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Drake Hollow similar games & best alternatives

Drake Hollow

PC (Microsoft Windows), Xbox One • 2020

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Quick resume

Build and defend villages of vegetable folk from deadly feral beasts in the blighted world of The Hollow. Explore, gather, and fight! You can even invite your friends. Can you craft the perfect village?

Global score

78/100

Genres

Action, Adventure, Indie

Similar games

    Pros

    • Charming art style and music
    • Engaging base building and exploration
    • Adorable drake companions
    • Cooperative multiplayer experience
    • Relaxing yet rewarding gameplay loop

    Cons

    • Limited enemy variety and combat depth
    • Repetitive gameplay over time
    • Some ui and control limitations
    • Short story with abrupt ending
    • Lack of ongoing updates or expansions

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore islands, choose building strategies, and decide when to advance; some accidental irreversible actions noted but overall player-directed decisions."

      Capsule for Kingdom Two Crowns Kingdom Two Crowns

      "Players have freedom to explore islands, build bases, manage drakes, and choose playstyle; some routine base defense but overall player-directed actions"

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skillful crafting, base building, combat, and resource management with increasing challenge and progression."

      Capsule for Sunkenland Sunkenland

      "Gameplay involves skillful combat, resource management, base building, and progression; some repetitive tasks but with increasing challenge"

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on cooperative play and personal progress rather than competing against others; no leaderboards or ranked modes."

      Capsule for Morkredd Morkredd

      "Focus is on cooperative play and personal progression rather than competing against others; no ranked or leaderboard modes"

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long sessions, replayability through sandbox and challenges, and habitual play despite some content limitations."

      Capsule for Instruments of Destruction Instruments of Destruction

      "Players report long sessions, replayability with sandbox mode, and habitual play with friends; some find it repetitive but still engaging"

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on multiplayer co-op with shared resources and team-based defense."

      Capsule for Yet Another Zombie Defense Yet Another Zombie Defense

      "Strong emphasis on multiplayer co-op with shared tasks, dividing roles, and collaborative base defense"

    • Creativity

      Game with the same Creativity vibe

      3

      "Base building and customization of bunker with furniture and wiring allows creative expression."

      Capsule for MISERY MISERY

      "Base building with unlocking structures and customization of camp; limited but meaningful creative expression"

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of power over others or competitive dominance; cooperative or equal interactions"

      Capsule for Dex Dex

      "Interactions emphasize cooperation and mutual support; no evidence of power over others or competitive dominance"

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive escape with charming aesthetics and engaging management away from real-life stress."

      Capsule for Let's School Let's School

      "Players use the game as a relaxing, charming escape with immersive world and cute characters, away from real life stress"

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and relaxation; no evidence of obligation or external pressure to play"

      Capsule for Windward Windward

      "Players engage voluntarily for fun and relaxation; no indication of obligation or external pressure to play"

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore island layouts, unlock new tech and mounts, and try different strategies; some routine elements but overall novelty in each run."

      Capsule for Kingdom Two Crowns Kingdom Two Crowns

      "Players explore new islands, try different base layouts, and experiment with drake buffs and strategies"

    • Exploration

      Game with the same Exploration vibe

      4

      "Game encourages discovering new islands, secrets, dungeons, and resources; exploration is a core activity."

      Capsule for The Survivalists The Survivalists

      "Core gameplay involves discovering new islands, secrets, and lore; exploration is rewarding and encouraged"

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization and cosmetic unlocks allow limited self-expression."

      Capsule for Islands of Insight Islands of Insight

      "Character customization options and cosmetic unlocks allow some self-expression; limited but present"

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Imaginative world with magical creatures, whimsical story, and fantasy elements."

      Capsule for The Wild at Heart The Wild at Heart

      "Imaginative world with plant creatures, magical elements, and a fictional story; strong fantasy theme"

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community and social play are important; players enjoy shared experiences and group identity in co-op."

      Capsule for The Spell Brigade The Spell Brigade

      "Community and social play are important; players enjoy shared experiences and group identity in co-op"

    • Growth

      Game with the same Growth vibe

      3

      "Players learn game mechanics, improve skills, and develop strategies through progression and upgrades."

      Capsule for Beat Hazard 3 Beat Hazard 3

      "Players develop skills, learn game mechanics, and progress through leveling drakes and base upgrades"

    • Health

      Game with the same Health vibe

      -5

      "Game is sedentary with no physical activity or rehab elements."

      Capsule for Train Sim World® 3 Train Sim World® 3

      "Game is sedentary with no physical activity or rehab elements"

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention for combat and exploration; not designed for background or idle play."

      Capsule for Wuthering Waves Wuthering Waves

      "Requires focused attention for combat, base management, and exploration; not designed for idle or background play"

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Cooperative play fosters social bonding and close interactions among friends, though not deeply emotional."

      Capsule for KLETKA KLETKA

      "Cooperative play fosters social connection and bonding; some emotional attachment to drakes and friends"

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take on guiding roles in co-op groups, but leadership is not a core focus."

      Capsule for Duskfont Duskfont

      "Players can guide group efforts in co-op but no strong emphasis on formal leadership roles"

    • Progression

      Game with the same Progression vibe

      4

      "Clear progression through story, skill upgrades, base building, and item collection."

      Capsule for Bum Simulator Bum Simulator

      "Clear progression through leveling drakes, unlocking buildings, upgrading base, and advancing story"

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game provides a calming atmosphere with soothing music and a balance of challenge and flow."

      Capsule for Cardboard Town Cardboard Town

      "Game provides a chill, soothing experience with balanced challenge and calming aesthetics"

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual style, animations, and sound design provide sensory stimulation and emotional fun."

      Capsule for Lost Castle 2 Lost Castle 2

      "Enjoyable visual style, sound design, and animations provide sensory pleasure and emotional engagement"

    • Status

      Game with the same Status vibe

      -4

      "Little focus on social recognition or popularity; achievements are personal."

      Capsule for Ballionaire Ballionaire

      "Little focus on social recognition or popularity; achievements and cosmetics are mostly personal"

    • Story

      Game with the same Story vibe

      3

      "Narrative is present with character interactions, lore, and story progression, though some find it subtle or secondary."

      Capsule for Metro Gravity Metro Gravity

      "Narrative is present and engaging with lore and character interactions, though somewhat subtle and light"

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning for resource management, base defense, combat tactics, and exploration routes."

      Capsule for Taora : Beginning Taora : Beginning

      "Requires planning base layouts, resource management, combat tactics, and drake buffs; moderate strategic depth"

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense from raids and winter challenges, but overall experience is more calm than thrilling."

      Capsule for Goblins of Elderstone Goblins of Elderstone

      "Some suspense from raids and combat encounters, but overall experience is more relaxing than thrilling"

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value especially on sale, with many hours of content and replayability."

      Capsule for Atelier Ryza: Ever Darkness & the Secret Hideout Atelier Ryza: Ever Darkness & the Secret Hideout

      "Players feel the game offers good value especially on sale, with hours of content and replayability"

    • Violence

      Game with the same Violence vibe

      1

      "Combat involves fighting monsters but is not focused on violence or destruction; more tactical."

      Capsule for Atelier Ryza: Ever Darkness & the Secret Hideout Atelier Ryza: Ever Darkness & the Secret Hideout

      "Combat involves fighting monsters but is not graphic or central; more focus on defense and protection"

    • Survival

      Game with the same Survival vibe

      3

      "Survival elements include managing colonists' needs and defending against threats, though some find it less challenging."

      Capsule for Don't get lost Don't get lost

      "Survival elements center on managing drakes' needs and defending base from threats; moderate challenge"

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Competition, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026