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Sacra Terra: Angelic Night similar games & best alternatives

Sacra Terra: Angelic Night

PC (Microsoft Windows) • 2015

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Quick resume

Use your cunning to defeat the demons of the Seven Deadly Sins and rescue humanity from destruction!

Global score

87/100

Genres

Adventure, Casual, Puzzle

Similar games

    Pros

    • Engaging story and atmosphere
    • Beautiful artwork and animations
    • Challenging hidden object scenes
    • Bonus chapter extending gameplay
    • Good value especially on sale

    Cons

    • Lack of fast travel causes tedious backtracking
    • No achievements or replay incentives
    • Some translation errors in object names
    • Repetitive hidden object scenes
    • Outdated graphics resolution and ui

    Motivations

    • Autonomy

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    • Competence

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      "The game involves solving puzzles and hidden object tasks that require attention and some problem-solving, though puzzles are generally moderate in difficulty."

      Capsule for Morphopolis Morphopolis

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    • Competition

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      Capsule for Luto Luto

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    • Continuation

      Game with the same Continuation vibe

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      "Players often engage for several hours including bonus chapter; some find backtracking tedious but overall attachment to story encourages continuation."

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    • Cooperation

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    • Creativity

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      "Some creative puzzle designs and story elements, but largely follows standard point-and-click structures."

      Capsule for Stranded In Time Stranded In Time

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    • Domination

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    • Escapism

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      "Dark, atmospheric gameplay provides immersive distraction and escape from reality."

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    • Expectation

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      "Players engage voluntarily for enjoyment and interest, not out of obligation or external pressure."

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    • Experimenting

      Game with the same Experimenting vibe

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      "Some exploration of puzzles and hidden objects, but mostly following known gameplay patterns."

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    • Exploration

      Game with the same Exploration vibe

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      "Players explore multiple interconnected locations and uncover story elements progressively."

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    • Expression

      Game with the same Expression vibe

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      "No character customization or player expression; fixed narrative and visuals."

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    • Fantasy

      Game with the same Fantasy vibe

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      "Strong supernatural and mythical themes involving demons, angels, and mystical settings."

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    • Fellowship

      Game with the same Fellowship vibe

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      "No social or community features; single-player experience."

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    • Growth

      Game with the same Growth vibe

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      "Players develop puzzle-solving skills and progress through story, but limited depth or complexity."

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    • Health

      Game with the same Health vibe

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      "Sedentary gameplay with no physical activity or health-related features."

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    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles and find objects; not suitable for casual background play."

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      "Requires focused attention to find objects and solve puzzles; not suitable for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections formed through gameplay."

      Capsule for Nodebuster Nodebuster

      "No social or emotional connections formed through gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

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      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect and combine items, unlock achievements, and advance through story chapters, showing clear progression."

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    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing gameplay with atmospheric music and moderate challenge."

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    • Sensation

      Game with the same Sensation vibe

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      "Visuals and music create moody, spooky atmosphere; some sensory stimulation but not intense."

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    • Status

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      -5

      "No social recognition or status systems."

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    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with engaging characters, lore, and story progression."

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      "Strong narrative focus with engaging story, cutscenes, and lore elements."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some puzzle solving and item usage requires light problem solving, but no complex strategy."

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      "Some puzzle solving and item usage requires light strategy, but mostly straightforward gameplay."

    • Thrill

      Game with the same Thrill vibe

      2

      "Mild suspense and creepy atmosphere provide some thrill without intense risk or tension."

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      "Mild suspense and dark atmosphere provide some thrill, but no intense or high-risk moments."

    • Value

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      3

      "Generally considered good value for price, especially on sale, with short but enjoyable content."

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      "Generally considered good value for price, especially on sale; decent length and content for cost."

    • Violence

      Game with the same Violence vibe

      1

      "Some combat avoidance and monster encounters, but violence is mild and not a core focus."

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    • Survival

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      "No survival mechanics or threats; stable gameplay environment."

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    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Violence, Thrill. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026