At Home Alone similar games & best alternatives
At Home Alone
2018
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Quick resume
This is a recreational healing Mini-plot game explored at home. Players will play and wander around the house from the perspective of a little girl. What will she do when she is alone? What strange stories will happen in the process, and in the process of exploration, you may find some strange secrets....
Global score
85/100
Genres
Adventure, Casual, Indie, Role-playing (RPG), Simulator, Strategy, Free To Play
Similar games
Pros
- Intriguing psychological horror story
- Short and free to play
- Multiple endings and secrets
- Simple and charming art style
- Encourages exploration and replay
Cons
- Poor english translation
- Repetitive gameplay due to multiple playthroughs
- Confusing progression and obscure secrets
- Lack of in-game guidance
- Some crashes and bugs reported
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players make choices affecting multiple endings and decide how to explore the mansion, though gameplay is mostly linear walking and puzzle solving."
Bucket Detective
"Players can explore the house and make choices affecting different endings, but progression requires following certain obscure steps and repeated playthroughs."
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Competence
Game with the same Competence vibe
1"Gameplay involves simple puzzles and exploration with some stealth elements; not highly challenging but requires some problem solving."
Dreamfall Chapters
"Gameplay is simple and intuitive with minimal challenge, but requires some puzzle solving and exploration to uncover secrets."
-
Competition
Game with the same Competition vibe
-5"Single-player experience with no competitive elements or comparison to others."
The Survey
"Single-player experience with no competitive elements or comparison to others."
-
Continuation
Game with the same Continuation vibe
2"Players often replay to unlock multiple endings and achievements, though some find replaying entire chapters tedious."
Children of Silentown
"Players are encouraged to replay multiple times to unlock all endings and achievements, though some find repetition tedious."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
Just Ignore Them
"Entirely single-player with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
2"Players experiment with different dialogue choices and paths, but within predefined story structures."
TELEFORUM
"Players experiment with different dialogue choices and exploration paths to reveal story branches, but within a fixed structure."
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Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; interactions are solitary and narrative-driven."
Eternal Threads
"No social or power dynamics; interactions are solitary and narrative-driven."
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Escapism
Game with the same Escapism vibe
3"Provides immersive horror atmosphere and distraction from real life through exploration and suspense."
Perception
"Provides a psychological horror experience that distracts from real life, with an unsettling atmosphere and story."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by curiosity and interest in the story and experience, not obligation or pressure."
Buddy Simulator 1984
"Players engage voluntarily out of curiosity and interest in the story; no obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Encourages trying different dialogue options and replaying to explore alternate endings and story branches."
Quarantine Circular
"Encourages trying different dialogue options and replaying to discover new story elements and endings."
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Exploration
Game with the same Exploration vibe
3"Exploring the house and uncovering secrets and story elements is a core part of gameplay."
At Home Alone Final
"Exploring the house and interacting with objects is key to uncovering secrets and progressing the story."
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Expression
Game with the same Expression vibe
-5"No character customization or player expression; fixed environment and presentation."
The Survey
"No character customization or player expression; fixed character and environment presentation."
-
Fantasy
Game with the same Fantasy vibe
3"Psychological horror with surreal and supernatural elements, blending fiction with realistic themes."
DEAD LETTER DEPT.
"Features a surreal, psychological horror narrative with supernatural and mysterious elements beyond realistic experience."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely individual play."
SPACEPLAN
"No social or community features; purely individual play."
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Growth
Game with the same Growth vibe
2"Players learn puzzle solutions and story progression through repeated attempts and exploration."
Disturbed
"Players learn story details and puzzle solutions through repeated play and exploration."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
Moral Dilemma: The Interview
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles and progress; not designed for casual or background play."
Sam & Max: Beyond Time and Space
"Requires focused attention to progress and solve puzzles; not designed for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No social interactions or relationship building; solitary experience."
Spirit of the North
"No social interactions or relationship building; solitary experience."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
2"Progression is narrative-based through unlocking endings and achievements rather than item or power accumulation."
The Stanley Parable
"Progression is narrative-based through unlocking endings and achievements rather than item or power accumulation."
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Relaxation
Game with the same Relaxation vibe
1"Atmosphere creates tension and suspense but also moments of calm exploration; moderate relaxation."
The Last NightMary - A Lenda do Cabeça de Cuia
"Atmosphere mixes calm exploration with unsettling tension; not fully relaxing but not highly stressful."
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Sensation
Game with the same Sensation vibe
2"Visuals and sound design create an eerie and immersive mood, though not highly stimulating or intense."
The Almost Gone
"Simple visuals and sound create an eerie mood; some players find the audio and atmosphere stimulating."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
4"Narrative-driven with psychological horror elements and multiple endings."
[Chilla's Art] Night Delivery | 例外配達
"Strong narrative focus with multiple endings and a mysterious, psychological horror plot."
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Strategy
Game with the same Strategy vibe
1"Requires some problem solving and puzzle strategy but overall straightforward gameplay."
REVEIL
"Requires some puzzle solving and decision-making but overall straightforward gameplay."
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Thrill
Game with the same Thrill vibe
2"Creates suspense and unease through atmosphere and narrative, but lacks traditional jump scares or high-risk gameplay."
Paratopic
"Creates suspense and unease through atmosphere and story twists rather than jump scares."
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Value
Game with the same Value vibe
5"Free to play with creative gameplay; many players feel good value for time invested."
Color Symphony
"Free to play with a short but intriguing experience; players feel good value for time invested."
-
Violence
Game with the same Violence vibe
1"Contains narrative elements of violence but gameplay is non-violent and focused on story."
The Terrible Old Man
"Contains mild violent themes and some implied violence, but gameplay is non-combative."
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Survival
Game with the same Survival vibe
-3"No survival mechanics or threat avoidance; stable narrative environment."
Kidnapped Girl
"No survival mechanics or threat management; stable environment with narrative tension."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value. It leans lower than usual among comparable games on Survival, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026