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Lovecraft's Untold Stories similar games & best alternatives

Lovecraft's Untold Stories

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Nintendo Switch • 2019

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Quick resume

Lovecraft’s Untold Stories is an action roguelite with RPG elements. Explore randomly generated levels based in Lovecraft's stories, fight cultists and all kinds of monsters from the Mythos, improve your gear, solve puzzles, and find clues and knowledge to defeat the Great Old Ones.

Global score

74/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Strategy, Shooter, Arcade

Similar games

    Pros

    • Strong lovecraftian atmosphere and lore integration
    • Multiple characters with unique playstyles
    • Randomized levels and high replay value
    • Challenging and skill-based combat
    • Good value for price with ongoing updates

    Cons

    • Punishing difficulty and occasional unfair enemy encounters
    • Clunky aiming and control issues noted
    • Repetitive level design and combat over time
    • Lack of save points within levels
    • Limited social or cooperative features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose from multiple characters with unique playstyles and decide on item and upgrade combinations, allowing for personal control over gameplay approach."

      Capsule for Mana Spark Mana Spark

      "Players can choose from multiple characters with unique playstyles and make decisions in choose-your-own-adventure style events, allowing personal direction."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers challenging tactical combat requiring skillful positioning and resource management, with a learning curve and difficulty modes."

      Capsule for Crowntakers Crowntakers

      "The game is challenging with skill-based combat and resource management; players improve through learning enemy patterns and strategies."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual progression and exploration without competitive or leaderboard elements."

      Capsule for Mr. Hopp's Playhouse 2 Mr. Hopp's Playhouse 2

      "Focus is on individual progression and exploration without evidence of competitive modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replay value with multiple characters, unlocks, and builds encourages habitual play and long sessions."

      Capsule for Vital Shell Vital Shell

      "High replay value with multiple characters, randomized levels, and unlockables encourage habitual play and long sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Gameplay is single-player focused with no mention of cooperative or multiplayer elements."

      Capsule for Frog Detective 3: Corruption at Cowboy County Frog Detective 3: Corruption at Cowboy County

      "Gameplay is single-player focused with no mention of cooperative multiplayer or teamwork."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players customize their stat builds and make choices affecting story, but within a structured narrative and predefined characters."

      Capsule for Hush Hush - Only Your Love Can Save Them Hush Hush - Only Your Love Can Save Them

      "Players interact with lore objects and make choices affecting outcomes; some customization of loadouts and character selection."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

      Capsule for Nova Drift Nova Drift

      "Interactions are individual and balanced; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "The immersive Lovecraftian horror atmosphere and psychological tension provide strong escapism from real life."

      Capsule for Stygian: Outer Gods Stygian: Outer Gods

      "Strong immersion in Lovecraftian horror and atmosphere provides escapism and distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in Lovecraftian themes and detective gameplay, not due to obligation."

      Capsule for The Sinking City Remastered The Sinking City Remastered

      "Players engage voluntarily out of interest in Lovecraft lore and roguelike gameplay, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Randomly generated levels and different character abilities encourage trying new strategies and exploration."

      Capsule for Famaze Famaze

      "Randomized levels, multiple characters, and branching event choices encourage trying new strategies and exploration."

    • Exploration

      Game with the same Exploration vibe

      4

      "Randomly generated dungeons and secret areas promote discovery and curiosity-driven play."

      Capsule for Legend of Dungeon Legend of Dungeon

      "Large, randomly generated dungeons with many secrets and lore objects promote discovery and curiosity."

    • Expression

      Game with the same Expression vibe

      1

      "Some character selection and minor customization options exist but limited scope for self-expression."

      Capsule for Farm Frenzy 4 Farm Frenzy 4

      "Some character selection and item management allow limited self-expression, but no deep customization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in imaginative Lovecraftian horror fiction and supernatural themes."

      Capsule for Mansions of Madness Mansions of Madness

      "Strongly rooted in imaginative Lovecraftian fiction with mythos creatures, eldritch horrors, and supernatural themes."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Single-player experience with minimal social connection or community involvement described."

      Capsule for PEPPERED: an existential platformer PEPPERED: an existential platformer

      "Single-player experience with minimal social connection or community involvement described."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn combat tactics, enemy patterns, and story routes through repeated play and skill development."

      Capsule for The Warlock of Firetop Mountain The Warlock of Firetop Mountain

      "Players learn combat mechanics, character abilities, and lore through repeated play and skill development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of roguelikes; no physical activity elements."

      Capsule for LORT LORT

      "Sedentary gameplay typical of roguelikes with no physical activity or rehab elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and engagement during combat and exploration; not suited for background play."

      Capsule for EVERSPACE™ 2 EVERSPACE™ 2

      "Requires continuous attention and focus during combat and exploration; not suited for background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close relationships or emotional sharing; primarily solo play."

      Capsule for Genome Guardian Genome Guardian

      "No evidence of forming close relationships or emotional sharing; primarily solo play."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is individual and self-directed."

      Capsule for Backpack Battles Backpack Battles

      "No leadership or group management roles; gameplay is individual and self-directed."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate upgrades, unlock characters, and collect items to enhance future runs."

      Capsule for Crypt of the NecroDancer Crypt of the NecroDancer

      "Players accumulate items, unlock characters, and gain upgrades across runs, supporting a sense of progression."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is challenging and tense, with moments of frustration and difficulty rather than pure relaxation."

      Capsule for Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque

      "Game is challenging and tense with punishing difficulty and frequent threats, limiting relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Atmospheric music, pixel art, and gore provide sensory stimulation and emotional engagement."

      Capsule for Sea Salt Sea Salt

      "Atmospheric music, pixel art, and horror elements provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -4

      "Achievements exist but social recognition or popularity is not a major motivator or feature."

      Capsule for Cyber Manhunt 2: New World - The Hacking Simulator Cyber Manhunt 2: New World - The Hacking Simulator

      "Achievements exist but social recognition or popularity is not a core motivator or visible feature."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with Lovecraftian themes, character backstories, and atmospheric storytelling."

      Capsule for Darkest Dungeon® Darkest Dungeon®

      "Strong narrative immersion with lore, character stories, and thematic events based on Lovecraft mythos."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and resource management require tactical thinking and planning, especially on higher difficulties."

      Capsule for Resident Evil 6 Resident Evil 6

      "Combat and resource management require planning and tactical decision-making, especially on higher difficulties."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tense combat encounters and survival challenges provide suspense and excitement."

      Capsule for ATOM RPG: Post-apocalyptic indie game ATOM RPG: Post-apocalyptic indie game

      "Tense combat encounters and sanity mechanics create suspense and moments of relief after overcoming challenges."

    • Value

      Game with the same Value vibe

      4

      "Strong content volume, replayability, and developer support provide good value for price."

      Capsule for Heads Will Roll: Reforged Heads Will Roll: Reforged

      "Considered good value for price with substantial content, replayability, and ongoing developer support."

    • Violence

      Game with the same Violence vibe

      4

      "Gameplay centers on combat, shooting enemies and bosses with various weapons and explosions."

      Capsule for Super Cyborg Super Cyborg

      "Gameplay centers on combat, shooting cultists and eldritch creatures with various weapons and explosives."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage health and resources to survive hostile environments and enemies."

      Capsule for Black Mesa Black Mesa

      "Players must manage health, sanity, and resources to survive hostile environments and enemy attacks."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Exploration, Story. It leans lower than usual among comparable games on Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026