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OlliOlli2: Welcome to Olliwood similar games & best alternatives

OlliOlli2: Welcome to Olliwood

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, PlayStation Vita, PlayStation 3, Linux • 2015

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Quick resume

Drop in to Olliwood and prepare for finger-flippin’ mayhem in this follow up to cult skateboarding smash OlliOlli.

Global score

84/100

Genres

Action, Indie, Sport, Platform

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    Pros

    • Challenging and rewarding gameplay
    • Tight and responsive controls
    • Excellent soundtrack
    • High replay value with leaderboards and daily challenges
    • Stylized and colorful art style

    Cons

    • Steep learning curve may frustrate new players
    • Limited multiplayer (local split-screen only)
    • No online multiplayer
    • Some minor bugs and occasional input issues
    • No character customization or level editor

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have full control over timing, tricks, and combos with a variety of moves to choose from, requiring personal skill and decision-making."

      Capsule for OlliOlli OlliOlli

      "Players have high control over combos and tricks, designing their own sequences and approaches to levels."

    • Competence

      Game with the same Competence vibe

      5

      "Game is challenging with a steep learning curve, requiring skillful play and rewarding mastery."

      Capsule for Stoneshard Stoneshard

      "The game is challenging with a steep learning curve, rewarding skill mastery and precise timing."

    • Competition

      Game with the same Competition vibe

      4

      "Online leaderboards and global rankings encourage players to compare scores and compete for high rankings."

      Capsule for 1982 1982

      "Online leaderboards and daily challenges encourage players to compare scores and compete globally."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replay value due to random events, multiple difficulty levels, and different modes encouraging repeated playthroughs."

      Capsule for Organ Trail: Director's Cut Organ Trail: Director's Cut

      "High replay value with daily challenges, multiple difficulty modes, and a strong desire to improve scores."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Local multiplayer and split-screen modes support cooperative play, though mostly competitive multiplayer."

      Capsule for Surfingers Surfingers

      "Local split-screen multiplayer exists but is limited; most gameplay is solo-focused."

    • Creativity

      Game with the same Creativity vibe

      4

      "High creativity in combining tricks and customizing combos; some requests for character customization."

      Capsule for Tricking 0 Tricking 0

      "Players create unique combos and use a variety of tricks to express personal style within levels."

    • Domination

      Game with the same Domination vibe

      -3

      "Competitive but generally respectful community; no strong evidence of exerting control or trash talk."

      Capsule for Neon White Neon White

      "Community is competitive but generally respectful; no strong evidence of dominance or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a challenging distraction with immersive music and visuals, providing stress relief and flow."

      Capsule for Flywrench Flywrench

      "Players use the game as a challenging, immersive distraction with engaging music and flow."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

      Capsule for Ragnarock Ragnarock

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The game encourages trying new skill combinations and strategies in each run."

      Capsule for Escape Dungeon 2 Escape Dungeon 2

      "The game encourages trying new combos, tricks, and routes to optimize scores and flow."

    • Exploration

      Game with the same Exploration vibe

      2

      "Levels offer multiple paths and secrets unlocked by destruction, encouraging some exploration."

      Capsule for Red Faction Red Faction

      "Levels have multiple paths and secrets, but exploration is secondary to combo execution."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and cosmetic options allow personal expression, though some find it limited."

      Capsule for PGA TOUR 2K23 PGA TOUR 2K23

      "Customization of combos and trick sequences allows personal expression, though no character customization."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "The game focuses on realistic skateboarding simulation rather than fantastical or fictional elements."

      Capsule for Skater XL - The Ultimate Skateboarding Game Skater XL - The Ultimate Skateboarding Game

      "The game simulates skateboarding in a stylized but plausible 2D environment without fantastical elements."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some social interaction via leaderboards and local multiplayer, but mostly solo."

      Capsule for Iron Snout Iron Snout

      "Some community interaction via leaderboards and local multiplayer, but mostly solo play."

    • Growth

      Game with the same Growth vibe

      5

      "Strong emphasis on learning, skill acquisition, and improving timing and combos."

      Capsule for OlliOlli OlliOlli

      "Strong emphasis on skill development, learning timing, and mastering complex combos."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and precise input; not suited for casual or background play."

      Capsule for SEUM: Speedrunners from Hell SEUM: Speedrunners from Hell

      "Requires focused attention and precise input; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social interaction; multiplayer is limited and no evidence of close relationships forming."

      Capsule for Skyworld Skyworld

      "Minimal social interaction; multiplayer is local and limited, no evidence of close relationships."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or management roles; gameplay is individual or cooperative without hierarchy."

      Capsule for Nex Machina Nex Machina

      "No leadership or group management roles; gameplay is individual or cooperative without hierarchy."

    • Progression

      Game with the same Progression vibe

      4

      "Players unlock new levels, harder challenges, and modes by completing objectives and improving scores."

      Capsule for OlliOlli OlliOlli

      "Players unlock new levels, modes, and challenges by completing objectives and improving scores."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Music and flow can induce relaxation, but challenging sections create tension and frustration."

      Capsule for 140 140

      "While challenging, the flow and music provide a satisfying and somewhat relaxing experience."

    • Sensation

      Game with the same Sensation vibe

      4

      "Engaging visuals, fast-paced action, and synthwave soundtrack provide strong sensory stimulation."

      Capsule for PAKO 2 PAKO 2

      "Engaging soundtrack, visual style, and responsive controls provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      3

      "Leaderboards and achievements offer recognition and social status within the community."

      Capsule for Marble It Up! Ultra Marble It Up! Ultra

      "Leaderboards and achievements offer recognition and social status within the community."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or story elements; gameplay is context-free and focused on skill challenges."

      Capsule for PANZER BALL PANZER BALL

      "No narrative or story elements; gameplay is context-free and focused on skill challenges."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan shots, combos, and table strategies to maximize scores and complete challenges."

      Capsule for Pinball FX Pinball FX

      "Players plan combos and timing strategically to maximize scores and complete challenges."

    • Thrill

      Game with the same Thrill vibe

      3

      "Time pressure and risk of failure create suspense and excitement during runs."

      Capsule for 10,000,000 10,000,000

      "High difficulty and risk of failure create suspense and excitement during runs."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value from extensive content, replayability, and challenge for the price."

      Capsule for Nimbus Nimbus

      "Players perceive good value due to replayability, challenge, and content for price."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; gameplay focuses on constructive and playful skating."

      Capsule for SkateBIRD SkateBIRD

      "No combat or destructive elements; gameplay centers on skillful skating and combos."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid mechanical failure and crashes to progress, adding survival-like challenge."

      Capsule for Street Legal Racing: Redline v2.3.1 Street Legal Racing: Redline v2.3.1

      "Players must avoid failure and maintain combos to progress, adding a survival-like challenge."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Violence, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026