Project Lazarus similar games & best alternatives
Project Lazarus
2023
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Quick resume
You are the first party mech pilot of alien planet colonizers! Project Lazarus is a survival game with rogue-lite elements. Deploy and upgrade your mech to the metal!
Global score
80/100
Genres
Action, Casual
Similar games
Pros
- Unique mech customization and loadouts
- Engaging progression and upgrade system
- Smooth gameplay with satisfying combat
- Excellent value for price
- Active developer support and updates
Cons
- Limited content and maps currently
- Some balance and ui clarity issues
- Lack of tutorial and onboarding
- Occasional visibility and hitbox problems
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have control over mech movement, tower placement, upgrades, and strategy choices, allowing freedom in playstyle."
Mechs V Kaijus - Tower Defense
"Players have control over mech selection, weapon loadouts, and aiming, allowing freedom in playstyle and build experimentation."
-
Competence
Game with the same Competence vibe
3"Game requires skillful aiming, reloading under pressure, and managing limited weapons; players receive feedback on performance."
Propagation VR
"Players engage in skillful aiming and tactical weapon management with feedback from upgrades and evolving weapons."
-
Competition
Game with the same Competition vibe
2"Includes leaderboards and some ranking elements, but many players focus on personal progression and pacing."
Military Incremental Complex
"Presence of leaderboards and rank 1 achievements indicate some competitive elements, though many players focus on personal progression."
-
Continuation
Game with the same Continuation vibe
4"Players report long play sessions, habitual play, and repeated runs with meta progression encouraging continued engagement."
Commander Quest
"Players report habitual play, grinding for upgrades, and repeated runs with meta progression encouraging continued engagement."
-
Cooperation
Game with the same Cooperation vibe
-4"Game is primarily single-player with no mention of cooperative multiplayer or teamwork."
SUCCUBUS
"Game is primarily single-player with no mention of cooperative multiplayer or teamwork."
-
Creativity
Game with the same Creativity vibe
3"Players can customize mechs with weapons, modules, and upgrades; simulation mode allows experimentation with different mechs and loadouts."
HARDCORE MECHA
"Customization of mechs with different weapon slots and ability to equip multiple copies of weapons encourages creative build design."
-
Domination
Game with the same Domination vibe
-3"Interactions are balanced and respectful; no evidence of trash talk or exerting authority over others."
Shovel Knight Pocket Dungeon
"Interactions appear balanced and respectful; no reports of trash talk or exerting authority over others."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction and stress relief with immersive mech combat."
Metal Bringer
"Players use the game as a fun distraction and stress relief, enjoying the immersive mech combat and progression."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment, with no pressure or obligation reported."
Moonbreaker
"Players engage voluntarily out of intrinsic interest and enjoyment, with no pressure or obligation reported."
-
Experimenting
Game with the same Experimenting vibe
4"Players frequently try new builds, weapon mods, and strategies to optimize runs and discover synergies."
Abyssus
"Players frequently try new weapon combinations, mech loadouts, and strategies to optimize builds and gameplay."
-
Exploration
Game with the same Exploration vibe
1"Some exploration of different areas and secrets, but limited map and enemy variety noted."
The Slormancer
"Some exploration of different maps and weapon evolutions, but limited number of maps and no mention of secrets."
-
Expression
Game with the same Expression vibe
2"Customization of mech weapons and upgrades allows some self-expression, though cosmetic options are limited."
Ocean Keeper: Dome Survival
"Customization through mech selection and weapon loadouts allows some self-expression, though no cosmetic personalization noted."
-
Fantasy
Game with the same Fantasy vibe
3"Fictional sci-fi setting with mechs and pilots creates an imaginative experience, though grounded in tactical realism."
Mecharashi
"Players experience imaginative fiction piloting giant mechs fighting alien hordes in a sci-fi setting."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social connection; primarily solo play with little community interaction described."
Anger Foot
"Minimal social connection; primarily solo play with little community interaction described."
-
Growth
Game with the same Growth vibe
4"Strong emphasis on learning weapon mechanics, upgrading gear, and improving survival skills through repeated runs."
Metal Thunder
"Strong emphasis on learning weapon synergies, upgrading gear, and improving skill to progress further."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay typical of bullet hell and roguelike genres; no physical activity involved."
Yet Another Zombie Survivors
"Sedentary gameplay typical of roguelite bullet hells; no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and aiming; not a background or idle game."
Peggle™ Nights
"Requires active attention and aiming; not a background or idle game."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional sharing; purely individual gameplay."
I Can't Believe It's Not Gambling
"No evidence of forming close relationships or emotional sharing; purely gameplay focused."
-
Leadership
Game with the same Leadership vibe
-4"No leadership or group management roles; single-player focused."
The Surge 2
"No leadership or group management roles; single-player focused."
-
Progression
Game with the same Progression vibe
5"Core gameplay revolves around accumulating upgrades, unlocking weapons, equipment, and character enhancements."
Greedland
"Core gameplay revolves around accumulating upgrades, unlocking mechs, and leveling weapons."
-
Relaxation
Game with the same Relaxation vibe
2"Some players find flow and catharsis in gameplay, though tension is present due to difficulty."
Mushihimesama
"Players find flow and catharsis in gameplay, though some tension exists due to difficulty spikes."
-
Sensation
Game with the same Sensation vibe
3"Vivid visual effects, animations, and sound design provide sensory stimulation and excitement."
Ultra Street Fighter® IV
"Visual effects, animations, and sound design provide sensory stimulation and excitement."
-
Status
Game with the same Status vibe
2"Leaderboards and achievements provide recognition and social status among players."
Crimsonland
"Leaderboards and achievements provide some recognition and social status among players."
-
Story
Game with the same Story vibe
-4"No significant narrative or lore; gameplay is context-free survival and combat."
Zumbi Blocks 2 Open Alpha
"No significant narrative or lore; gameplay is context-free survival and upgrade loops."
-
Strategy
Game with the same Strategy vibe
3"Players plan builds, weapon synergies, and mod loadouts requiring strategic thinking."
Greedland
"Players plan weapon loadouts, positioning, and upgrade paths requiring analytical thinking."
-
Thrill
Game with the same Thrill vibe
3"Players experience suspense and excitement from managing risks, defending against waves, and overcoming challenges."
Drill Core
"Players experience suspense and relief from surviving waves and managing threats."
-
Value
Game with the same Value vibe
5"Players widely report excellent value for money given the gameplay hours and developer support."
Another Farm Roguelike
"Players widely report excellent value for money given gameplay hours and content."
-
Violence
Game with the same Violence vibe
4"Gameplay centers on combat, shooting, and destruction of enemies."
Half-Life: Opposing Force
"Gameplay centers on combat, destruction of enemies, and use of weapons."
-
Survival
Game with the same Survival vibe
4"Core mechanic is surviving waves of enemies and managing resources and upgrades."
Greedland
"Core mechanic involves avoiding death, managing resources like armor, and overcoming threats."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026