Crowns and Pawns: Kingdom of Deceit similar games & best alternatives
Crowns and Pawns: Kingdom of Deceit
2022
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Quick resume
Legends of the past come back to life in this charming point-and-click adventure. Pack your bags and journey with Crowns and Pawns: Kingdom of Deceit through modern day Europe to uncover the conspiracy behind a cursed relic and the secrets of the King who was never crowned.
Global score
81/100
Genres
Adventure, Indie, Puzzle, Point-and-click
Similar games
Pros
- Engaging and logical puzzles
- Strong voice acting and character charm
- Beautiful and colorful art style
- Character customization affecting gameplay
- Interesting historical and cultural setting
Cons
- Short game length
- Some puzzles rely on trial and error
- Occasional unclear puzzle solutions
- Rushed and incomplete feeling ending
- Timed action sequences can be frustrating
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players make meaningful choices that shape the protagonist's personality, appearance, and story outcomes, reflecting high player control."
Along the Edge
"Players can choose the protagonist's profession and customize her appearance, affecting puzzle solutions and gameplay, indicating a high degree of player control and decision-making."
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Competence
Game with the same Competence vibe
3"Puzzles are logical and challenging, requiring skillful problem solving and exploration, though not overly difficult."
Technobabylon
"Puzzles are logical and moderately challenging, requiring skill and thought, though some rely on trial and error."
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Competition
Game with the same Competition vibe
-5"The game is a single-player point-and-click adventure with no competitive elements or player comparison."
Sam & Max Hit the Road
"The game is a single-player point-and-click adventure with no competitive elements or player comparison."
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Continuation
Game with the same Continuation vibe
2"Players express desire to replay for relaxation and enjoyment, though the game is short and designed for a single playthrough."
Teacup
"Players express engagement and desire to replay due to different professions and puzzle variations, though the game is relatively short."
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Cooperation
Game with the same Cooperation vibe
-5"Gameplay is solitary, focusing on individual exploration and puzzle solving without multiplayer cooperation."
Titanic: Adventure Out Of Time
"Gameplay is focused on individual puzzle solving and story progression without multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
3"Players can customize character appearance, gear, and abilities; puzzles encourage creative problem solving."
Immortals Fenyx Rising
"Customization of character appearance and profession, as well as puzzle-solving approaches, encourage creative problem-solving."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are narrative-driven and cooperative in tone."
Faefever
"No evidence of exerting control or superiority over others; interactions are narrative-driven and cooperative in tone."
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Escapism
Game with the same Escapism vibe
4"Players enjoy immersion in a fictional murder mystery world, providing distraction and nostalgic escape."
Nancy Drew®: Secrets Can Kill REMASTERED
"Players enjoy immersion in a fictional mystery adventure set in Lithuania and Europe, providing distraction and stress relief."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."
Monster Energy Supercross - The Official Videogame 6
"Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players explore different professions and puzzle-solving, with some novelty in exploration and gameplay."
Luma Island
"Players try different professions and outfits that affect puzzle solutions, encouraging exploration of game mechanics."
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Exploration
Game with the same Exploration vibe
4"Players explore multiple detailed locations across Europe and the Middle East, discovering story elements and secrets."
Broken Sword: Director's Cut (2009)
"The game involves discovering various European locations and uncovering historical and fictional secrets."
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Expression
Game with the same Expression vibe
3"Character customization and outfit choices allow personal expression within the game."
Assassin's Creed® Syndicate
"Character customization through wardrobe and hairstyle allows personal expression within the game."
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Fantasy
Game with the same Fantasy vibe
2"The game features imaginative worlds and characters with a metaphorical story, blending fantasy elements."
One Hand Clapping
"While grounded in modern and historical settings, the game includes some fantasy elements and imaginative fiction."
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Fellowship
Game with the same Fellowship vibe
-4"Primarily solo experience with limited social interaction beyond story characters."
Life is Strange: Before the Storm Remastered
"The game is primarily a solo experience with limited social interaction beyond narrative character relationships."
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Growth
Game with the same Growth vibe
3"Players develop problem-solving skills and learn through puzzles and educational content."
Putt-Putt® Goes to the Moon
"Players develop problem-solving skills through puzzles and learn about Lithuanian history and culture."
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Health
Game with the same Health vibe
-5"The game is sedentary with no physical activity or health-related gameplay."
Chants of Sennaar
"The game is sedentary with no physical activity or health-related gameplay."
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Idle
Game with the same Idle vibe
-3"Requires focused attention on puzzles and story; not designed for casual or background play."
The Rewinder
"Requires focused attention on puzzles and story; not designed for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-3"Social interactions are limited to scripted character relationships; no deep emotional sharing or multiplayer intimacy."
Atelier Ryza: Ever Darkness & the Secret Hideout
"Social interactions are limited to scripted character dialogues without forming close personal relationships."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; gameplay is individual and narrative-driven."
Children of Silentown: Prologue
"No leadership or group management elements present; gameplay is individual and narrative-driven."
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Progression
Game with the same Progression vibe
3"Players progress through story, unlock achievements, and collect items to solve puzzles."
Space Pilgrim Episode IV: Sol
"Players progress by collecting items, solving puzzles, and unlocking story elements, showing clear advancement."
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Relaxation
Game with the same Relaxation vibe
3"Game offers a balanced challenge with enjoyable flow and lighthearted humor, suitable for relaxed play sessions."
Gato Roboto
"The game offers a balanced challenge with a cozy atmosphere and humor, promoting a relaxed flow state."
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Sensation
Game with the same Sensation vibe
3"Bright, colorful visuals and lively voice acting provide sensory enjoyment and emotional fun."
Thank Goodness You're Here!
"Bright, colorful visuals and good voice acting provide pleasant sensory stimulation and emotional engagement."
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Status
Game with the same Status vibe
-5"No social status or recognition mechanics; achievements are personal and private."
Lucid9: Inciting Incident
"No social status or recognition mechanics; achievements and progress are personal and private."
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Story
Game with the same Story vibe
4"Strong narrative focus with character development, worldbuilding, and plot twists driving player engagement."
D1AL-ogue
"Strong narrative focus with character development, mystery, and historical context driving player engagement."
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Strategy
Game with the same Strategy vibe
2"Puzzles require logical thinking and planning, though not deeply complex or strategic."
Fire: Ungh’s Quest
"Puzzles require logical thinking and planning, though not deeply strategic or complex."
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Thrill
Game with the same Thrill vibe
-2"Low risk and suspense; some tension in puzzles but overall calm experience."
Cradle
"Minimal suspense or risk; some timed puzzles add mild tension but overall a calm experience."
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Value
Game with the same Value vibe
3"Players generally feel the game offers good value for price and playtime, especially given its indie and solo dev nature."
The RPG
"Players feel the game offers good value for time and money, especially as a quality indie adventure."
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Violence
Game with the same Violence vibe
-5"No combat or destructive gameplay; focus is on exploration and puzzle solving."
Submachine: Legacy
"No combat or destructive gameplay; focus is on exploration and puzzle solving."
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Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Hatsune Miku: Project DIVA Mega Mix+
"No survival or threat avoidance mechanics; stable and safe gameplay environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Thrill, Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026