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Chicken Police - Paint it RED! similar games & best alternatives

Chicken Police - Paint it RED!

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Nintendo Switch, PlayStation 5 • 2020

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Quick resume

A wild tale of love, death, chickens, and redemption! Chicken Police is a buddy-cop noir adventure with a carefully crafted world, a gritty story, and absurd humor. The game mixes classic adventure games with visual novel-style storytelling, presented in a beak-droppingly unique art style.

Global score

95/100

Genres

Adventure, Indie, Point-and-click, Visual Novel, Puzzle

Similar games

    Pros

    • Excellent voice acting
    • Unique noir art style
    • Engaging story and characters
    • Atmospheric jazz soundtrack
    • Immersive narrative experience

    Cons

    • Linear gameplay with limited player control
    • Some minor bugs and subtitle mismatches
    • Short game length
    • Interrogation mechanics can be confusing
    • Lack of manual save and backtracking

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore environments, interact with many objects, and make dialogue choices, though story progression is linear."

      Capsule for Bear With Me - Episode One Bear With Me - Episode One

      "Players have some freedom to explore locations and choose dialogue options, but the story progression is mostly linear with limited player control."

    • Competence

      Game with the same Competence vibe

      1

      "Gameplay involves simple puzzles that require some thinking but are not challenging or skill-intensive."

      Capsule for The Cat and the Coup The Cat and the Coup

      "Gameplay involves light puzzles and interrogation mechanics that are not very challenging but require some thought."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or player comparison; focus is on personal story experience."

      Capsule for Senren*Banka Senren*Banka

      "No competitive elements or player comparison; focus is on personal story experience."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report being engaged for multiple hours per session, though replayability is limited after completion."

      Capsule for Marble Age: Remastered Marble Age: Remastered

      "Many players report being engaged for long sessions and wanting to replay for achievements and additional content."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual narrative without multiplayer or cooperative play."

      Capsule for Doki Doki Literature Club Plus! Doki Doki Literature Club Plus!

      "Single player experience focused on individual narrative without multiplayer or cooperative play."

    • Creativity

      Game with the same Creativity vibe

      4

      "Highly creative and unique art style, narrative, and worldbuilding; players engage with unusual story and atmosphere."

      Capsule for Psychopomp Psychopomp

      "Unique art style with anthropomorphic characters and creative noir setting; players interact with many story elements."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are narrative-driven."

      Capsule for Oblivious Garden ~Carmina Burana Oblivious Garden ~Carmina Burana

      "No elements of exerting control or superiority over others; interactions are narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong narrative and atmospheric immersion provide escape from real life into a noir crime story."

      Capsule for This Is the Police This Is the Police

      "Strong immersion in a fictional noir world with engaging story and atmosphere providing escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment of the detective genre and story."

      Capsule for Kathy Rain 2: Soothsayer Kathy Rain 2: Soothsayer

      "Players engage voluntarily out of interest in noir detective stories and unique presentation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some exploration of dialogue choices and minor puzzle solving, but overall follows a set narrative."

      Capsule for Leviathan: The Last Day of the Decade Leviathan: The Last Day of the Decade

      "Some exploration of dialogue options and investigation mechanics, but mostly following a set narrative."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore multiple locations and revisit areas to uncover new clues."

      Capsule for Blackwell Epiphany Blackwell Epiphany

      "Players explore various locations and revisit areas to uncover additional dialogue and clues."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character customization; expression mainly through dialogue choices and story progression."

      Capsule for My Lovely Wife My Lovely Wife

      "Limited customization; expression mainly through dialogue choices and interaction with story elements."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Imaginative setting with anthropomorphic animals and whimsical detective story."

      Capsule for Frog Detective 1: The Haunted Island Frog Detective 1: The Haunted Island

      "Imaginative anthropomorphic animal world with noir detective fiction themes."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Primarily a solo narrative experience with minimal social interaction."

      Capsule for Röki Röki

      "Primarily a solo narrative experience with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop understanding of story and characters; limited skill growth in gameplay."

      Capsule for Angels of Death Angels of Death

      "Players learn story details and develop understanding of characters and plot; limited skill growth."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of visual novels and point-and-click adventures."

      Capsule for Ken Follett's The Pillars of the Earth Ken Follett's The Pillars of the Earth

      "Sedentary gameplay typical of visual novels and point-and-click adventures."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to follow story and dialogue; not designed for background or casual intermittent play."

      Capsule for Killer Chat! - Original Edition Killer Chat! - Original Edition

      "Requires focused attention to follow story and dialogue; not designed for background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Emotional connections with characters and story are strong, but limited social or relationship-building mechanics."

      Capsule for 8-Bit Adventures 2 8-Bit Adventures 2

      "Emotional connection to characters through story and dialogue, but no close relationship building mechanics."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management roles; player follows a linear narrative."

      Capsule for Among the Sleep - Enhanced Edition Among the Sleep - Enhanced Edition

      "No leadership or management roles; player follows a linear narrative."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through story chapters, unlocking achievements and collectibles."

      Capsule for Tell Me Why Tell Me Why

      "Progression through story chapters and unlocking new locations; some achievement collection."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Calm, jazzy soundtrack and slow-paced gameplay provide a relaxing experience despite moral tension."

      Capsule for Death and Taxes Death and Taxes

      "Generally relaxing with jazzy soundtrack and narrative flow; occasional tension in interrogation segments."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable audiovisual elements including noir-style visuals and fitting music provide sensory stimulation."

      Capsule for The Monster Inside The Monster Inside

      "Strong audiovisual style with noir aesthetics, voice acting, and music providing sensory engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; focus on individual story experience."

      Capsule for Bear With Me - Episode One Bear With Me - Episode One

      "No social status or recognition systems; focus on individual story experience."

    • Story

      Game with the same Story vibe

      5

      "Core motivation is narrative immersion with complex story, character development, and meaningful choices."

      Capsule for Dreamfall Chapters Dreamfall Chapters

      "Core motivation is narrative immersion with deep story, character development, and noir themes."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some strategic elements in exploration and combat, but mostly straightforward gameplay."

      Capsule for b b

      "Limited strategic elements mainly in interrogation and clue connection; mostly straightforward gameplay."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and tension in story moments, but overall a controlled and reflective experience."

      Capsule for Cabernet Cabernet

      "Some suspense and tension in story and interrogation moments, but overall controlled experience."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for its price given the quality, voice acting, and replayability despite its short length."

      Capsule for The Beekeeper's Picnic - A Sherlockian Adventure The Beekeeper's Picnic - A Sherlockian Adventure

      "Players appreciate the quality of story, voice acting, and art for the price; some note short length."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal violence; focus on investigation and dialogue rather than combat or destruction."

      Capsule for Twin Mirror Twin Mirror

      "Minimal combat or violence; focus on investigation and dialogue rather than destruction."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat mechanics; stable narrative environment."

      Capsule for Hatoful Boyfriend: Holiday Star Hatoful Boyfriend: Holiday Star

      "No survival or threat mechanics; stable narrative environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Fellowship, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026