Vampire Legends: The True Story of Kisilova similar games & best alternatives
Vampire Legends: The True Story of Kisilova
2015
Related articles
Quick resume
Discover the source of dreadful evil!
Global score
86/100
Genres
Adventure, Casual, Indie, Puzzle
Similar games
Pros
- Engaging vampire-themed story based on historical events
- Varied and accessible puzzles and hidden object scenes
- Atmospheric graphics and music
- Bonus chapter with alternate endings
- Helpful hint system and map
Cons
- Short overall gameplay length
- Some puzzles and voice acting considered weak or low quality
- Dated graphics and resolution issues
- Limited character development and story depth
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have freedom to explore multiple locations, choose how thoroughly to explore, and decide how to approach puzzles and survival, though within a structured narrative."
The Coma 2: Vicious Sisters
"Players have some freedom in exploring locations, solving puzzles, and choosing one of two endings in the bonus chapter."
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Competence
Game with the same Competence vibe
2"Puzzles and hidden object scenes provide some challenge but are generally easy, allowing players to feel effective without high difficulty."
9 Clues: The Secret of Serpent Creek
"Puzzles and hidden object scenes provide some challenge but are generally easy; some players found puzzles frustrating or requiring hints."
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Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; gameplay is single-player and focused on personal progress."
9 Clues: The Secret of Serpent Creek
"No evidence of competitive elements; gameplay is single-player and focused on personal progress."
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Continuation
Game with the same Continuation vibe
1"Short game encourages replay for multiple endings, but limited content and length reduce long-term habitual play."
The Little Red Lie
"Short main game with a bonus chapter; some players replayed to see alternate endings, but overall limited length reduces habitual play."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
Stray
"Single-player experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
1"Some creative puzzle mechanics and item combinations, but mostly follows established hidden object game structures."
Dracula's Legacy
"Standard hidden object and puzzle mechanics with some variety; limited player creation or modification."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power over others; purely single-player experience."
Eternal Senia
"No player dominance or power over others; purely individual experience."
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Escapism
Game with the same Escapism vibe
3"Atmospheric horror setting provides distraction and immersion away from real life."
Flesh Water
"Atmospheric vampire story and immersive setting provide distraction and escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and interest in the story; no obligation or external pressure noted."
Cross of the Dutchman
"Players engage voluntarily for enjoyment and interest in the genre and story; no obligation or external pressure noted."
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Experimenting
Game with the same Experimenting vibe
1"Some novelty in puzzle types and hidden object scenes, but largely follows genre conventions."
Mythic Wonders: The Philosopher's Stone
"Some exploration of different puzzles and hidden object scenes; limited novelty beyond genre conventions."
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Exploration
Game with the same Exploration vibe
2"Players explore multiple locations and revisit areas, though environments are familiar and limited."
Stranded In Time
"Players explore multiple locations and revisit areas, including new locations in the bonus chapter."
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Expression
Game with the same Expression vibe
-5"No character customization or player expression features reported."
Lost in Vivo
"No character customization or player-driven expression reported."
-
Fantasy
Game with the same Fantasy vibe
4"Game is based on an urban legend with supernatural horror elements and fictional narrative."
MOMO.EXE
"Game is based on vampire mythology and supernatural fiction, though loosely tied to historical events."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; single-player only."
Braveland
"No social or community features; single-player only."
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Growth
Game with the same Growth vibe
2"Players develop puzzle-solving skills and progress through story, but limited depth or complexity."
Unhack
"Players develop puzzle-solving skills and progress through story; limited depth or complexity."
-
Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity."
Evoland
"Typical sedentary gameplay with no physical activity."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to find objects and solve puzzles; not designed for background or idle play."
Frankenstein: Master of Death
"Requires focused attention to find objects and solve puzzles; some players left game running in background but generally active play."
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Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship building; solitary gameplay."
Alice: Madness Returns
"No close social interactions or relationship building; solitary gameplay."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
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Progression
Game with the same Progression vibe
3"Players collect items, solve puzzles, and unlock achievements."
1 Moment Of Time: Silentville
"Players collect items, solve puzzles, and unlock achievements and bonus content."
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Relaxation
Game with the same Relaxation vibe
3"Atmospheric and immersive experience provides relaxation and flow, though some tension in puzzles."
The Gallery - Episode 1: Call of the Starseed
"Atmospheric and immersive experience provides relaxation and flow; puzzles balance challenge and accessibility."
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Sensation
Game with the same Sensation vibe
2"Visuals and music create a moody atmosphere; not highly stimulating but engaging sensory experience."
Sacra Terra: Angelic Night
"Visuals and music create moody, spooky atmosphere; some sensory stimulation but not intense."
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Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
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Story
Game with the same Story vibe
3"Narrative with multiple endings and character arcs; story is simple but engaging for fans of the genre."
Fallen ~Makina and the City of Ruins~
"Narrative driven with historical vampire mystery and multiple endings; story considered basic but engaging by many."
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Strategy
Game with the same Strategy vibe
1"Some puzzle solving and logical thinking required but overall straightforward gameplay."
Adam Wolfe
"Some puzzle solving and logical thinking required; overall straightforward gameplay."
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Thrill
Game with the same Thrill vibe
1"Mild suspense and mystery elements, but no high-risk or intense thrill moments."
Twin Mirror
"Mild suspense and mystery elements; not highly thrilling or tense."
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Value
Game with the same Value vibe
3"Good value especially on sale; short length balanced by quality and replayability."
Insanely Twisted Shadow Planet
"Good value especially when purchased on sale; short length balanced by quality and bonus content."
-
Violence
Game with the same Violence vibe
1"Violence is thematic (werewolf, zombies) but gameplay focuses on containment and puzzle solving."
Don't Escape Trilogy
"Some thematic violence related to vampire attacks but gameplay focuses on investigation and puzzles rather than combat."
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Survival
Game with the same Survival vibe
1"Players must avoid failure in puzzles and uncover mysteries, but no direct survival mechanics."
9 Clues 2: The Ward
"Players investigate threats and solve mysteries; no real-time survival mechanics."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Expression, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026