10,000,000 similar games & best alternatives
10,000,000
2013
Related articles
Quick resume
10000000: The Dungeon Crawling Matching Game
Global score
90/100
Genres
Action, Casual, Indie, Role-playing (RPG)
Similar games
Pros
- Addictive and engaging gameplay
- Unique match-3 with rpg and base-building elements
- Good progression and upgrade system
- Retro pixel art style and catchy music
- Affordable price
Cons
- Repetitive and grind-heavy
- Minimal narrative or story
- Controls less optimal on pc than touch devices
- Limited replayability after completion
- Music can become annoying over time
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose from a variety of unique characters and customize upgrades, allowing personal playstyle decisions."
Plants vs. Zombies: Battle for Neighborville™
"Players have control over matching tiles and upgrading their character and base, allowing strategic choices and personal playstyle."
-
Competence
Game with the same Competence vibe
4"Game requires skillful timing, aiming, and combo management with increasing difficulty and strategic use of upgrades."
The Bug Butcher
"Game requires skillful and fast matching under time pressure, with increasing difficulty and strategic upgrades."
-
Competition
Game with the same Competition vibe
-2"Focus is on personal progress and self-set goals rather than direct competition or leaderboards."
Streamer Life Simulator 2
"Focus is on personal progression and self-set goals rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"Highly addictive gameplay with players reporting long sessions and difficulty stopping play."
Vectorio Classic
"Highly addictive gameplay with players reporting repeated runs and difficulty stopping play."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player game with no cooperative or multiplayer elements."
Spark the Electric Jester 2
"Single-player game with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
1"Some creativity in choosing game modes and strategies, but core gameplay follows predefined match-3 mechanics."
Bejeweled® 3
"Some customization via upgrades and potions, but core gameplay follows predefined match-3 mechanics."
-
Domination
Game with the same Domination vibe
-5"No elements of dominating or exerting power over other players; purely individual experience."
Castlevania: Lords of Shadow – Ultimate Edition
"No elements of dominating or controlling other players; purely individual experience."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction and stress relief with immersive retro atmosphere and intense gameplay."
Project Starship
"Players use the game as a time-killer and stress relief with immersive retro style and addictive gameplay."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and personal challenge, not out of obligation or pressure."
Diamo XL
"Players engage voluntarily for fun and personal challenge, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different strategies, weapons, and upgrades to improve runs and adapt to challenges."
CRUEL
"Players try different upgrade paths, potions, and strategies to improve runs and overcome challenges."
-
Exploration
Game with the same Exploration vibe
-3"Limited number of dungeons and floors; exploration is constrained and repetitive over time."
Pawnbarian
"Game involves repeated runs through known dungeon layouts with incremental difficulty rather than open exploration."
-
Expression
Game with the same Expression vibe
-2"Limited character customization; expression mainly through gameplay style rather than avatar or environment modification."
Jerma's Big Adventure
"Limited avatar or environment customization; expression mainly through gameplay choices and upgrades."
-
Fantasy
Game with the same Fantasy vibe
3"Set in a fantasy dungeon environment with story elements involving magic and monsters."
Dungeons of Dreadrock
"Set in a fantasy dungeon with RPG elements and monsters, though story is minimal and gameplay focused."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; entirely single-player experience."
MO:Astray
"No social or community features; entirely single-player experience."
-
Growth
Game with the same Growth vibe
5"Strong emphasis on learning, skill improvement, and character progression through upgrades and mastery."
Rogue Legacy 2
"Strong emphasis on character and base progression through experience, resources, and upgrades."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires continuous attention and focus during runs; not suited for idle or background play."
Magicraft
"Requires constant attention and quick reactions during runs; not suitable for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual gameplay."
Rock 'N' Roll Defense
"No social or emotional relationship building; purely individual gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; player acts alone."
Dead Space (2008)
"No leadership or group management elements; player acts alone."
-
Progression
Game with the same Progression vibe
5"Core gameplay loop centers on accumulating experience, unlocking talents, and upgrading equipment."
Outpost
"Core gameplay loop centers on accumulating resources and upgrades to improve character and equipment."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing and satisfying, but competitive pressure and fast pace can cause tension."
Puyo Puyo Champions
"Some players find it relaxing and addictive, but the fast pace and time pressure create tension."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable chiptune music and retro visuals provide sensory pleasure, though graphics are simple and minimal."
The Caribbean Sail
"Retro visuals and catchy chiptune music provide sensory enjoyment, though graphics are simple."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems; achievements are personal milestones."
Devil Spire
"No social recognition or ranking systems; achievements are personal milestones."
-
Story
Game with the same Story vibe
-3"Minimal narrative; gameplay is largely context-free and focused on mechanics."
Downwell
"Minimal narrative context; gameplay is largely context-free and focused on mechanics."
-
Strategy
Game with the same Strategy vibe
4"Requires strategic planning, resource management, and problem solving to succeed."
Two Point Hospital
"Requires strategic matching, resource management, and upgrade planning to succeed."
-
Thrill
Game with the same Thrill vibe
3"High difficulty and risk of failure create suspense and excitement during runs."
OlliOlli2: Welcome to Olliwood
"Time pressure and risk of failure create suspense and excitement during runs."
-
Value
Game with the same Value vibe
4"Players report good value for price with many hours of gameplay and enjoyment."
Necrosmith 2
"Players report good value for price with hours of addictive gameplay and progression."
-
Violence
Game with the same Violence vibe
3"Combat involves defeating monsters with swords, magic, and ranged weapons."
Rogue Heroes: Ruins of Tasos
"Combat is abstracted through matching swords and magic to defeat monsters."
-
Survival
Game with the same Survival vibe
3"Players must avoid failure and death by managing resources and navigating threats."
Beholder 2
"Players must avoid failure by managing resources and reacting quickly to threats."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Story, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026