BLACK SOULS similar games & best alternatives
BLACK SOULS
2025
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Quick resume
Long, long ago, there existed a kingdom shrouded in dense mist: the Lost Empire. This mist twisted humans into terrifying beasts, plunging the world into despair. War raged endlessly. Heroes rose, seeking fame and glory. It is in this place you awaken—a nameless undead.
Global score
96/100
Genres
Adventure, Indie, Role-playing (RPG), Turn-based strategy (TBS)
Similar games
Pros
- High player freedom and choice
- Deep, immersive dark fantasy story
- Multiple endings and replayability
- Challenging and strategic combat
- Strong atmospheric art and music
Cons
- Requires external patch for full content
- Steam version heavily censored and limited
- Some difficulty spikes and bugs reported
- Art style polarizing for some players
- Community can be toxic or unwelcoming
Motivations
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Autonomy
Game with the same Autonomy vibe
5"Players have extensive freedom to create and develop their character, choose factions, and make meaningful decisions that affect the world and story outcomes."
Fallout: New Vegas
"Players have full freedom to explore the world, make choices including killing, saving, or corrupting NPCs, and shape the story and endings."
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Competence
Game with the same Competence vibe
3"Combat is challenging especially early on and requires timing and skill development; progression involves learning new abilities and managing resources."
Risen 2: Dark Waters
"Combat is challenging and punishing at times, requiring strategic thinking and skill, though some find it shallow or easy to overpower later."
-
Competition
Game with the same Competition vibe
-5"Single-player focused experience with no mention of competitive or ranked modes."
Immortals of Aveum™
"The game focuses on single-player experience with no evidence of competitive or ranked modes."
-
Continuation
Game with the same Continuation vibe
4"Multiple endings, replayability, and unlockables encourage repeated playthroughs and extended engagement."
Studio System : Guardian Angel
"Multiple endings, secrets, and NG+ encourage repeated playthroughs and long engagement."
-
Cooperation
Game with the same Cooperation vibe
0"Companions exist and interact with the player, but no multiplayer or explicit teamwork mechanics are described."
The Outer Worlds 2
"Players can summon companions in battle but there is no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
3"Players can experiment with dialogue choices, actions, and multiple endings; the game encourages unconventional solutions and exploration."
Harvester
"Players can experiment with different moral choices, character endings, and exploration paths, though within a defined game structure."
-
Domination
Game with the same Domination vibe
-5"Interactions are balanced and cooperative with NPCs; no evidence of dominance or power assertion over others."
The Adventures of Tree
"Interactions are balanced with NPCs and companions; no evidence of exerting power over other players."
-
Escapism
Game with the same Escapism vibe
5"Dark fantasy setting and immersive story provide strong escape from real-life through rich narrative."
Demonheart
"The dark fantasy setting and immersive story provide strong escape from real life."
-
Expectation
Game with the same Expectation vibe
-5"Players engage voluntarily out of intrinsic interest and personal desire to explore the story and character."
Fallen Hero: Rebirth
"Players engage voluntarily out of intrinsic interest and personal desire to explore the story and world."
-
Experimenting
Game with the same Experimenting vibe
4"Players encouraged to try different weapons, tactics, and explore secrets; game rewards experimentation with mechanics and strategies."
Blood™ Fresh Supply
"Players encouraged to explore different choices, endings, and secrets; game rewards experimentation."
-
Exploration
Game with the same Exploration vibe
5"Open world with many hidden areas, secrets, and optional routes encourages discovery."
Baby Steps
"Open world with multiple areas, secrets, and hidden content to discover."
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Expression
Game with the same Expression vibe
2"Some character customization through selection and scenario editor, but limited avatar personalization."
Siege Survival: Gloria Victis
"Some character customization through choices and companion management, but limited avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy elements with dark fairy tale reinterpretations and imaginative fictional world."
The Darkest Tales
"Strong dark fantasy and twisted fairy tale themes with imaginative fiction."
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Fellowship
Game with the same Fellowship vibe
-5"Single player experience with minimal social connection."
The Gallery - Episode 2: Heart of the Emberstone
"Primarily a single-player experience with minimal social connection."
-
Growth
Game with the same Growth vibe
3"Players level up characters, learn skills, and improve through grinding and strategy."
Jesus Christ RPG Trilogy
"Players level up, acquire skills, and improve characters, though some find progression easy or trivial."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of RPGs with no physical activity."
FINAL FANTASY VIII
"Sedentary gameplay typical of RPGs with no physical activity elements."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and skillful input; some grinding involved but not idle or background play."
Ghost 1.0
"Requires focused attention; some grinding involved but not designed for idle play."
-
Intimacy
Game with the same Intimacy vibe
2"Players form emotional connections with characters through story and choices, though limited to game context."
Ye Guild Clerk!
"Player forms emotional connections with companions and characters through story and choices."
-
Leadership
Game with the same Leadership vibe
0"Players can manage companions and pets, but no evidence of leading other human players or authoritative roles."
9th Dawn III
"Player manages companions but no evidence of leading others in multiplayer or group settings."
-
Progression
Game with the same Progression vibe
4"Strong focus on leveling up, unlocking weapons and clothing, and multiple endings."
DEAD RISING®
"Strong focus on leveling up, acquiring weapons, and unlocking endings."
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Relaxation
Game with the same Relaxation vibe
-2"Gameplay can be tense and punishing, though some find it rewarding and immersive rather than stressful."
Ostranauts
"Gameplay can be tense and punishing, though some find flow in combat and exploration."
-
Sensation
Game with the same Sensation vibe
3"Atmospheric music, art, and sound design provide sensory stimulation and emotional impact."
Z.A.T.O. // I Love the World and Everything In It
"Atmospheric music and art provide sensory stimulation; some find art style rough but fitting."
-
Status
Game with the same Status vibe
-5"No social status or recognition systems; focus is on individual experience."
Control Ultimate Edition
"No social status or recognition systems; focus is on individual experience."
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Story
Game with the same Story vibe
5"Narrative immersion is a core strength, with complex lore, character development, and multiple endings."
BLACK SOULS II
"Narrative immersion is a core strength with multiple endings, lore, and character development."
-
Strategy
Game with the same Strategy vibe
3"Combat and exploration require tactical thinking and planning."
Underspace
"Combat and exploration require tactical thinking and planning."
-
Thrill
Game with the same Thrill vibe
3"Combat and story create suspense and tension, with risk of failure and dark themes."
SKALD: Against the Black Priory
"Punishing combat and dark themes create suspense and tension."
-
Value
Game with the same Value vibe
4"Players report good value for time with 10+ hours of gameplay and replayability."
Axiom Verge 2
"Players report high value for time with 15-30+ hours of gameplay and replayability."
-
Violence
Game with the same Violence vibe
4"Combat involves violent attacks, gore, and brutal boss fights consistent with dark fantasy themes."
Blasphemous
"Combat and dark themes involve violence, including killing and brutal encounters."
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Survival
Game with the same Survival vibe
3"Players must manage resources and overcome threats to survive in a hostile world."
Avernum: Escape From the Pit
"Players must manage resources and overcome threats in a hostile world."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Leadership, Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026