Morkredd similar games & best alternatives
Morkredd
2020
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Quick resume
Morkredd is a tense, physics-based co-op puzzle game for one to two players combining skill-based puzzle-solving, a challenging balance of light and shadow, and a dark world full of secrets to unlock.
Global score
80/100
Genres
Indie, Puzzle
Similar games
Pros
- Unique cooperative light and shadow mechanics
- Atmospheric and immersive visuals and sound
- Frequent checkpoints reduce frustration
- Engaging puzzles requiring teamwork
- Short and accessible gameplay session
Cons
- Short game length with limited replay value
- Controls can be challenging, especially in single player
- Some players find price too high for content
- Lack of level select hampers achievement hunting
- Final levels and dlc may be frustrating or divisive
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have control over two characters simultaneously, requiring independent decision-making and split focus, indicating high autonomy."
Leap up no Justu: Double
"Players have control over two characters simultaneously and must coordinate actions, especially in co-op mode, allowing significant personal control and decision-making."
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Competence
Game with the same Competence vibe
3"Puzzles require spatial reasoning and planning; difficulty ramps up gradually with some challenging levels, providing skill-based feedback."
Feed All Monsters
"Puzzles require spatial awareness and coordination; while not extremely difficult, they challenge players' skills and provide feedback through trial and error."
-
Competition
Game with the same Competition vibe
-4"Focus is on cooperative play and personal progress rather than competing against others; no mention of leaderboards or ranked modes."
ibb & obb
"Focus is on cooperative play and personal progress rather than competing against others; no leaderboards or ranked modes."
-
Continuation
Game with the same Continuation vibe
1"Players enjoy the game for several hours but some find it repetitive and short, limiting long-term engagement."
Sir Whoopass™: Immortal Death
"Players enjoy the game in short sessions (2-3 hours total), with frequent checkpoints encouraging continued play, though some find it too short for long-term engagement."
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Cooperation
Game with the same Cooperation vibe
5"The game is designed primarily for cooperative play, requiring teamwork and communication to solve puzzles and progress."
Shift Happens
"Designed primarily as a cooperative game requiring teamwork and communication to solve puzzles and avoid shadows."
-
Creativity
Game with the same Creativity vibe
3"Players experiment with light and shadow mechanics creatively to solve puzzles; some unique puzzle designs and environmental interaction."
Iris.Fall
"Players creatively solve puzzles involving light and shadow mechanics, manipulating environment and orb to progress."
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Domination
Game with the same Domination vibe
-5"Gameplay emphasizes equal cooperation; no evidence of exerting control or superiority over others."
The Escape: Together
"Gameplay emphasizes equal partnership and mutual reliance; no evidence of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Atmospheric world and immersive puzzles provide a strong escape from reality."
Unmechanical
"Atmospheric, mysterious world and immersive puzzles provide a strong escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and challenge, with no indication of obligation or external pressure."
Against the Storm
"Players engage voluntarily for enjoyment and challenge, with no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Encourages exploration of puzzle mechanics and shadow/light interactions; some trial and error involved."
Iris.Fall
"Players explore and experiment with light and shadow mechanics and puzzle solutions, though puzzles are generally straightforward."
-
Exploration
Game with the same Exploration vibe
2"Exploration of puzzle layouts and spatial environments is part of gameplay, though within designed levels."
Puzzle Dimension
"Some exploration of environment and lore murals is encouraged, but gameplay mostly follows designed puzzle paths."
-
Expression
Game with the same Expression vibe
-3"Minimal customization or personalization; players use preset characters and environments without modification."
Lovely Planet
"Limited customization or personalization; players use preset characters and environments with minimal modification."
-
Fantasy
Game with the same Fantasy vibe
3"The game features a surreal, imaginative world with unusual creatures and abstract narrative elements."
ANIMAL WELL
"Game features a dark, mysterious, and somewhat surreal world with abstract narrative elements and imaginative settings."
-
Fellowship
Game with the same Fellowship vibe
4"Strong sense of community and shared experience through cooperative gameplay and communication."
In Sink: A Co-op Escape Adventure
"Strong sense of community and shared experience through cooperative gameplay and communication."
-
Growth
Game with the same Growth vibe
2"Players develop coordination and puzzle-solving skills, though learning curve is moderate."
Space Farmers
"Players develop coordination and puzzle-solving skills, though learning curve is moderate and puzzles are not highly complex."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and coordination; not suitable for passive or background play."
Biped
"Requires focused attention and coordination; not suitable for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
3"Cooperative play fosters social bonding and close interactions among friends, though not deeply emotional."
KLETKA
"Cooperative play fosters social interaction and bonding, though emotional depth is limited to gameplay cooperation."
-
Leadership
Game with the same Leadership vibe
0"Players share responsibilities equally; no clear leader or follower roles emphasized."
Space Farmers
"Players share control and decision-making equally; no clear leader or follower roles emphasized."
-
Progression
Game with the same Progression vibe
3"Players progress through levels and unlock achievements, though no item or upgrade collection."
Battle Ram
"Players progress through levels and unlock achievements, though no extensive item collection or upgrades."
-
Relaxation
Game with the same Relaxation vibe
2"While immersive and atmospheric, some tension exists due to horror elements and challenging puzzles."
Enigma of Fear
"Atmosphere is calm and immersive, but tension arises from challenging puzzles and risk of death."
-
Sensation
Game with the same Sensation vibe
3"Audio and visual design create an eerie atmosphere with emotional and sensory engagement."
Amanda the Adventurer 2
"Visual and auditory design creates a moody, eerie atmosphere that stimulates sensory engagement."
-
Status
Game with the same Status vibe
-4"No social status or ranking systems; focus is on personal and cooperative experience."
The Dark Pictures Anthology: Little Hope
"No social recognition or ranking systems; focus is on personal and cooperative experience."
-
Story
Game with the same Story vibe
2"Narrative is subtle, abstract, and open to interpretation, delivered through environmental storytelling and minimal dialogue."
Small Radios Big Televisions
"Subtle, environmental storytelling with minimal explicit narrative; story is open to interpretation."
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Strategy
Game with the same Strategy vibe
3"Puzzles require planning and problem solving, though complexity is moderate."
Sonder
"Requires planning and coordination to navigate puzzles and avoid shadows, though complexity is moderate."
-
Thrill
Game with the same Thrill vibe
3"Tension arises from suspenseful choices and risk of sudden death."
Disturbed
"Tension from risk of instant death and need for precise coordination creates moments of suspense."
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Value
Game with the same Value vibe
-3"Many players feel the game is overpriced for its short length and limited content; better value on sale or bundles."
Sakura Agent
"Many players feel the game is overpriced for its short length; better value when purchased on sale or in bundles."
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Violence
Game with the same Violence vibe
-4"No combat or destruction; gameplay centers on puzzle solving and interaction."
The Book of Unwritten Tales: The Critter Chronicles
"No combat or destruction; gameplay centers on puzzle-solving and cooperation."
-
Survival
Game with the same Survival vibe
3"Players must manage resources to survive darkness encroachment; survival is a key gameplay element."
Dawnfolk
"Players must avoid shadows to survive; death is frequent and requires careful resource (light) management."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Value, Violence, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026