Disturbed similar games & best alternatives
Disturbed
2016
Related articles
Quick resume
Play as a farmer who struggles to manage a failing farm. You come to a point where there is no more hope, and you must do something.
Global score
92/100
Genres
Adventure, Casual, Free To Play, Indie, Simulator
Similar games
Pros
- Free to play
- Unique dark fantasy atmosphere
- Multiple endings and achievements
- Engaging trial and error gameplay
- Distinctive hand-drawn art style
Cons
- Short game length
- Minimal sound and music
- Some trial and error deaths feel arbitrary
- Limited story depth and backstory
- Lack of customization and social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players make their own choices in branching narratives, directing their own path through the story."
Fighting Fantasy Classics
"Players make their own choices in a branching narrative with multiple endings and paths, including trial and error exploration."
-
Competence
Game with the same Competence vibe
2"The game involves platforming and puzzle solving with some skill required, but overall challenges are moderate and accessible."
Fe
"The game involves puzzle solving and figuring out correct sequences, but overall the challenges are moderate and accessible."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on individual exploration and personal experience."
The Children of Clay
"No evidence of competitive elements; focus is on individual exploration and personal progress."
-
Continuation
Game with the same Continuation vibe
3"Players engage in multiple playthroughs to discover all endings, showing habitual and repeated play."
Stories: The Path of Destinies
"Players engage in repeated playthroughs to discover all endings and achievements, showing some habitual engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer features."
The Henry Stickmin Collection
"Single-player experience with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
3"Players experiment with different dialogue choices and story paths, but within predefined narrative structures."
Major\Minor
"Players experiment with different choices and explore various outcomes, though within a predefined narrative structure."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power over others; purely individual experience."
Bendy and the Ink Machine
"No social dominance or power over others; purely individual experience."
-
Escapism
Game with the same Escapism vibe
4"Dark fantasy setting and immersive atmosphere provide strong escape from real life."
Arx Fatalis
"The dark fantasy setting and immersive atmosphere provide a strong escape from reality."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and curiosity, with no obligation or external pressure."
Theatre Of The Absurd
"Players engage voluntarily for enjoyment and curiosity, with no obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Trial-and-error gameplay encourages trying different choices to discover outcomes and unlock content."
Swordbreaker The Game
"Trial and error gameplay encourages trying different choices to discover outcomes and achievements."
-
Exploration
Game with the same Exploration vibe
3"Players explore different paths and secrets to unlock multiple endings."
Friendly Fire
"Players explore a desolate world with multiple paths and secrets, including hidden deaths and endings."
-
Expression
Game with the same Expression vibe
-3"Limited customization; players interact with preset environment and story elements without personal expression."
Answer Knot
"Limited customization; players interact with preset narrative and artwork without personal expression."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a dark dystopian fantasy world with supernatural elements and imaginative fiction."
Library Of Ruina
"Set in a dark fantasy world with supernatural elements and imaginative storytelling."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; solitary gameplay."
Alan Wake
"No social or community features; solitary gameplay."
-
Growth
Game with the same Growth vibe
2"Players learn story details and puzzle solutions through repeated play and exploration."
At Home Alone
"Players learn puzzle solutions and story progression through repeated attempts and exploration."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-4"Requires focused attention to solve puzzles and explore; not a casual or background game."
realMyst: Masterpiece Edition
"Requires focused attention to make choices and solve puzzles; not a casual or background game."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual experience."
FRACT OSC
"No social or emotional relationship building; purely individual experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
3"Narrative progression through story chapters and unlocking achievements, though no item collection or upgrades."
Florence
"Progression through story and unlocking achievements, though no item collection or upgrades."
-
Relaxation
Game with the same Relaxation vibe
1"Atmosphere is immersive but tense and sometimes frustrating due to difficulty and frequent deaths."
LIMBO
"Atmosphere is moody and immersive but includes tension from trial and error deaths."
-
Sensation
Game with the same Sensation vibe
2"Visual and auditory design create a creepy, unsettling atmosphere with emotional impact."
SIDE EFFECTS
"Visual and auditory elements create a creepy, unsettling mood but are minimalistic."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
4"Strong narrative focus with multiple endings and plot twists."
I Frog-ot
"Strong narrative focus with multiple endings and dark fantasy themes."
-
Strategy
Game with the same Strategy vibe
2"Requires some planning and problem solving to progress through puzzles and survival."
Kona
"Requires some puzzle solving and planning to progress and avoid death."
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Thrill
Game with the same Thrill vibe
3"Tension arises from managing resources and avoiding death, creating suspense."
Reigns: Game of Thrones
"Tension arises from suspenseful choices and risk of sudden death."
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Value
Game with the same Value vibe
5"Highly praised as a free game with quality content, providing excellent value for time invested."
Escape Memoirs: Questionable Side Stories
"Highly praised for being a free, well-crafted game with good content for time invested."
-
Violence
Game with the same Violence vibe
3"The story involves murder and dark themes, with violent narrative elements."
Kill or Love
"Frequent deaths and dark themes involving violence and danger."
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Survival
Game with the same Survival vibe
3"Gameplay involves avoiding threats and surviving dangerous encounters."
Tales Beyond The Tomb - Pineville Night Stalker
"Gameplay centers on avoiding death and overcoming threats through choices and puzzles."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value, Experimenting, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026