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Late Homework | 遅れた宿題 similar games & best alternatives

Late Homework | 遅れた宿題

PC (Microsoft Windows) • 2024

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Quick resume

Highschool student Haneko has forgotten her class assignments and must retrieve them by traversing a world of haunted horrors. Explore the dilapidated halls, find your missing homework, and avoid whatever's lurking around the corner in this bite-sized, retro survival horror experience.

Global score

96/100

Genres

Adventure, Indie

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    Pros

    • Excellent retro ps1-style visuals and atmosphere
    • Strong horror mood and sound design
    • Engaging puzzles and exploration
    • Good replay value with unlockables and ranking
    • Short and affordable

    Cons

    • Frustrating monster ai and door camping
    • No save system and limited lives cause replaying
    • Tank controls and camera angle changes can be disorienting
    • Some technical issues and occasional softlocks
    • Story and puzzles somewhat simple and brief

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have control over puzzle solving and exploration within confined areas, but movement is limited and camera angles are fixed."

      Capsule for The House of Da Vinci 2 The House of Da Vinci 2

      "Players navigate the school and solve puzzles with some freedom, but the fixed camera angles and tank controls impose constraints."

    • Competence

      Game with the same Competence vibe

      3

      "The game involves solving puzzles and combat challenges that require skill and strategy, though some puzzles can be frustrating."

      Capsule for Alone in the Dark: The New Nightmare Alone in the Dark: The New Nightmare

      "Game involves puzzle solving and monster avoidance requiring skill and learning, though puzzles are mostly straightforward."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual runs and personal improvement without ranked modes or direct player-vs-player competition."

      Capsule for Delver Delver

      "Focus is on personal experience and self-improvement (speedruns, ranks) without direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      2

      "Short main game but replayability through time trials and unlockables encourages repeated play sessions."

      Capsule for Beeny Beeny

      "Short game with some replay value through ranks and unlockables encourages repeated play, but some frustration with lives system may limit long sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative elements."

      Capsule for BPM: BULLETS PER MINUTE BPM: BULLETS PER MINUTE

      "Entirely single-player experience with no cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can discover secrets and unlock skins, but gameplay follows predefined levels and mechanics."

      Capsule for Mr. Hopp's Playhouse 2 Mr. Hopp's Playhouse 2

      "Players can unlock and customize character skins, but gameplay follows predefined puzzles and paths."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is solo and non-competitive."

      Capsule for Creeper World 2: Anniversary Edition Creeper World 2: Anniversary Edition

      "No evidence of exerting control over others; gameplay is solo and non-competitive."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong atmospheric horror experience providing immersion and distraction from real life."

      Capsule for Unforgiving - A Northern Hymn Unforgiving - A Northern Hymn

      "Strong atmospheric horror experience provides immersion and escape from real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and nostalgia for classic survival horror; no obligation or external pressure noted."

      Capsule for Tormented Souls 2 Tormented Souls 2

      "Players engage voluntarily for intrinsic interest in horror and nostalgia; no obligation or pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with camera modes and puzzle solving, but mostly guided narrative."

      Capsule for Hellblade: Senua's Sacrifice VR Edition Hellblade: Senua's Sacrifice VR Edition

      "Some exploration of mechanics like camera perspectives and puzzle solutions, but largely follows established routines."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore a detailed school environment with hidden items and secrets, though areas are mostly predefined."

      Capsule for Obscure Obscure

      "Players explore a school environment with some discovery of notes, secrets, and unlockables."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization with unlockable costumes and photo mode allows some self-expression."

      Capsule for FATAL FRAME / PROJECT ZERO: Maiden of Black Water FATAL FRAME / PROJECT ZERO: Maiden of Black Water

      "Character customization through unlockable costumes allows some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features supernatural horror themes, eldritch monsters, and imaginative fiction."

      Capsule for C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM)

      "Game features imaginative horror fiction with eldritch monsters and surreal school environments."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single-player."

      Capsule for Septerra Core Septerra Core

      "No social or community features; strictly single-player."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and improve speedrunning ability."

      Capsule for Handshakes Handshakes

      "Players learn monster patterns, puzzle solutions, and improve speedrun skills."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus due to tense and challenging gameplay."

      Capsule for Five Nights at Freddy's: Sister Location Five Nights at Freddy's: Sister Location

      "Requires focused attention due to tense gameplay and puzzle solving."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; solo experience."

      Capsule for Shepherd of Light Shepherd of Light

      "No social or emotional relationship building; solo experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      3

      "Players unlock characters, complete story chapters, and improve rankings, showing accumulation and advancement."

      Capsule for Maiden and Spell Maiden and Spell

      "Players progress through the story, unlock costumes, and improve ranks."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Tense atmosphere and survival challenges create sustained tension rather than relaxation."

      Capsule for Obscure Obscure

      "Tense atmosphere and one-hit deaths create sustained tension rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through atmospheric visuals, sound design, and emotional horror."

      Capsule for SILENT HILL f SILENT HILL f

      "Strong sensory stimulation through atmospheric visuals, sound design, and horror elements."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or multiplayer status systems; focus is on personal achievement."

      Capsule for China: Mao's legacy China: Mao's legacy

      "No social recognition or multiplayer status; focus is on personal achievement."

    • Story

      Game with the same Story vibe

      4

      "Narrative immersion with multiple endings, lore notes, and unfolding plot."

      Capsule for Into The Gloom Into The Gloom

      "Narrative immersion with unfolding story, cutscenes, and lore through notes."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires planning routes, managing time and resources, and tactical avoidance of monsters."

      Capsule for ORDER 13 ORDER 13

      "Requires planning routes, puzzle solving, and managing monster avoidance."

    • Thrill

      Game with the same Thrill vibe

      4

      "Suspenseful chases and risk-reward gameplay create thrilling moments."

      Capsule for PIT OF GOBLIN PIT OF GOBLIN

      "Suspenseful monster chases and tension create thrilling moments."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for price due to quality atmosphere, story, and replayability."

      Capsule for No one lives under the lighthouse Director's cut No one lives under the lighthouse Director's cut

      "Players perceive good value for price with quality atmosphere and replayability."

    • Violence

      Game with the same Violence vibe

      -4

      "No combat or destruction; gameplay focuses on puzzle solving and exploration."

      Capsule for The Swapper The Swapper

      "No combat or destruction; gameplay focuses on avoidance and puzzle solving."

    • Survival

      Game with the same Survival vibe

      4

      "Managing limited lives and avoiding death is central to gameplay."

      Capsule for Swordbreaker The Game Swordbreaker The Game

      "Avoiding death from the monster and managing limited lives is central to gameplay."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Story. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026