OMFG: One Million Fatal Guns similar games & best alternatives
OMFG: One Million Fatal Guns
2021
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Quick resume
OMFG: One Million Fatal Guns kicks back into action in this fast-paced, over-the-top, roguelike, first person shooter. Shoot your way through a robot-hijacked space station, collecting more and more powerful guns as you go. There are over 30 million differently named guns at your disposal!
Global score
95/100
Genres
Action, Free To Play
Similar games
Pros
- Free to play
- Fast and satisfying movement
- Vast variety of randomized guns
- Engaging competitive leaderboards
- Low system requirements
Cons
- Limited enemy and map variety
- Repetitive gameplay after extended sessions
- Minor bugs and occasional shooting glitches
- Lack of multiplayer or social features
- No narrative or story content
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely control movement and shooting, choose how to approach enemies, and adapt to random weapon changes, indicating high autonomy."
Super Crate Box
"Players freely choose and switch among a vast array of randomly generated guns and use movement mechanics like sliding and wall-running to control their gameplay."
-
Competence
Game with the same Competence vibe
3"Games require skill and practice to improve scores; leaderboards provide feedback on performance."
Pierhead Arcade
"Players improve skill over time, mastering movement and weapon use, with leaderboards providing feedback on performance."
-
Competition
Game with the same Competition vibe
4"Leaderboards and speedrunning are emphasized, encouraging players to compete for best times and ranks."
Chippy
"Leaderboards and speedrunning are prominent, with players competing for high scores and ranks."
-
Continuation
Game with the same Continuation vibe
3"Players often engage in repeated runs and attempts to improve, showing habitual play and replayability."
TTV2
"Players engage in repeated runs, often returning to improve personal bests and climb leaderboards."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay is primarily single-player with no significant cooperative elements."
Adventure Escape Mysteries
"Game is primarily single-player with no significant cooperative elements mentioned."
-
Creativity
Game with the same Creativity vibe
3"Players experiment with weapon combinations and upgrades; procedural level generation offers variety and replayability."
Good Robot
"Extensive procedural generation of guns with millions of combinations encourages experimentation and creative playstyles."
-
Domination
Game with the same Domination vibe
-3"Competitive but interactions are balanced and respectful; no evidence of toxic domination."
The Bazaar
"Competitive but no evidence of toxic or dominating social behavior; interactions are individual and balanced."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing distraction and stress relief, enjoying dopamine hits and idle progression."
Idle Skilling
"Players use the game as a fun distraction and stress relief, enjoying fast-paced action and dopamine release."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and personal challenge, not out of obligation or pressure."
Neon Beats
"Players engage voluntarily for fun and personal challenge, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players try new combos, weapons, and movement techniques, exploring game mechanics extensively."
REAVER
"Players try new gun combinations and movement tactics, exploring weapon modifiers and gameplay mechanics."
-
Exploration
Game with the same Exploration vibe
-3"Limited exploration as rooms repeat visually; focus is on puzzle solving rather than discovering new environments."
100 Doors Game - Escape from School
"Limited map variety and repeated rooms reduce exploration; focus is on mastering known environments."
-
Expression
Game with the same Expression vibe
2"Customization of weapons and some cosmetic options available, allowing limited self-expression."
Trepang2
"Some cosmetic weapon modifiers and personalization through gun variety allow modest self-expression."
-
Fantasy
Game with the same Fantasy vibe
3"Sci-fi setting with imaginative robotic characters and fantastical weapon effects create a fictional experience."
Voids Vigil
"Fictional setting with robots and exaggerated weapon effects supports imaginative play."
-
Fellowship
Game with the same Fellowship vibe
-4"No multiplayer or social community features; play is solitary."
The Brookhaven Experiment
"No multiplayer or social community features; play is solitary."
-
Growth
Game with the same Growth vibe
3"Players develop skill in movement, weapon use, and strategy over time."
Captain Wayne - Vacation Desperation
"Players develop skills in movement and weapon mastery, improving over time."
-
Health
Game with the same Health vibe
-5"No physical activity involved; sedentary gameplay."
Broken Reality
"No physical activity involved; sedentary gameplay."
-
Idle
Game with the same Idle vibe
-3"Requires continuous attention and active engagement during runs."
Noobs Are Coming
"Requires active focus and continuous engagement during runs."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; solo experience."
Shepherd of Light
"No social or emotional relationship building; solo experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles present."
People Playground
"No leadership or group management roles present."
-
Progression
Game with the same Progression vibe
3"Players accumulate weapons, attachments, and upgrades; modded content adds to progression variety."
Contractors
"Players collect and upgrade guns with modifiers; gun rarity decreases to encourage continual progression."
-
Relaxation
Game with the same Relaxation vibe
1"Fast-paced and intense gameplay with moments of flow, but also some tension and challenge."
Cannon Brawl
"Fast-paced and intense gameplay with some flow, but also moments of tension and challenge."
-
Sensation
Game with the same Sensation vibe
4"High sensory stimulation with chaotic visuals, intense audio, and satisfying combat feedback."
Vampire Hunters
"Exciting visual and auditory feedback with fast movement and chaotic combat."
-
Status
Game with the same Status vibe
3"Leaderboards provide recognition and status among players."
Cyber Hook
"Leaderboards provide recognition and status among players."
-
Story
Game with the same Story vibe
-5"No story or narrative; gameplay is context-free and focused on action."
Bacon May Die
"No story or narrative elements; gameplay is context-free and focused on action."
-
Strategy
Game with the same Strategy vibe
2"Combat involves some tactical weapon choice and positioning, but largely fast-paced and reflexive."
Serious Sam 4
"Some tactical decision-making in weapon choice and movement, but largely fast-paced and reflexive."
-
Thrill
Game with the same Thrill vibe
4"High adrenaline, suspenseful combat with risk and reward elements."
Boomerang X
"High adrenaline, suspenseful combat with risk and reward dynamics."
-
Value
Game with the same Value vibe
5"Free to play with no microtransactions, offering good entertainment value for time invested."
Moonbase Alpha
"Free to play with high entertainment value and no microtransactions."
-
Violence
Game with the same Violence vibe
4"Enjoyment of combat and destruction of robotic enemies is central to gameplay."
SMASHING THE BATTLE
"Enjoyment of combat and destruction of robotic enemies is central."
-
Survival
Game with the same Survival vibe
3"Players must avoid death and manage resources to progress through floors and bosses."
The Slimeking's Tower
"Players must avoid death and manage resources like ammo to progress through floors."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Exploration, Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026