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VOID/BREAKER similar games & best alternatives

VOID/BREAKER

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2025

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Quick resume

Dynamic and challenging Roguelite FPS 🔴 Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through enviro destruction /BREAK THE SYSTEM /BREAK FREE

Global score

91/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Simulator, Sport, Early Access, Shooter

Similar games

    Pros

    • Fast-paced, fluid movement and combat
    • Extensive weapon modding and build variety
    • Well-optimized and visually impressive
    • Engaging sci-fi story and atmosphere
    • Strong progression and replayability

    Cons

    • Some balance issues with enemy bullet sponginess
    • Boss fights criticized for design and difficulty
    • Lack of multiplayer or cooperative modes
    • Visual clutter and readability issues in combat
    • Early access content limited, needs more variety

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose classes, weapons, and build their own playstyle with many options and modding support."

      Capsule for SYNTHETIK 2 SYNTHETIK 2

      "Players have freedom to build and customize weapons and playstyle with many mod combinations and upgrades."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful shooting, movement, and boss fights with feedback on performance; some complaints about weapon spread and balance."

      Capsule for Arcadegeddon Arcadegeddon

      "Game involves skillful movement, dodging, and mastering complex mod interactions; some complaints about balance and enemy bullet sponginess."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and build experimentation rather than direct player-vs-player competition."

      Capsule for Rogue: Genesia Rogue: Genesia

      "Focus is on personal progression and experimentation rather than direct player vs player competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report addictive gameplay and desire to keep playing multiple runs and prestiges."

      Capsule for Piñata Go Boom Piñata Go Boom

      "Many players report addictive gameplay and desire to keep playing multiple runs with different builds."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is single-player only with no multiplayer or cooperative modes."

      Capsule for Defend The Highlands Defend The Highlands

      "Game is single-player only with no multiplayer or cooperative modes."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive weapon customization, cooking system, and build experimentation encourage creative playstyles."

      Capsule for SULFUR SULFUR

      "Extensive weapon modding system and build experimentation encourage creative playstyles."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of power over others or trash talk; gameplay is cooperative within player’s own team."

      Capsule for Metal Slug Tactics Metal Slug Tactics

      "No evidence of power over others or trash talk; gameplay is focused on individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as immersive sci-fi action escape with engaging story and atmosphere."

      Capsule for Crysis 2 Remastered Crysis 2 Remastered

      "Players use game as a fast-paced, adrenaline-fueled escape with immersive sci-fi world and story."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and enjoyment, often praising the developer and expressing intrinsic motivation."

      Capsule for Paradigm Paradigm

      "Players engage voluntarily out of intrinsic interest and enjoyment, praising solo dev effort."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Strong emphasis on exploring new mods, game modes, and creative possibilities."

      Capsule for Garry's Mod Garry's Mod

      "Strong emphasis on trying new mod combinations, builds, and playstyles; encouraged by game design."

    • Exploration

      Game with the same Exploration vibe

      3

      "Some exploration of maps and secrets, but mostly focused on combat arenas."

      Capsule for Bean Battles Bean Battles

      "Some exploration of maps and hidden areas mentioned, though mostly arena-based combat."

    • Expression

      Game with the same Expression vibe

      3

      "Customization mainly through weapon modifications and skill upgrades; no avatar personalization but some visual filters."

      Capsule for Nightmare Reaper Nightmare Reaper

      "Customization mainly through weapon mods and build choices; no mention of avatar or cosmetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Fictional sci-fi setting with imaginative characters, abilities, and over-the-top weaponry."

      Capsule for Borderlands 3 Borderlands 3

      "Futuristic sci-fi setting with imaginative weapons, abilities, and story elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No multiplayer or social community features; primarily solo play."

      Capsule for Star of Providence Star of Providence

      "No multiplayer or social community features described; primarily solo play."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn enemy patterns, and improve builds through meta progression and repeated runs."

      Capsule for Blade Assault Blade Assault

      "Players develop skills, learn enemy patterns, and improve builds over multiple runs."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity; some players mention long sessions."

      Capsule for Gothic® 3 Gothic® 3

      "Primarily sedentary gameplay with no physical activity; some players mention long sessions."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous focus and engagement during fast-paced combat and movement."

      Capsule for Abyssus Abyssus

      "Requires constant focus and engagement during fast-paced combat."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; solo experience."

      Capsule for Shepherd of Light Shepherd of Light

      "No social or emotional relationship building; solo experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player game."

      Capsule for BLADECHIMERA BLADECHIMERA

      "No leadership or group management roles; single-player game."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression systems with leveling, upgrades, and unlocking new abilities and equipment."

      Capsule for Solareth Solareth

      "Strong progression systems with upgrades, permanent unlocks, and build development."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Fast-paced, tense gameplay with some frustration reported; not primarily relaxing."

      Capsule for GUN GODZ GUN GODZ

      "Fast-paced, intense gameplay with some players describing frustration; not primarily relaxing."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through visuals, sound design, and fast action."

      Capsule for Boomerang X Boomerang X

      "High sensory stimulation from fast movement, destruction, sound design, and visuals."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or leaderboards; focus on personal achievement."

      Capsule for STAR WARS™: Rogue Squadron 3D STAR WARS™: Rogue Squadron 3D

      "No social recognition or leaderboards; focus on individual achievement."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative with cutscenes and lore, though some find dialogue and voice acting weak."

      Capsule for Daymare: 1994 Sandcastle Daymare: 1994 Sandcastle

      "Engaging sci-fi story and lore with voice acting and cutscenes, though some find it minimal."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning and problem solving in builds, modding, and cooperative tactics."

      Capsule for Warframe Warframe

      "Requires planning builds, mod combinations, and tactical use of environment and movement."

    • Thrill

      Game with the same Thrill vibe

      4

      "Fast-paced combat and bullet hell elements create suspense and adrenaline."

      Capsule for COMPOUND COMPOUND

      "Players describe adrenaline rush, bullet hell intensity, and suspenseful combat."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for price, especially given the solo developer effort and ongoing updates."

      Capsule for The Falconeer: Revolution Remaster The Falconeer: Revolution Remaster

      "Many players praise the game as excellent value for price, especially given solo dev status."

    • Violence

      Game with the same Violence vibe

      4

      "Combat focused on shooting and defeating enemies with various weapons."

      Capsule for HROT HROT

      "Combat focused on shooting enemies and destruction of environment."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid damage and manage health in challenging bullet hell environments."

      Capsule for AK-xolotl: Together AK-xolotl: Together

      "Players must avoid damage, manage health, and survive bullet hell encounters."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Creativity, Experimenting.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026