus."

      Capsule for Voodoo Vince: Remastered Voodoo Vince: Remastered

      "No close social interactions or relationship building; single-player narrative focus."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management mechanics."

      Capsule for Outlast 2 Outlast 2

      "No leadership or group management mechanics."

    • Progression

      Game with the same Progression vibe

      2

      "Some progression through story and achievements, but no complex item or upgrade systems."

      Capsule for Mr. Saitou Mr. Saitou

      "Some progression through story chapters and achievements; no complex item or upgrade systems."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally calm pacing with some tension from story and QTEs; overall a balanced experience."

      Capsule for The Detail The Detail

      "Generally balanced pacing with some tension in QTEs; overall experience described as engaging but not stressful."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong audiovisual style with noir aesthetics, voice acting, and music providing sensory engagement."

      Capsule for Chicken Police - Paint it RED! Chicken Police - Paint it RED!

      "Strong visual and audio style with noir comic aesthetics and immersive sound design."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      5

      "Core motivation is narrative immersion with complex story, character development, and meaningful choices."

      Capsule for Dreamfall Chapters Dreamfall Chapters

      "Core motivation is narrative immersion in a dystopian comic book story with multiple perspectives."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some tactical elements in stealth and combat, but mostly straightforward gameplay."

      Capsule for Destroy All Humans! Destroy All Humans!

      "Some tactical elements in stealth and puzzle solving, but mostly straightforward gameplay."

    • Thrill

      Game with the same Thrill vibe

      2

      "QTEs and boss fights provide moments of suspense and excitement, though some players find repetition dulls thrill."

      Capsule for NARUTO: Ultimate Ninja STORM NARUTO: Ultimate Ninja STORM

      "QTEs and combat provide moments of tension and excitement, though overall gameplay is not highly suspenseful."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for price, especially with free DLC and achievements."

      Capsule for Miss Neko 3 Miss Neko 3

      "Generally considered good value for a short, unique indie experience with free DLCs."

    • Violence

      Game with the same Violence vibe

      3

      "Combat-focused gameplay with shooting and melee weapons; violence is core mechanic."

      Capsule for Red Eclipse Red Eclipse

      "Gameplay involves shooting and combat with enemies; violence is a core mechanic."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and challenge in combat, but low threat environment overall."

      Capsule for Summoners War: Chronicles Summoners War: Chronicles

      "Some resource and threat management in combat and stealth, but low difficulty and forgiving checkpoints."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Creativity. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026