Ocean Keeper: Dome Survival similar games & best alternatives
Ocean Keeper: Dome Survival
2025
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Quick resume
Explore dungeons, fight hordes of monsters and survive on a huge map. This is Ocean Keeper - an action roguelike with tower defense elements. Mine resources in caves, customize your Mech Spider, upgrade different weapons and face dangerous bosses that won't leave you a chance!
Global score
80/100
Genres
Action, Adventure, Indie, Simulator
Similar games
Pros
- Engaging and addictive gameplay loop
- Unique underwater setting and atmosphere
- Good balance of mining and combat
- Meaningful progression and upgrades
- Regular updates and developer responsiveness
Cons
- Limited enemy and environment variety
- Some ui and balance issues
- Early access bugs and polish needed
- Short overall content length
- Lack of multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose weapons, skills, and perks freely and decide how to approach combat and upgrades."
GIBZ
"Players can choose upgrades, weapons, and strategies freely between runs and during gameplay, balancing mining and combat."
-
Competence
Game with the same Competence vibe
4"The game offers challenging combat requiring skillful movement, weapon use, and resource management with clear feedback."
WRATH: Aeon of Ruin
"The game offers challenging combat, positioning, and resource management with skill-based progression and feedback."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and self-improvement rather than direct competition or leaderboards."
Rogue Legacy 2
"Focus is on personal progression and self-improvement rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"Players report addictive gameplay loops and desire to keep playing for progression and unlocking new content."
Yet Another Zombie Survivors
"Many players report addictive gameplay loops and desire to keep playing for upgrades and progression."
-
Cooperation
Game with the same Cooperation vibe
-5"Gameplay is primarily single-player with no mention of cooperative multiplayer or teamwork."
Tiny Rogues
"Gameplay is primarily single-player with no mention of cooperative multiplayer or teamwork."
-
Creativity
Game with the same Creativity vibe
2"Players can customize loadouts, upgrade weapons, and craft items, but no extensive building or environment modification."
C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM)
"Players customize their mech and upgrade loadouts, but content variety and building options are currently limited."
-
Domination
Game with the same Domination vibe
-5"Interactions are individual and balanced; no evidence of exerting control or superiority over others."
Dead Cells
"Interactions are individual and balanced; no evidence of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Immersive underwater fantasy setting and engaging gameplay provide strong escape from real life."
Abyssus
"The immersive underwater setting and engaging gameplay provide a strong escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, with no pressure or obligation reported."
Dead Space™ 2
"Players engage voluntarily out of interest and enjoyment, with no pressure or obligation reported."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different upgrade combinations, builds, and strategies to optimize progress and overcome challenges."
Unnamed Space Idle
"Players try different upgrade combinations and strategies, though some upgrades are mandatory for success."
-
Exploration
Game with the same Exploration vibe
3"Exploration of underwater stations and environments is a key part of gameplay and story discovery."
SOMA
"Exploration of underwater caves and discovery of relics and secrets is a core gameplay element."
-
Expression
Game with the same Expression vibe
2"Customization through mech selection and weapon loadouts allows some self-expression, though no cosmetic personalization noted."
Project Lazarus
"Customization of mech weapons and upgrades allows some self-expression, though cosmetic options are limited."
-
Fantasy
Game with the same Fantasy vibe
3"Game features imaginative story, quirky characters, and fantastical underwater creatures."
DAVE THE DIVER
"The game features an imaginative underwater world with mechs, mythical creatures, and roguelike elements."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features mentioned; gameplay is solitary."
Halls of Torment: Prelude
"No social or community features are mentioned; gameplay is solitary."
-
Growth
Game with the same Growth vibe
4"Players improve skills and unlock upgrades through repeated play and learning."
EVERSPACE™
"Players develop skills, unlock upgrades, and improve performance through repeated play and learning."
-
Health
Game with the same Health vibe
-5"The game is a sedentary digital experience with no physical activity or health-related features."
Alina of the Arena
"The game is a sedentary digital experience with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Game requires active attention and management rather than passive or background play."
STORY OF SEASONS: Grand Bazaar
"Gameplay requires focused attention and active management rather than passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional sharing within the game."
FrostRunner
"No evidence of forming close relationships or emotional sharing within the game."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; gameplay is individual and self-directed."
Backpack Battles
"No leadership or group management roles; gameplay is individual and self-directed."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on accumulating upgrades, stats, and items that persist across runs."
Iron Fisticle
"Strong emphasis on accumulating upgrades, items, and permanent progression between runs."
-
Relaxation
Game with the same Relaxation vibe
2"Some players find the gameplay relaxing and satisfying, though combat can be tense and challenging."
Clone Drone in the Danger Zone
"Some players find the game relaxing and satisfying, though combat can be tense and challenging."
-
Sensation
Game with the same Sensation vibe
3"Vibrant visuals, dynamic combat, and sound design provide sensory stimulation and excitement."
Far Cry® New Dawn
"Vibrant visuals, sound design, and intense combat provide sensory stimulation and excitement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are personal and not publicly ranked."
Bad North: Jotunn Edition
"No social recognition or status systems; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
2"There is some narrative and lore through events and merchants, but story elements are minimal and not deeply immersive."
Deepest Chamber: Resurrection
"Some lore and story elements exist but are minimal and not deeply immersive."
-
Strategy
Game with the same Strategy vibe
4"Requires strategic planning in resource management, expansion, and combat tactics."
Pioneers of Pagonia
"Requires strategic planning in resource management, upgrade choices, and combat positioning."
-
Thrill
Game with the same Thrill vibe
3"Combat and boss fights provide suspense and excitement, though some players find difficulty spikes frustrating."
Sands of Aura
"Combat waves and boss fights create suspense and excitement, though some find difficulty spikes frustrating."
-
Value
Game with the same Value vibe
4"Players feel the game offers good value for price with engaging gameplay and replayability."
Mini Settlers
"Players feel the game offers good value for price with engaging gameplay and replayability."
-
Violence
Game with the same Violence vibe
3"Combat involves attacking enemies and bosses; destruction and fighting are core gameplay elements."
Momodora: Moonlit Farewell
"Combat involves fighting and destroying sea creatures and enemies, a core gameplay element."
-
Survival
Game with the same Survival vibe
4"Central gameplay revolves around surviving waves of enemies and managing resources to avoid death."
Vampire Survivors
"Survival against waves of enemies and managing resources under time pressure is central to gameplay."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival, Violence. It leans lower than usual among comparable games on Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026