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The Coma 2: Vicious Sisters similar games & best alternatives

The Coma 2: Vicious Sisters

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2020

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Quick resume

The Coma 2: Vicious Sisters is a Korean survival horror-adventure. Venture from your deserted school to survive the horrors of the night. Explore the surrounding Sehwa district and uncover the shadow realm's dark secrets. Use everything at your disposal to avoid a demoness hellbent on killing you!

Global score

96/100

Genres

Action, Adventure, Indie, Visual Novel, Strategy

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    Pros

    • Strong atmosphere and horror tension
    • Engaging story and lore
    • Beautiful hand-drawn art style
    • Improved gameplay mechanics over first game
    • Multiple endings and replay value

    Cons

    • Some backtracking and navigation frustration
    • Inventory and resource management can feel unbalanced
    • Quick time events may annoy some players
    • Some glitches and occasional unfair enemy spawns
    • Story pacing and character depth could be improved

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players explore nonlinear environments, solve puzzles, and choose paths with some freedom, though within a structured narrative."

      Capsule for Doorways: Holy Mountains of Flesh Doorways: Holy Mountains of Flesh

      "Players have freedom to explore multiple locations, choose how thoroughly to explore, and decide how to approach puzzles and survival, though within a structured narrative."

    • Competence

      Game with the same Competence vibe

      3

      "The game involves skillful stealth mechanics, timing, and puzzle-solving with some challenging elements, especially on higher difficulties."

      Capsule for Five Nights at Freddy's: Into the Pit Five Nights at Freddy's: Into the Pit

      "The game involves skillful stealth, resource management, and quick time events that challenge player effectiveness, though not overly difficult."

    • Competition

      Game with the same Competition vibe

      -5

      "Game is single-player focused with no competitive or leaderboard elements."

      Capsule for Poppy Playtime Poppy Playtime

      "The game is single-player focused with no competitive or leaderboard elements."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, replaying to unlock all endings and achievements, showing strong attachment and habitual play."

      Capsule for Five Hearts Under One Roof season2 Five Hearts Under One Roof season2

      "Players report long play sessions, replaying for different endings and achievements, showing strong attachment and habitual play."

    • Cooperation

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      "The game is a solo experience without multiplayer or cooperative gameplay."

      Capsule for Time Mysteries 3: The Final Enigma Time Mysteries 3: The Final Enigma

      "The game is a solo experience without multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in puzzle solving and exploration with some creative problem solving, though within predefined game structure."

      Capsule for Metaphobia Metaphobia

      "Players engage in exploration and puzzle solving with some crafting elements, but mostly within predefined game structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; game is single-player and narrative-driven."

      Capsule for Banishers: Ghosts of New Eden Banishers: Ghosts of New Eden

      "No evidence of exerting control or superiority over others; the game is single-player and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "The horror atmosphere, immersive story, and suspenseful gameplay provide strong real-life escape and stress relief."

      Capsule for Evil Nun: The Broken Mask Evil Nun: The Broken Mask

      "The horror atmosphere, immersive story, and tense gameplay provide strong real-life escape and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

      Capsule for Prison Architect Prison Architect

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    • Experimenting

      Game with the same Experimenting vibe

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      "Players explore environments and try different puzzle solutions, though within structured gameplay."

      Capsule for A Chair in a Room : Greenwater A Chair in a Room : Greenwater

      "Players explore new areas, try different strategies for survival and puzzle solving, though within a structured progression."

    • Exploration

      Game with the same Exploration vibe

      4

      "Exploration of diverse areas with many secrets and collectibles is a core part of the gameplay experience."

      Capsule for 8Doors: Arum's Afterlife Adventure 8Doors: Arum's Afterlife Adventure

      "Exploration of multiple diverse locations with secrets and lore is a core part of the experience."

    • Expression

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      1

      "Some character and outfit customization available, but limited self-expression beyond cosmetic changes."

      Capsule for First Person Tennis - The Real Tennis Simulator First Person Tennis - The Real Tennis Simulator

      "Some cosmetic customization via DLC outfits exists, but limited impact on gameplay or self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features a dark fictional story with supernatural elements and horror themes."

      Capsule for Mr. Hopp's Playhouse 2 Mr. Hopp's Playhouse 2

      "The game features a dark, supernatural parallel universe with horror elements and fictional monsters."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "The game is focused on solo play with minimal social interaction."

      Capsule for Rusted Moss Rusted Moss

      "The game is focused on solo play with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn game mechanics, improve skills, and progress through unlocking characters and completing challenges."

      Capsule for LEGO® Star Wars™ III - The Clone Wars™ LEGO® Star Wars™ III - The Clone Wars™

      "Players learn game mechanics, improve stealth and resource management skills, and uncover story and lore."

    • Health

      Game with the same Health vibe

      -5

      "The game is sedentary with no physical activity or health-related gameplay."

      Capsule for Chants of Sennaar Chants of Sennaar

      "The game is sedentary with no physical activity or health-related gameplay."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and focus due to tense stealth and permadeath mechanics."

      Capsule for Not The Robots Not The Robots

      "Requires continuous attention and focus due to tense stealth and survival mechanics."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional sharing within gameplay."

      Capsule for Devil May Cry 5 Devil May Cry 5

      "No evidence of forming close relationships or emotional sharing within gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, unlock areas, and achieve multiple endings, showing clear progression."

      Capsule for Rewind Or Die Rewind Or Die

      "Players collect items, craft tools, and unlock multiple endings, showing clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "The game maintains sustained tension and suspense rather than relaxation or flow."

      Capsule for Granny: Chapter Two Granny: Chapter Two

      "The game maintains sustained tension and suspense, with moments of stress and urgency."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory stimulation through atmospheric visuals, sound design, and horror elements."

      Capsule for Tormented Souls Tormented Souls

      "Strong sensory stimulation through atmospheric visuals, sound design, and horror elements."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus is on individual experience."

      Capsule for System Shock System Shock

      "No social recognition or status systems; focus is on individual experience."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion with engaging characters, plot development, and lore."

      Capsule for Bear and Breakfast Bear and Breakfast

      "Narrative immersion with engaging plot, character development, and lore exploration."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning stealth approaches, combat tactics, and puzzle solving."

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      "Requires planning, puzzle solving, resource management, and tactical stealth to progress."

    • Thrill

      Game with the same Thrill vibe

      4

      "Strong thrill from suspense, jump scares, and tense chase sequences."

      Capsule for Oakwood Oakwood

      "Strong suspense and thrill from stalking enemies, jump scares, and tense chase sequences."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for price with engaging content, length, and quality improvements over predecessor."

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      "Players perceive good value for price with engaging content, replayability, and quality improvements over predecessor."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat is minimal and defensive; emphasis on survival and avoidance rather than destruction."

      Capsule for Subnautica Subnautica

      "Combat is minimal and defensive; emphasis on hiding and evasion rather than destruction."

    • Survival

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      4

      "Core gameplay revolves around avoiding threats and managing resources to stay alive."

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    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Violence, Competition, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026