COMPOUND similar games & best alternatives
COMPOUND
2022
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Quick resume
COMPOUND is a randomized rogue-lite, free-roaming shooter for VR veterans. Duck and dodge around enemy fire in a tough-as-nails retro FPS with multiple locomotion options. Download the demo below!
Global score
97/100
Genres
Action, Indie, Arcade, Shooter
Similar games
Pros
- Satisfying and skillful gunplay with unique reload mechanics
- Strong replay value with roguelite progression and mutators
- Polished vr controls and smooth performance
- Engaging retro-futuristic art style and soundtrack
- Single developer passion project with active support
Cons
- No multiplayer or cooperative modes
- Procedural levels can feel repetitive and simple
- Limited narrative and exploration depth
- Some weapons feel less useful or unbalanced
- No avatar or environment customization
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have control over weapon choices, upgrades, and run strategies within procedurally generated levels, supporting player-directed actions and decisions."
Fida Puti Samurai
"Players have control over movement style, weapon choice, and tactical decisions in combat, with some procedural level generation allowing varied play."
-
Competence
Game with the same Competence vibe
5"High skill ceiling with challenging gunplay, active reload mechanics, and tactical combat requiring mastery and precision."
SYNTHETIK: Legion Rising
"High skill ceiling with challenging combat, unique weapon reload mechanics, and rewarding mastery of aiming and dodging."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal improvement and self-set goals rather than direct competition or leaderboards."
Receiver 2
"Focus is on personal improvement and self-set goals rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
5"Highly addictive with many players reporting long play sessions and strong replay value due to roguelike progression and multiple modes."
Stick It to the Stickman
"Many players report habitual play, long sessions, and strong replay value due to roguelite progression and mutators."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player only with no multiplayer or cooperative modes."
Ghostrunner
"Single-player only with no multiplayer or cooperative modes."
-
Creativity
Game with the same Creativity vibe
2"Players can customize loadouts and approach situations in multiple ways, but no direct building or creation."
System Shock: Enhanced Edition
"Players can customize loadouts and use mutators to change gameplay, but no building or creation features."
-
Domination
Game with the same Domination vibe
-4"Interactions are balanced and respectful; no evidence of power imposition or trash talk."
DRAGON BALL Z: KAKAROT
"Interactions are balanced and respectful; no evidence of power imposition or trash talk."
-
Escapism
Game with the same Escapism vibe
4"VR immersion and futuristic setting provide strong escape from real life; players report stress relief and immersion."
Battlezone Gold Edition
"Strong immersion in a retro-futuristic VR world provides escapism and stress relief."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment."
Abiotic Factor
"Players engage voluntarily out of intrinsic interest and enjoyment."
-
Experimenting
Game with the same Experimenting vibe
4"Procedural levels, weapon variety, and skill reallocation encourage experimentation with different builds and strategies."
Fury Unleashed
"Encouraged to try different weapons, mutators, and tactics in procedurally generated levels."
-
Exploration
Game with the same Exploration vibe
-2"Levels are procedurally generated but limited in number and structure; discovery is minimal and mostly about mastering patterns."
Hyperspace Invaders II: Pixel Edition
"Procedural levels are known via map at start; limited discovery but some choice in room order."
-
Expression
Game with the same Expression vibe
1"Some customization through weapon and armor choices, but no evidence of avatar or environment personalization for self-expression."
Tallowmere
"Some self-expression through weapon loadouts and mutators, but no avatar or environment customization."
-
Fantasy
Game with the same Fantasy vibe
4"Futuristic arcade shooter with imaginative weapons and enemies in a sci-fi setting."
Space Pirate Trainer
"Imaginative dystopian sci-fi setting with retro arcade shooter style and exaggerated enemies."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly solo play."
Gravity Field
"No social or community features; strictly solo play."
-
Growth
Game with the same Growth vibe
4"Players develop skills, unlock characters, and improve weapons over time."
Shardpunk
"Players improve skills over time and unlock new weapons and mutators, showing clear personal development."
-
Health
Game with the same Health vibe
1"Physical VR interaction provides some activity, but no explicit health or rehab focus."
Undead Development
"VR movement encourages physical activity but no explicit health or exercise focus."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement during runs."
Hades
"Requires focused attention and active engagement during runs."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional connection features."
Demolition Company Gold Edition
"No social or emotional connection features."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player experience."
Five Nights at Freddy's: Security Breach
"No leadership or group management roles; single-player experience."
-
Progression
Game with the same Progression vibe
5"Strong roguelite progression with unlocks, upgrades, and accumulating power over multiple runs."
Deadly Days
"Strong roguelite progression with weapon unlocks, mutators, and achievement-based rewards."
-
Relaxation
Game with the same Relaxation vibe
2"Balanced challenge with satisfying flow, though some fights can be intense and demanding."
En Garde!
"Balanced challenge with flow state potential, though gameplay can be intense and demanding."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable gunplay, visuals, and sound design provide satisfying sensory stimulation and excitement."
Deadzone: Rogue
"Enjoyable retro visuals, sound design, and satisfying gunplay provide sensory stimulation."
-
Status
Game with the same Status vibe
-4"No social recognition or leaderboards; focus is on individual play."
Kainga: Seeds of Civilization
"No social recognition or leaderboard systems; focus on individual play."
-
Story
Game with the same Story vibe
1"Minimal narrative with environmental storytelling and notes; story is vague and secondary to gameplay."
Transmissions: Element 120
"Minimal narrative delivered through environmental storytelling; story is secondary to gameplay."
-
Strategy
Game with the same Strategy vibe
3"Requires tactical weapon use, enemy pattern recognition, and level navigation planning."
Kero Blaster
"Requires tactical planning, enemy pattern recognition, and weapon management."
-
Thrill
Game with the same Thrill vibe
4"Fast-paced combat, bullet hell elements, and difficult bosses create suspense, tension, and excitement."
Doomsday Hunters
"Fast-paced combat and bullet hell elements create suspense and adrenaline."
-
Value
Game with the same Value vibe
5"Players report high replay value and satisfaction relative to price."
Shadows of Forbidden Gods
"Players report high satisfaction and replay value relative to price."
-
Violence
Game with the same Violence vibe
4"Combat and defeating enemies are core gameplay elements involving violence and destruction."
Gothic 1
"Combat and destruction of enemies is core gameplay, with cartoonish violence."
-
Survival
Game with the same Survival vibe
4"Players focus on avoiding death through dodging and resource management in a high-risk environment."
Bit Blaster XL
"Players must avoid death through dodging, resource management, and strategic defense."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Health, Story, Competition, Status. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026