DEAD RISING® Thumbnail

DEAD RISING® similar games & best alternatives

DEAD RISING®

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox 360 • 2016

Related articles

Quick resume

You are Frank West. A hard-edged photojournalist hellbent on investigating the mystery at Willamette Mall. It's swarming with zombies. You have 72 hours. Chop 'till you drop!

Global score

88/100

Genres

Action, Adventure, Hack and slash/Beat 'em up

Similar games

    Pros

    • Free use of environment as weapons
    • High replayability with multiple endings
    • Engaging story and characters
    • Challenging gameplay with time management
    • Well-executed pc port with stable performance

    Cons

    • Poor survivor ai causing frustration
    • No co-op or multiplayer mode
    • Clunky combat and controls
    • Strict time limits can be stressful
    • Save system limited to specific points

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore the mall, choose how to approach combat and survivor rescue, and use various weapons creatively."

      Capsule for Dead Rising Deluxe Remaster Dead Rising Deluxe Remaster

      "Players have freedom to explore the mall, choose missions, and use any item as a weapon, supporting high player control and decision-making."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based combat and boss fights with some challenge, but overall difficulty is moderate and bosses can be easy."

      Capsule for The Mummy Demastered The Mummy Demastered

      "The game is challenging with difficult bosses and requires skillful time management and combat, though some AI issues reduce this slightly."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and story; no mention of ranked modes or direct player-vs-player competition."

      Capsule for Agarest: Generations of War Zero Agarest: Generations of War Zero

      "Focus is on personal progression and story; no mention of ranked modes or direct player-vs-player competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with multiple endings and difficulty levels encourages habitual play and repeated sessions."

      Capsule for White Day: A Labyrinth Named School White Day: A Labyrinth Named School

      "High replayability with multiple endings, leveling system, and modes encourage habitual and repeated play."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "No co-op or multiplayer modes; gameplay is focused on solo play with AI companions."

      Capsule for DYNASTY WARRIORS: ORIGINS DYNASTY WARRIORS: ORIGINS

      "Gameplay centers on solo play; survivors are AI-controlled with poor intelligence and no co-op mode."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive weapon combination system, character customization, and creative use of environment for combat."

      Capsule for Dead Rising® 2 Dead Rising® 2

      "Extensive use of environment for weapons and customization options allow for creative player expression."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are balanced with no evidence of power imposition or trash talk; focus on survival and story."

      Capsule for S.T.A.L.K.E.R. 2: Heart of Chornobyl S.T.A.L.K.E.R. 2: Heart of Chornobyl

      "Interactions are balanced; no evidence of power imposition or trash talk, emphasis on survival and personal challenge."

    • Escapism

      Game with the same Escapism vibe

      5

      "Players use the game to escape real-life stress and immerse in a zombie apocalypse fantasy."

      Capsule for Dead Rising Deluxe Remaster Dead Rising Deluxe Remaster

      "Players use the game as a stress relief and immersive zombie survival experience, escaping real life."

    • Expectation

      Game with the same Expectation vibe

      -5

      "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

      Capsule for Mage and Monsters Mage and Monsters

      "Players engage voluntarily for fun and challenge; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players encouraged to try different weapons, tactics, and explore secrets; game rewards experimentation with mechanics and strategies."

      Capsule for Blood™ Fresh Supply Blood™ Fresh Supply

      "Players encouraged to try different weapons, strategies, and multiple playthroughs to explore game mechanics."

    • Exploration

      Game with the same Exploration vibe

      4

      "Players explore a large mall environment with secrets, shops, and multiple floors, supporting discovery."

      Capsule for Dead Rising Deluxe Remaster Dead Rising Deluxe Remaster

      "Open mall environment with many areas and secrets to discover, rewarding curiosity."

    • Expression

      Game with the same Expression vibe

      4

      "Character customization and wardrobe options allow for personal expression."

      Capsule for Amazing Frog? Amazing Frog?

      "Character customization and clothing options allow for personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Zombie apocalypse setting with imaginative fiction elements and exaggerated scenarios."

      Capsule for Arizona Sunshine® Arizona Sunshine®

      "Zombie apocalypse and psychopaths create a fictional and imaginative setting with horror elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social connection; no multiplayer or community features emphasized."

      Capsule for #DRIVE Rally #DRIVE Rally

      "Minimal social connection; no multiplayer or community features emphasized."

    • Growth

      Game with the same Growth vibe

      4

      "Leveling system and skill progression provide meaningful personal development and mastery."

      Capsule for PAYDAY™ The Heist PAYDAY™ The Heist

      "Leveling system and skill acquisition through experience points promote personal development."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; some players report frustration but no rehab or exercise elements."

      Capsule for Endoparasitic 2 Endoparasitic 2

      "Primarily sedentary gameplay with no physical activity; some players report frustration but no rehab or exercise."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires continuous attention due to frequent events and active gameplay."

      Capsule for The Precinct The Precinct

      "Requires continuous attention due to time limits and challenging gameplay."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connections; interactions are mostly with AI characters."

      Capsule for Wars and Warriors: Joan of Arc Wars and Warriors: Joan of Arc

      "Limited emotional connection; survivors have poor AI and interactions are mostly functional."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No player leadership roles; some AI allies assist but no player-led group management."

      Capsule for Batman™: Arkham Knight Batman™: Arkham Knight

      "Player leads survivors but AI is poor; no evidence of formal leadership or group management."

    • Progression

      Game with the same Progression vibe

      4

      "Strong focus on leveling up, acquiring weapons, and unlocking endings."

      Capsule for BLACK SOULS BLACK SOULS

      "Strong focus on leveling up, unlocking weapons and clothing, and multiple endings."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is tense and challenging with constant pressure, though some players find it engaging rather than stressful."

      Capsule for IXION IXION

      "Game is tense and challenging with time pressure, but some players find it cathartic and fun."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory effects, gore, and music provide sensory stimulation and excitement."

      Capsule for Serious Sam 4 Serious Sam 4

      "Visual and auditory elements including music and gore provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -3

      "No social status or recognition systems; focus is on individual achievement."

      Capsule for Lobotomy Corporation | Monster Management Simulation Lobotomy Corporation | Monster Management Simulation

      "No social status or recognition systems; focus is on individual achievement."

    • Story

      Game with the same Story vibe

      4

      "Engaging narrative with character development, plot twists, and multiple endings."

      Capsule for Fae Tactics Fae Tactics

      "Engaging narrative with multiple endings and character development."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, tactical thinking, and problem solving for survival and combat."

      Capsule for DayZ DayZ

      "Requires planning and problem solving for time management, combat tactics, and survivor rescue."

    • Thrill

      Game with the same Thrill vibe

      4

      "Suspenseful moments, boss fights, and survival elements create tension and excitement."

      Capsule for METAL GEAR SOLID 3: Snake Eater - Master Collection Version METAL GEAR SOLID 3: Snake Eater - Master Collection Version

      "Time limits, difficult bosses, and survival elements create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Good content length and replayability for price; positive user sentiment on value."

      Capsule for Knowledge, or know Lady Knowledge, or know Lady

      "High replay value and content for price; positive user sentiment on value."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay involves combat and killing hordes of zombies."

      Capsule for Codename CURE Codename CURE

      "Core gameplay involves combat, destruction, and killing hordes of zombies with various weapons."

    • Survival

      Game with the same Survival vibe

      4

      "Strong survival elements with resource management and threat avoidance."

      Capsule for Amazing Cultivation Simulator Amazing Cultivation Simulator

      "Strong survival theme with resource management, threat avoidance, and time constraints."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Creativity, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026