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Crowns and Pawns: Kingdom of Deceit similar games & best alternatives

Crowns and Pawns: Kingdom of Deceit

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2022

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Quick resume

Legends of the past come back to life in this charming point-and-click adventure. Pack your bags and journey with Crowns and Pawns: Kingdom of Deceit through modern day Europe to uncover the conspiracy behind a cursed relic and the secrets of the King who was never crowned.

Global score

81/100

Genres

Adventure, Indie, Puzzle, Point-and-click

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    Pros

    • Engaging and logical puzzles
    • Strong voice acting and character charm
    • Beautiful and colorful art style
    • Character customization affecting gameplay
    • Interesting historical and cultural setting

    Cons

    • Short game length
    • Some puzzles rely on trial and error
    • Occasional unclear puzzle solutions
    • Rushed and incomplete feeling ending
    • Timed action sequences can be frustrating

    Motivations

    • Autonomy

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      "Players make meaningful choices that shape the protagonist's personality, appearance, and story outcomes, reflecting high player control."

      Capsule for Along the Edge Along the Edge

      "Players can choose the protagonist's profession and customize her appearance, affecting puzzle solutions and gameplay, indicating a high degree of player control and decision-making."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles are logical and challenging, requiring skillful problem solving and exploration, though not overly difficult."

      Capsule for Technobabylon Technobabylon

      "Puzzles are logical and moderately challenging, requiring skill and thought, though some rely on trial and error."

    • Competition

      Game with the same Competition vibe

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      "The game is a single-player point-and-click adventure with no competitive elements or player comparison."

      Capsule for Sam & Max Hit the Road Sam & Max Hit the Road

      "The game is a single-player point-and-click adventure with no competitive elements or player comparison."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players express desire to replay for relaxation and enjoyment, though the game is short and designed for a single playthrough."

      Capsule for Teacup Teacup

      "Players express engagement and desire to replay due to different professions and puzzle variations, though the game is relatively short."

    • Cooperation

      Game with the same Cooperation vibe

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      "Gameplay is solitary, focusing on individual exploration and puzzle solving without multiplayer cooperation."

      Capsule for Titanic: Adventure Out Of Time Titanic: Adventure Out Of Time

      "Gameplay is focused on individual puzzle solving and story progression without multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize character appearance, gear, and abilities; puzzles encourage creative problem solving."

      Capsule for Immortals Fenyx Rising Immortals Fenyx Rising

      "Customization of character appearance and profession, as well as puzzle-solving approaches, encourage creative problem-solving."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are narrative-driven and cooperative in tone."

      Capsule for Faefever Faefever

      "No evidence of exerting control or superiority over others; interactions are narrative-driven and cooperative in tone."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy immersion in a fictional murder mystery world, providing distraction and nostalgic escape."

      Capsule for Nancy Drew®: Secrets Can Kill REMASTERED Nancy Drew®: Secrets Can Kill REMASTERED

      "Players enjoy immersion in a fictional mystery adventure set in Lithuania and Europe, providing distraction and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."

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      "Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different professions and puzzle-solving, with some novelty in exploration and gameplay."

      Capsule for Luma Island Luma Island

      "Players try different professions and outfits that affect puzzle solutions, encouraging exploration of game mechanics."

    • Exploration

      Game with the same Exploration vibe

      4

      "Players explore multiple detailed locations across Europe and the Middle East, discovering story elements and secrets."

      Capsule for Broken Sword: Director's Cut (2009) Broken Sword: Director's Cut (2009)

      "The game involves discovering various European locations and uncovering historical and fictional secrets."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and outfit choices allow personal expression within the game."

      Capsule for Assassin's Creed® Syndicate Assassin's Creed® Syndicate

      "Character customization through wardrobe and hairstyle allows personal expression within the game."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "The game features imaginative worlds and characters with a metaphorical story, blending fantasy elements."

      Capsule for One Hand Clapping One Hand Clapping

      "While grounded in modern and historical settings, the game includes some fantasy elements and imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily solo experience with limited social interaction beyond story characters."

      Capsule for Life is Strange: Before the Storm Remastered Life is Strange: Before the Storm Remastered

      "The game is primarily a solo experience with limited social interaction beyond narrative character relationships."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and learn through puzzles and educational content."

      Capsule for Putt-Putt® Goes to the Moon Putt-Putt® Goes to the Moon

      "Players develop problem-solving skills through puzzles and learn about Lithuanian history and culture."

    • Health

      Game with the same Health vibe

      -5

      "The game is sedentary with no physical activity or health-related gameplay."

      Capsule for Chants of Sennaar Chants of Sennaar

      "The game is sedentary with no physical activity or health-related gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on puzzles and story; not designed for casual or background play."

      Capsule for The Rewinder The Rewinder

      "Requires focused attention on puzzles and story; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are limited to scripted character relationships; no deep emotional sharing or multiplayer intimacy."

      Capsule for Atelier Ryza: Ever Darkness & the Secret Hideout Atelier Ryza: Ever Darkness & the Secret Hideout

      "Social interactions are limited to scripted character dialogues without forming close personal relationships."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; gameplay is individual and narrative-driven."

      Capsule for Children of Silentown: Prologue Children of Silentown: Prologue

      "No leadership or group management elements present; gameplay is individual and narrative-driven."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through story, unlock achievements, and collect items to solve puzzles."

      Capsule for Space Pilgrim Episode IV: Sol Space Pilgrim Episode IV: Sol

      "Players progress by collecting items, solving puzzles, and unlocking story elements, showing clear advancement."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game offers a balanced challenge with enjoyable flow and lighthearted humor, suitable for relaxed play sessions."

      Capsule for Gato Roboto Gato Roboto

      "The game offers a balanced challenge with a cozy atmosphere and humor, promoting a relaxed flow state."

    • Sensation

      Game with the same Sensation vibe

      3

      "Bright, colorful visuals and lively voice acting provide sensory enjoyment and emotional fun."

      Capsule for Thank Goodness You're Here! Thank Goodness You're Here!

      "Bright, colorful visuals and good voice acting provide pleasant sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition mechanics; achievements are personal and private."

      Capsule for Lucid9: Inciting Incident Lucid9: Inciting Incident

      "No social status or recognition mechanics; achievements and progress are personal and private."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with character development, worldbuilding, and plot twists driving player engagement."

      Capsule for D1AL-ogue D1AL-ogue

      "Strong narrative focus with character development, mystery, and historical context driving player engagement."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzles require logical thinking and planning, though not deeply complex or strategic."

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      "Puzzles require logical thinking and planning, though not deeply strategic or complex."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Low risk and suspense; some tension in puzzles but overall calm experience."

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      "Minimal suspense or risk; some timed puzzles add mild tension but overall a calm experience."

    • Value

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      3

      "Players generally feel the game offers good value for price and playtime, especially given its indie and solo dev nature."

      Capsule for The RPG The RPG

      "Players feel the game offers good value for time and money, especially as a quality indie adventure."

    • Violence

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      -5

      "No combat or destructive gameplay; focus is on exploration and puzzle solving."

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      "No combat or destructive gameplay; focus is on exploration and puzzle solving."

    • Survival

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      -5

      "No survival or threat avoidance mechanics; stable and safe gameplay environment."

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    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Thrill, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026