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Disturbed similar games & best alternatives

Disturbed

PC (Microsoft Windows), Windows Phone • 2016

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Quick resume

Play as a farmer who struggles to manage a failing farm. You come to a point where there is no more hope, and you must do something.

Global score

92/100

Genres

Adventure, Casual, Free To Play, Indie, Simulator

Similar games

    Pros

    • Free to play
    • Unique dark fantasy atmosphere
    • Multiple endings and achievements
    • Engaging trial and error gameplay
    • Distinctive hand-drawn art style

    Cons

    • Short game length
    • Minimal sound and music
    • Some trial and error deaths feel arbitrary
    • Limited story depth and backstory
    • Lack of customization and social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players make their own choices in branching narratives, directing their own path through the story."

      Capsule for Fighting Fantasy Classics Fighting Fantasy Classics

      "Players make their own choices in a branching narrative with multiple endings and paths, including trial and error exploration."

    • Competence

      Game with the same Competence vibe

      2

      "The game involves platforming and puzzle solving with some skill required, but overall challenges are moderate and accessible."

      Capsule for Fe Fe

      "The game involves puzzle solving and figuring out correct sequences, but overall the challenges are moderate and accessible."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; focus is on individual exploration and personal experience."

      Capsule for The Children of Clay The Children of Clay

      "No evidence of competitive elements; focus is on individual exploration and personal progress."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players engage in multiple playthroughs to discover all endings, showing habitual and repeated play."

      Capsule for Stories: The Path of Destinies Stories: The Path of Destinies

      "Players engage in repeated playthroughs to discover all endings and achievements, showing some habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer features."

      Capsule for The Henry Stickmin Collection The Henry Stickmin Collection

      "Single-player experience with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with different dialogue choices and story paths, but within predefined narrative structures."

      Capsule for Major\Minor Major\Minor

      "Players experiment with different choices and explore various outcomes, though within a predefined narrative structure."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; purely individual experience."

      Capsule for Bendy and the Ink Machine Bendy and the Ink Machine

      "No social dominance or power over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Dark fantasy setting and immersive atmosphere provide strong escape from real life."

      Capsule for Arx Fatalis Arx Fatalis

      "The dark fantasy setting and immersive atmosphere provide a strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and curiosity, with no obligation or external pressure."

      Capsule for Theatre Of The Absurd Theatre Of The Absurd

      "Players engage voluntarily for enjoyment and curiosity, with no obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Trial-and-error gameplay encourages trying different choices to discover outcomes and unlock content."

      Capsule for Swordbreaker The Game Swordbreaker The Game

      "Trial and error gameplay encourages trying different choices to discover outcomes and achievements."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore different paths and secrets to unlock multiple endings."

      Capsule for Friendly Fire Friendly Fire

      "Players explore a desolate world with multiple paths and secrets, including hidden deaths and endings."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players interact with preset environment and story elements without personal expression."

      Capsule for Answer Knot Answer Knot

      "Limited customization; players interact with preset narrative and artwork without personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a dark dystopian fantasy world with supernatural elements and imaginative fiction."

      Capsule for Library Of Ruina Library Of Ruina

      "Set in a dark fantasy world with supernatural elements and imaginative storytelling."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solitary gameplay."

      Capsule for Alan Wake Alan Wake

      "No social or community features; solitary gameplay."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn story details and puzzle solutions through repeated play and exploration."

      Capsule for At Home Alone At Home Alone

      "Players learn puzzle solutions and story progression through repeated attempts and exploration."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention to solve puzzles and explore; not a casual or background game."

      Capsule for realMyst: Masterpiece Edition realMyst: Masterpiece Edition

      "Requires focused attention to make choices and solve puzzles; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; purely individual experience."

      Capsule for FRACT OSC FRACT OSC

      "No social or emotional relationship building; purely individual experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      3

      "Narrative progression through story chapters and unlocking achievements, though no item collection or upgrades."

      Capsule for Florence Florence

      "Progression through story and unlocking achievements, though no item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Atmosphere is immersive but tense and sometimes frustrating due to difficulty and frequent deaths."

      Capsule for LIMBO LIMBO

      "Atmosphere is moody and immersive but includes tension from trial and error deaths."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory design create a creepy, unsettling atmosphere with emotional impact."

      Capsule for SIDE EFFECTS SIDE EFFECTS

      "Visual and auditory elements create a creepy, unsettling mood but are minimalistic."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with multiple endings and plot twists."

      Capsule for I Frog-ot I Frog-ot

      "Strong narrative focus with multiple endings and dark fantasy themes."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires some planning and problem solving to progress through puzzles and survival."

      Capsule for Kona Kona

      "Requires some puzzle solving and planning to progress and avoid death."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tension arises from managing resources and avoiding death, creating suspense."

      Capsule for Reigns: Game of Thrones Reigns: Game of Thrones

      "Tension arises from suspenseful choices and risk of sudden death."

    • Value

      Game with the same Value vibe

      5

      "Highly praised as a free game with quality content, providing excellent value for time invested."

      Capsule for Escape Memoirs: Questionable Side Stories Escape Memoirs: Questionable Side Stories

      "Highly praised for being a free, well-crafted game with good content for time invested."

    • Violence

      Game with the same Violence vibe

      3

      "The story involves murder and dark themes, with violent narrative elements."

      Capsule for Kill or Love Kill or Love

      "Frequent deaths and dark themes involving violence and danger."

    • Survival

      Game with the same Survival vibe

      3

      "Gameplay involves avoiding threats and surviving dangerous encounters."

      Capsule for Tales Beyond The Tomb - Pineville Night Stalker Tales Beyond The Tomb - Pineville Night Stalker

      "Gameplay centers on avoiding death and overcoming threats through choices and puzzles."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value, Experimenting, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026