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SILENT HILL f similar games & best alternatives

SILENT HILL f

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2025

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Quick resume

Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.

Global score

81/100

Genres

Action, Adventure, Puzzle

Similar games

    Pros

    • Compelling psychological horror story
    • Atmospheric and beautiful visuals
    • Immersive soundtrack and voice acting
    • Challenging puzzles and combat
    • High replay value with multiple endings

    Cons

    • Combat can be clunky and repetitive
    • Weapon durability and stamina mechanics frustrating
    • Requires multiple playthroughs to fully understand story
    • Some performance issues reported
    • Combat-heavy sections may detract from horror atmosphere

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can explore levels, solve puzzles, and choose paths leading to multiple endings, indicating moderate player control over decisions."

      Capsule for ZERO PROTOCOL ZERO PROTOCOL

      "Players have control over combat style and exploration, with multiple endings unlocked through repeated playthroughs, indicating personal decision-making and freedom."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging puzzles that require skill and insight, rewarding problem solving and mastery of mechanics, though combat is simpler and less skillful."

      Capsule for Supraland Supraland

      "Combat and puzzles provide a challenging experience, especially on higher difficulties, requiring skillful dodging, counters, and puzzle solving."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal exploration and story progression without competitive or ranked modes."

      Capsule for Avowed Avowed

      "Focus is on personal progression and story exploration without competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replay value with multiple endings and new game plus encourages habitual play and repeated sessions."

      Capsule for CHRONO TRIGGER® CHRONO TRIGGER®

      "High replay value with multiple endings and new game plus modes encourage habitual and extended play sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience focused on individual progression and story."

      Capsule for One Dreamer One Dreamer

      "Entirely single-player experience focused on individual objectives and story."

    • Creativity

      Game with the same Creativity vibe

      3

      "Creative storytelling with symbolic elements and unique narrative style, though no player creation or modification."

      Capsule for Lynne Lynne

      "Players engage with symbolic storytelling and multiple endings, but limited player-driven creation or customization."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is solitary and narrative-driven."

      Capsule for True Fear: Forsaken Souls Part 1 True Fear: Forsaken Souls Part 1

      "No evidence of exerting control or superiority over others; gameplay is solitary and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse themselves in a psychological horror narrative, escaping real life through atmosphere and story."

      Capsule for Dead Take Dead Take

      "Players immerse themselves in a psychological horror narrative and atmospheric world to escape real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and intrinsic motivation for story and atmosphere."

      Capsule for In Sound Mind In Sound Mind

      "Players engage voluntarily out of interest and intrinsic motivation to uncover story and atmosphere."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Exploration of multiple endings and puzzle solving encourages trying new approaches"

      Capsule for Little Goody Two Shoes Little Goody Two Shoes

      "Multiple playthroughs with different endings and puzzle difficulties encourage trying new approaches."

    • Exploration

      Game with the same Exploration vibe

      4

      "Emphasis on exploring detailed environments, uncovering notes, secrets, and lore."

      Capsule for Conarium Conarium

      "Exploration of detailed environments and uncovering hidden notes and lore is a core part of the experience."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; focus is on narrative and atmosphere rather than player self-expression."

      Capsule for Home Sweet Home Home Sweet Home

      "Limited character customization; focus is on narrative and atmosphere rather than player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong psychological horror and supernatural themes create an imaginative fictional experience."

      Capsule for Lurk in the Dark : Prologue Lurk in the Dark : Prologue

      "Strong psychological horror and supernatural elements create an imaginative and symbolic fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No multiplayer or social community features; solitary gameplay."

      Capsule for Dead Space (2008) Dead Space (2008)

      "No multiplayer or social community features; solitary gameplay."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in combat and understanding of complex story through multiple playthroughs."

      Capsule for NieR:Automata™ NieR:Automata™

      "Players develop combat skills and puzzle-solving abilities, and gain deeper understanding of story through multiple playthroughs."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Murder House Murder House

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement due to challenging combat and puzzles."

      Capsule for TUNIC TUNIC

      "Requires focused attention and engagement due to challenging combat and puzzles."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social interaction; emotional connection is with story and characters rather than other players."

      Capsule for Disney•Pixar WALL-E Disney•Pixar WALL-E

      "Limited social interaction; emotional connection is with narrative and characters rather than other players."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate weapons, upgrades, and unlock multiple endings through progression."

      Capsule for NieR:Automata™ NieR:Automata™

      "Players accumulate weapons, upgrades, and unlock new endings through repeated playthroughs."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Tense and challenging atmosphere with punishing combat creates sustained tension rather than relaxation."

      Capsule for Void Sols: Prologue Void Sols: Prologue

      "Sustained tension and challenge in combat and puzzles create a tense atmosphere rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through atmospheric visuals, sound design, and horror elements."

      Capsule for Late Homework | 遅れた宿題 Late Homework | 遅れた宿題

      "Strong sensory stimulation through atmospheric visuals, sound design, and emotional horror."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; focus is on personal experience."

      Capsule for Brothers - A Tale of Two Sons Brothers - A Tale of Two Sons

      "No social status or recognition systems; focus is on personal experience."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is a core strength with multiple endings, lore, and character development."

      Capsule for BLACK SOULS BLACK SOULS

      "Narrative immersion is a core element, with multiple endings, character development, and rich lore."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and puzzle solving require planning, timing, and tactical thinking."

      Capsule for Labyrinth Of The Demon King Labyrinth Of The Demon King

      "Combat and puzzle solving require planning, timing, and analytical thinking."

    • Thrill

      Game with the same Thrill vibe

      4

      "Psychological horror and suspenseful moments create tension and thrill."

      Capsule for MiSide MiSide

      "Psychological horror and suspenseful moments provide thrill and tension."

    • Value

      Game with the same Value vibe

      3

      "High replay value and extensive content provide good return on investment, especially with sales."

      Capsule for Age of Empires II (Retired) Age of Empires II (Retired)

      "High replay value and rich story content provide good return on time investment."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves fighting and defeating grotesque enemies, with violent and bloody mechanics."

      Capsule for SILENT HILL 2 SILENT HILL 2

      "Combat involves melee fighting and defeating grotesque enemies, emphasizing violent encounters."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage health, stamina, and resources to survive challenging encounters."

      Capsule for Lies of P Lies of P

      "Players manage stamina, weapon durability, and health to survive challenging encounters."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Expression, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026