Lobotomy Corporation | Monster Management Simulation similar games & best alternatives
Lobotomy Corporation | Monster Management Simulation
2018
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Quick resume
A roguelite monster-management simulation inspired by the likes of the SCP Foundation, Cabin in the Woods, and Warehouse 13. Order your employees to perform work with the creatures and watch as it unfolds; harness greater energy, and expand the facility
Global score
94/100
Genres
Indie, Simulator
Similar games
Pros
- Deep and immersive story and lore
- Challenging and rewarding gameplay
- Unique and creative abnormalities
- Strong progression and learning curve
- Atmospheric music and art style
Cons
- Steep difficulty and punishing grind
- Poor tutorial and onboarding
- Ui and control clunkiness
- High mental stress and frustration
- Performance and bug issues
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have control over their character's actions, decisions, and strategies in managing time, jobs, education, and purchases."
No Time to Relax
"Players have control over managing employees, choosing which abnormalities to extract, and deciding strategies, but must work within complex and punishing game systems."
-
Competence
Game with the same Competence vibe
5"The game is highly challenging with complex mechanics requiring skill, learning, and mastery."
ADOM (Ancient Domains Of Mystery)
"The game is highly challenging, requiring skillful management, learning from failure, and mastering complex mechanics to progress."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and overcoming game challenges rather than competing against other players."
Lost Ruins
"Focus is on personal progression and overcoming in-game challenges rather than competing against other players."
-
Continuation
Game with the same Continuation vibe
5"Players invest many hours, often returning repeatedly despite setbacks, showing strong habitual and long-term engagement."
Rust
"Players invest many hours, repeatedly retrying days and runs, showing strong habitual engagement and persistence."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay centers on individual management and tasks with limited or no multiplayer cooperation."
Bakso Simulator
"Gameplay centers on individual management of employees and abnormalities with minimal multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
3"Players customize strategies, choose advisors, and develop unique approaches to resource management and politics, encouraging creative problem solving."
Dune: Spice Wars
"Players experiment with different abnormalities and strategies; some creativity in managing and combining resources."
-
Domination
Game with the same Domination vibe
-4"Interactions are mostly with AI characters; no evidence of exerting control over other players."
Baldi's Basics Classic Remastered
"Interactions are with game systems and AI; no evidence of exerting control over other human players."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a deep, immersive escape from real life, often during stressful personal times."
Hobo: Tough Life
"Players use the game as an intense, immersive experience to escape reality, despite its stressful nature."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and intrinsic motivation, often despite frustration and difficulty."
Blasphemous
"Players engage voluntarily out of interest and intrinsic motivation despite difficulty and frustration."
-
Experimenting
Game with the same Experimenting vibe
5"Trial and error learning, exploring new mechanics, and testing strategies are core to the gameplay experience."
Don't Starve
"Trial and error, learning abnormalities’ behaviors, and testing strategies are core to gameplay."
-
Exploration
Game with the same Exploration vibe
4"Exploration of narrative branches, hidden content, and multiple endings drives curiosity and discovery."
qualia
"Discovering new abnormalities and uncovering story elements drives curiosity and exploration."
-
Expression
Game with the same Expression vibe
2"Some character customization and skins available, but limited compared to core gameplay focus."
Cloudbuilt
"Some character and equipment customization exists, but limited compared to core gameplay."
-
Fantasy
Game with the same Fantasy vibe
5"Strongly rooted in imaginative Lovecraftian fiction with mythos creatures, eldritch horrors, and supernatural themes."
Lovecraft's Untold Stories
"Strongly rooted in imaginative fiction with Lovecraftian and SCP-inspired monsters and dystopian setting."
-
Fellowship
Game with the same Fellowship vibe
-3"Minimal social interaction; mostly solo play with limited community engagement."
Car For Sale Simulator 2023
"Minimal social interaction; mostly solo play with limited community engagement."
-
Growth
Game with the same Growth vibe
5"Strong emphasis on learning, skill acquisition, and improving through repeated play and knowledge accumulation."
Sword of the Stars: The Pit
"Heavy emphasis on learning, skill development, and knowledge accumulation through repeated play."
-
Health
Game with the same Health vibe
-4"Encourages sedentary play with intense focus; no physical activity or health-related features."
BUTCHER
"Encourages long sedentary play sessions with high mental stress; no physical activity elements."
-
Idle
Game with the same Idle vibe
-4"Requires constant attention and micromanagement; not suited for passive or background play."
dotAGE
"Requires constant attention and micromanagement; not suitable for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited to no evidence of close social relationships or emotional sharing within gameplay."
KINGDOM HEARTS -HD 1.5+2.5 ReMIX-
"Limited to no evidence of forming close relationships or emotional sharing with other players."
-
Leadership
Game with the same Leadership vibe
4"Players lead their company, manage staff, and make strategic decisions."
GamersGoMakers
"Players act as managers directing employees and making strategic decisions."
-
Progression
Game with the same Progression vibe
5"Strong progression through unlocking technologies, equipment, and factory upgrades."
Satisfactory
"Strong progression through research, equipment upgrades, and unlocking new abnormalities."
-
Relaxation
Game with the same Relaxation vibe
-5"Sustained tension and stress dominate gameplay; little opportunity for relaxation or flow."
Amnesia: The Bunker
"Game is stressful, punishing, and designed to create tension rather than relaxation."
-
Sensation
Game with the same Sensation vibe
3"Atmospheric music and art provide sensory stimulation, though gameplay is mostly text and cards."
Cultist Simulator
"Atmospheric music and art provide sensory stimulation, though gameplay is often tense and demanding."
-
Status
Game with the same Status vibe
-3"No social status or recognition systems; focus is on individual achievement."
DEAD RISING®
"No social status or recognition systems; focus is on individual achievement."
-
Story
Game with the same Story vibe
5"Deep narrative immersion with complex plot, character development, and thematic exploration central to the game."
Observer: System Redux
"Deep narrative immersion with complex lore and story integrated into gameplay."
-
Strategy
Game with the same Strategy vibe
5"Requires significant mental challenge, planning, and problem solving to optimize progression."
Idling to Rule the Gods
"Requires careful planning, problem solving, and adapting strategies to manage abnormalities."
-
Thrill
Game with the same Thrill vibe
4"High suspense and tension from risk of sudden death and repeated failure."
Make Good Choices
"High suspense and tension from risk of breaches and cascading failures."
-
Value
Game with the same Value vibe
4"Players perceive strong value from extensive content, replayability, and quality storytelling."
Geneforge 1 - Mutagen
"Players perceive strong value from the extensive content and story despite grind and difficulty."
-
Violence
Game with the same Violence vibe
4"Gameplay involves combat and destruction of enemy units."
Kingdom Rush 5: Alliance TD
"Gameplay involves combat and destruction of abnormalities and managing employee casualties."
-
Survival
Game with the same Survival vibe
5"Core gameplay revolves around managing threats, health, resources, and avoiding failure."
cyberpunkdreams
"Core gameplay revolves around avoiding failure, managing threats, and keeping the facility operational."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026