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Atelier Ryza: Ever Darkness & the Secret Hideout similar games & best alternatives

Atelier Ryza: Ever Darkness & the Secret Hideout

PC (Microsoft Windows), Nintendo Switch, PlayStation 4 • 2019

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Quick resume

The concept of this title, the latest in the series to depict a new "Atelier" world, is "True-to-life youths that develop together, even if just a little bit".

Global score

86/100

Genres

Role-playing (RPG), Adventure

Similar games

    Pros

    • Deep and addictive crafting/alchemy system
    • Relaxing and cozy atmosphere
    • Engaging combat with tactical elements
    • Beautiful graphics and music
    • Likable characters and simple story

    Cons

    • Some grind and repetitive gathering
    • Combat can be confusing at first
    • Limited enemy variety
    • Ui and inventory management could be improved
    • Story is simple and sometimes slow paced

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom in crafting choices, exploration with weather manipulation, and combat strategies with party swaps and item use."

      Capsule for Atelier Sophie 2: The Alchemist of the Mysterious Dream Atelier Sophie 2: The Alchemist of the Mysterious Dream

      "Players have freedom to explore, gather materials, and craft items with many choices in synthesis and combat roles."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers complex alchemy puzzles, strategic turn-based combat, and progression through skillful crafting and battle tactics."

      Capsule for Atelier Sophie 2: The Alchemist of the Mysterious Dream Atelier Sophie 2: The Alchemist of the Mysterious Dream

      "The game requires mastering a deep crafting/alchemy system and a hybrid real-time turn-based combat system with strategic elements."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and optimization rather than direct competition or ranked modes."

      Capsule for Captain of Industry Captain of Industry

      "Focus is on personal progression and crafting rather than direct competition or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions and addictive crafting loops"

      Capsule for Atelier Sophie: The Alchemist of the Mysterious Book DX Atelier Sophie: The Alchemist of the Mysterious Book DX

      "Players report addictive crafting loops and long playtimes, with some grind but strong attachment to characters and alchemy."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some cooperative elements in party-based combat, but primarily single-player experience."

      Capsule for DELTARUNE DELTARUNE

      "Party-based combat with some teamwork elements, but primarily single-player experience with limited multiplayer or social cooperation."

    • Creativity

      Game with the same Creativity vibe

      5

      "Highly creative crafting/alchemy system allowing item customization and experimentation."

      Capsule for Atelier Ryza 2: Lost Legends & the Secret Fairy Atelier Ryza 2: Lost Legends & the Secret Fairy

      "Extensive crafting/alchemy system allows creating and customizing weapons, armor, and items with many combinations."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are cooperative and balanced; no evidence of power imposition or dominance over others."

      Capsule for For The King For The King

      "Interactions are cooperative and balanced; no evidence of power imposition or dominance over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Game is described as cozy, relaxing, and a comforting escape from real life stress."

      Capsule for Heartopia Heartopia

      "Players describe the game as relaxing, cozy, and a comforting escape from real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no pressure or obligation reported."

      Capsule for Warhammer 40,000: Gladius - Relics of War Warhammer 40,000: Gladius - Relics of War

      "Players engage voluntarily out of interest and enjoyment; no pressure or obligation reported."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with different skill builds, party compositions, and combat strategies."

      Capsule for The Fall of the Dungeon Guardians - Enhanced Edition The Fall of the Dungeon Guardians - Enhanced Edition

      "Players experiment extensively with alchemy recipes, item traits, and combat tactics."

    • Exploration

      Game with the same Exploration vibe

      3

      "Exploration mainly through discovering new levels, custom maps, and workshop content rather than physical environments."

      Capsule for A Dance of Fire and Ice A Dance of Fire and Ice

      "Exploration of multiple areas with fast travel and revisiting zones to gather new materials."

    • Expression

      Game with the same Expression vibe

      3

      "Players can customize constructions and express creativity through building, though character customization is limited."

