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BLACK SOULS similar games & best alternatives

BLACK SOULS

PC (Microsoft Windows) • 2025

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Quick resume

Long, long ago, there existed a kingdom shrouded in dense mist: the Lost Empire. This mist twisted humans into terrifying beasts, plunging the world into despair. War raged endlessly. Heroes rose, seeking fame and glory. It is in this place you awaken—a nameless undead.

Global score

96/100

Genres

Adventure, Indie, Role-playing (RPG), Turn-based strategy (TBS)

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    Pros

    • High player freedom and choice
    • Deep, immersive dark fantasy story
    • Multiple endings and replayability
    • Challenging and strategic combat
    • Strong atmospheric art and music

    Cons

    • Requires external patch for full content
    • Steam version heavily censored and limited
    • Some difficulty spikes and bugs reported
    • Art style polarizing for some players
    • Community can be toxic or unwelcoming

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      5

      "Players have extensive freedom to create and develop their character, choose factions, and make meaningful decisions that affect the world and story outcomes."

      Capsule for Fallout: New Vegas Fallout: New Vegas

      "Players have full freedom to explore the world, make choices including killing, saving, or corrupting NPCs, and shape the story and endings."

    • Competence

      Game with the same Competence vibe

      3

      "Combat is challenging especially early on and requires timing and skill development; progression involves learning new abilities and managing resources."

      Capsule for Risen 2: Dark Waters Risen 2: Dark Waters

      "Combat is challenging and punishing at times, requiring strategic thinking and skill, though some find it shallow or easy to overpower later."

    • Competition

      Game with the same Competition vibe

      -5

      "Single-player focused experience with no mention of competitive or ranked modes."

      Capsule for Immortals of Aveum™ Immortals of Aveum™

      "The game focuses on single-player experience with no evidence of competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Multiple endings, replayability, and unlockables encourage repeated playthroughs and extended engagement."

      Capsule for Studio System : Guardian Angel Studio System : Guardian Angel

      "Multiple endings, secrets, and NG+ encourage repeated playthroughs and long engagement."

    • Cooperation

      Game with the same Cooperation vibe

      0

      "Companions exist and interact with the player, but no multiplayer or explicit teamwork mechanics are described."

      Capsule for The Outer Worlds 2 The Outer Worlds 2

      "Players can summon companions in battle but there is no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can experiment with dialogue choices, actions, and multiple endings; the game encourages unconventional solutions and exploration."

      Capsule for Harvester Harvester

      "Players can experiment with different moral choices, character endings, and exploration paths, though within a defined game structure."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are balanced and cooperative with NPCs; no evidence of dominance or power assertion over others."

      Capsule for The Adventures of Tree The Adventures of Tree

      "Interactions are balanced with NPCs and companions; no evidence of exerting power over other players."

    • Escapism

      Game with the same Escapism vibe

      5

      "Dark fantasy setting and immersive story provide strong escape from real-life through rich narrative."

      Capsule for Demonheart Demonheart

      "The dark fantasy setting and immersive story provide strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -5

      "Players engage voluntarily out of intrinsic interest and personal desire to explore the story and character."

      Capsule for Fallen Hero: Rebirth Fallen Hero: Rebirth

      "Players engage voluntarily out of intrinsic interest and personal desire to explore the story and world."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players encouraged to try different weapons, tactics, and explore secrets; game rewards experimentation with mechanics and strategies."

      Capsule for Blood™ Fresh Supply Blood™ Fresh Supply

      "Players encouraged to explore different choices, endings, and secrets; game rewards experimentation."

    • Exploration

      Game with the same Exploration vibe

      5

      "Open world with many hidden areas, secrets, and optional routes encourages discovery."

      Capsule for Baby Steps Baby Steps

      "Open world with multiple areas, secrets, and hidden content to discover."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization through selection and scenario editor, but limited avatar personalization."

      Capsule for Siege Survival: Gloria Victis Siege Survival: Gloria Victis

      "Some character customization through choices and companion management, but limited avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with dark fairy tale reinterpretations and imaginative fictional world."

      Capsule for The Darkest Tales The Darkest Tales

      "Strong dark fantasy and twisted fairy tale themes with imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Single player experience with minimal social connection."

      Capsule for The Gallery - Episode 2: Heart of the Emberstone The Gallery - Episode 2: Heart of the Emberstone

      "Primarily a single-player experience with minimal social connection."

    • Growth

      Game with the same Growth vibe

      3

      "Players level up characters, learn skills, and improve through grinding and strategy."

      Capsule for Jesus Christ RPG Trilogy Jesus Christ RPG Trilogy

      "Players level up, acquire skills, and improve characters, though some find progression easy or trivial."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of RPGs with no physical activity."

      Capsule for FINAL FANTASY VIII FINAL FANTASY VIII

      "Sedentary gameplay typical of RPGs with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and skillful input; some grinding involved but not idle or background play."

      Capsule for Ghost 1.0 Ghost 1.0

      "Requires focused attention; some grinding involved but not designed for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Players form emotional connections with characters through story and choices, though limited to game context."

      Capsule for Ye Guild Clerk! Ye Guild Clerk!

      "Player forms emotional connections with companions and characters through story and choices."

    • Leadership

      Game with the same Leadership vibe

      0

      "Players can manage companions and pets, but no evidence of leading other human players or authoritative roles."

      Capsule for 9th Dawn III 9th Dawn III

      "Player manages companions but no evidence of leading others in multiplayer or group settings."

    • Progression

      Game with the same Progression vibe

      4

      "Strong focus on leveling up, unlocking weapons and clothing, and multiple endings."

      Capsule for DEAD RISING® DEAD RISING®

      "Strong focus on leveling up, acquiring weapons, and unlocking endings."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay can be tense and punishing, though some find it rewarding and immersive rather than stressful."

      Capsule for Ostranauts Ostranauts

      "Gameplay can be tense and punishing, though some find flow in combat and exploration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Atmospheric music, art, and sound design provide sensory stimulation and emotional impact."

      Capsule for Z.A.T.O. // I Love the World and Everything In It Z.A.T.O. // I Love the World and Everything In It

      "Atmospheric music and art provide sensory stimulation; some find art style rough but fitting."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; focus is on individual experience."

      Capsule for Control Ultimate Edition Control Ultimate Edition

      "No social status or recognition systems; focus is on individual experience."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is a core strength, with complex lore, character development, and multiple endings."

      Capsule for BLACK SOULS II BLACK SOULS II

      "Narrative immersion is a core strength with multiple endings, lore, and character development."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and exploration require tactical thinking and planning."

      Capsule for Underspace Underspace

      "Combat and exploration require tactical thinking and planning."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and story create suspense and tension, with risk of failure and dark themes."

      Capsule for SKALD: Against the Black Priory SKALD: Against the Black Priory

      "Punishing combat and dark themes create suspense and tension."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for time with 10+ hours of gameplay and replayability."

      Capsule for Axiom Verge 2 Axiom Verge 2

      "Players report high value for time with 15-30+ hours of gameplay and replayability."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves violent attacks, gore, and brutal boss fights consistent with dark fantasy themes."

      Capsule for Blasphemous Blasphemous

      "Combat and dark themes involve violence, including killing and brutal encounters."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and overcome threats to survive in a hostile world."

      Capsule for Avernum: Escape From the Pit Avernum: Escape From the Pit

      "Players must manage resources and overcome threats in a hostile world."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Leadership, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026