Sacra Terra: Angelic Night similar games & best alternatives
Sacra Terra: Angelic Night
2015
Related articles
Quick resume
Use your cunning to defeat the demons of the Seven Deadly Sins and rescue humanity from destruction!
Global score
87/100
Genres
Adventure, Casual, Puzzle
Similar games
Pros
- Engaging story and atmosphere
- Beautiful artwork and animations
- Challenging hidden object scenes
- Bonus chapter extending gameplay
- Good value especially on sale
Cons
- Lack of fast travel causes tedious backtracking
- No achievements or replay incentives
- Some translation errors in object names
- Repetitive hidden object scenes
- Outdated graphics resolution and ui
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore locations and solve puzzles at their own pace, typical of point-and-click adventures."
The Journey Down: Chapter Three
"Players have freedom to explore locations, solve puzzles, and interact with objects at their own pace, though some backtracking is required."
-
Competence
Game with the same Competence vibe
2"The game involves solving puzzles and hidden object tasks that require attention and some problem-solving, though puzzles are generally moderate in difficulty."
Morphopolis
"Game involves solving puzzles and hidden object scenes that require some skill and attention, but puzzles are generally easy and straightforward."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or player comparison; focus is on individual experience and personal progress."
Luto
"No competitive elements or player comparison; purely single-player experience focused on personal progress."
-
Continuation
Game with the same Continuation vibe
2"Players often engage for several hours including bonus chapter; some find backtracking tedious but overall attachment to story encourages continuation."
Brink of Consciousness: Dorian Gray Syndrome Collector's Edition
"Players report being engaged enough to complete main and bonus chapters, though replay value is low and no achievements reduce long-term attachment."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative or multiplayer features."
D1AL-ogue
"Entirely single-player with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
1"Some creative puzzle designs and story elements, but largely follows standard point-and-click structures."
Stranded In Time
"Some creative puzzle design and story elements, but gameplay mostly follows established hidden object and point-and-click conventions."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power dynamics; solo experience without interactions with others."
The Mirror Lied
"No social dominance or power dynamics; solo experience without player interaction."
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Escapism
Game with the same Escapism vibe
4"Dark, atmospheric gameplay provides immersive distraction and escape from reality."
Hitman: Contracts
"Dark, atmospheric setting and story provide immersive escape from reality; players use it for relaxation and distraction."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and interest, not out of obligation or external pressure."
Deponia: The Complete Journey
"Players engage voluntarily for enjoyment and interest, not out of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
1"Some exploration of puzzles and hidden objects, but mostly following known gameplay patterns."
Hope Lake
"Some exploration of puzzles and hidden objects, but largely follows familiar hidden object game routines."
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Exploration
Game with the same Exploration vibe
3"Players explore multiple interconnected locations and uncover story elements progressively."
Dead Synchronicity: Tomorrow Comes Today
"Players explore multiple distinct locations and uncover story elements, though map limitations and backtracking reduce fluid exploration."
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Expression
Game with the same Expression vibe
-5"No character customization or player expression; fixed narrative and visuals."
Dark Arcana: The Carnival
"No character customization or player expression; fixed narrative and visuals."
-
Fantasy
Game with the same Fantasy vibe
4"Strong supernatural and mythical themes involving demons, angels, and mystical settings."
Enigmatis 3: The Shadow of Karkhala
"Strong supernatural and fantasy themes involving demons, angels, and seven deadly sins in a fictional hospital setting."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; single-player experience."
High On Life
"No community or social features; single-player experience."
-
Growth
Game with the same Growth vibe
2"Players develop puzzle-solving skills and progress through story, but limited depth or complexity."
Unhack
"Players develop puzzle-solving skills and progress through story, but limited complexity and learning opportunities."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles and find objects; not suitable for casual background play."
Dark Arcana: The Carnival
"Requires focused attention to find objects and solve puzzles; not suitable for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional connections formed through gameplay."
Nodebuster
"No social or emotional connections formed through gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
3"Players collect and combine items, unlock achievements, and advance through story chapters, showing clear progression."
Absent
"Players collect items, unlock story chapters, and find collectibles, showing clear progression."
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Relaxation
Game with the same Relaxation vibe
3"Generally relaxing gameplay with atmospheric music and moderate challenge."
Dracula's Legacy
"Generally relaxing gameplay with atmospheric music and moderate challenge; some tension from dark themes but overall calming."
-
Sensation
Game with the same Sensation vibe
2"Visuals and music create moody, spooky atmosphere; some sensory stimulation but not intense."
Vampire Legends: The True Story of Kisilova
"Visuals and music create a moody atmosphere; not highly stimulating but engaging sensory experience."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
4"Strong narrative focus with engaging characters, lore, and story progression."
Indigo Park: Chapter 1
"Strong narrative focus with engaging story, cutscenes, and lore elements."
-
Strategy
Game with the same Strategy vibe
1"Some puzzle solving and item usage requires light problem solving, but no complex strategy."
Father's Day
"Some puzzle solving and item usage requires light strategy, but mostly straightforward gameplay."
-
Thrill
Game with the same Thrill vibe
2"Mild suspense and creepy atmosphere provide some thrill without intense risk or tension."
9 Clues: The Secret of Serpent Creek
"Mild suspense and dark atmosphere provide some thrill, but no intense or high-risk moments."
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Value
Game with the same Value vibe
3"Generally considered good value for price, especially on sale, with short but enjoyable content."
macdows 95
"Generally considered good value for price, especially on sale; decent length and content for cost."
-
Violence
Game with the same Violence vibe
1"Some combat avoidance and monster encounters, but violence is mild and not a core focus."
Somewhere in the Shadow
"Some combat against demons is described, but violence is mild and not a central gameplay focus."
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Survival
Game with the same Survival vibe
-3"No survival mechanics or threats; stable gameplay environment."
Farm Frenzy 4
"No survival mechanics or threat management; stable gameplay environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Violence, Thrill. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026