      Capsule for LEGO® Voyagers LEGO® Voyagers

      "Character customization is limited but players can express creativity through crafting and item building."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fantasy world with mythical creatures, magic, and imaginative lore."

      Capsule for Black Desert Black Desert

      "Set in a fantasy world with magic, alchemy, and mythical creatures; typical JRPG fantasy setting."

    • Fellowship

      Game with the same Fellowship vibe

      -2

      "Primarily a single-player experience with limited social or community interaction."

      Capsule for Mad Island Mad Island

      "Primarily a single-player experience with limited social or community interaction."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn combat and crafting systems, and improve through progression."

      Capsule for Tinkerlands Tinkerlands

      "Players develop skills in crafting and combat, learning complex systems and improving over time."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for Captain of Industry Captain of Industry

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention for building, crafting, and combat; not a background or idle game."

      Capsule for DRAGON QUEST BUILDERS DRAGON QUEST BUILDERS

      "Requires focused attention during combat and crafting; not a background or idle game."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Character interactions are scripted with limited emotional sharing; no player-driven relationship building."

      Capsule for PARANORMASIGHT: The Seven Mysteries of Honjo PARANORMASIGHT: The Seven Mysteries of Honjo

      "Social interactions are limited to scripted character relationships; no deep emotional sharing or multiplayer intimacy."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players control their own party but no evidence of leading others in multiplayer or managing groups."

      Capsule for Sword Art Online: Lost Song Sword Art Online: Lost Song

      "Players control a small party but no evidence of leading others or managing groups beyond tactical combat."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on leveling, acquiring items, crafting, and upgrading characters and equipment."

      Capsule for Divinity: Original Sin - Enhanced Edition Divinity: Original Sin - Enhanced Edition

      "Strong emphasis on acquiring materials, crafting better gear, and leveling up characters and alchemy."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Described as cozy, calming, and emotionally cathartic with a relaxing pace."

      Capsule for Purrgatory Purrgatory

      "Described as cozy, calming, and therapeutic with a laid-back pace outside combat."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, music, and charming character designs provide sensory pleasure."

      Capsule for Spirittea Spirittea

      "Enjoyable visuals, music, and character designs provide sensory pleasure, though not highly intense."

    • Status

      Game with the same Status vibe

      -3

      "No social status or leaderboard systems; focus is on individual achievement and progression."

      Capsule for Neon Chrome Neon Chrome

      "No social status or leaderboards; focus is on individual achievement and progression."

    • Story

      Game with the same Story vibe

      2

      "Narrative is lighthearted and straightforward with character interactions, but not deeply complex."

      Capsule for FINAL FANTASY V FINAL FANTASY V

      "Story is simple, slice-of-life with some emotional moments; not deeply complex but engaging enough."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and crafting require planning and tactical decision-making."

      Capsule for Kingdom of Atham: Crown of the Champions Kingdom of Atham: Crown of the Champions

      "Combat and crafting require planning and tactical decision making, though combat is not highly difficult."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Gameplay is mostly calm and predictable with minimal suspense or risk."

      Capsule for Cat on a Diet Cat on a Diet

      "Gameplay is mostly calm and predictable; some difficulty spikes but overall low suspense."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value especially on sale, with hours of content and replayability"

      Capsule for Drake Hollow Drake Hollow

      "Players feel the game offers good value especially on sale, with many hours of content and replayability."

    • Violence

      Game with the same Violence vibe

      1

      "Combat involves fighting monsters but is not focused on violence or destruction."

      Capsule for Atelier Ryza 2: Lost Legends & the Secret Fairy Atelier Ryza 2: Lost Legends & the Secret Fairy

      "Combat involves fighting monsters but is not focused on violence or destruction; more tactical."

    • Survival

      Game with the same Survival vibe

      -2

      "No survival mechanics; stable environment with no resource management or threat avoidance."

      Capsule for Deer Man Deer Man

      "No survival mechanics or resource scarcity; stable conditions with focus on crafting and exploration."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Thrill, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026