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Trials Evolution: Gold Edition similar games & best alternatives

Trials Evolution: Gold Edition

PC (Microsoft Windows) • 2013

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Quick resume

Trials Evolution: Gold Edition marks the Trials franchise’s triumphant return to the PC gaming platform. RedLynx’s signature franchise, the Trials series first made its mark in gaming with the 2008 release of Trials 2 SE for the PC.

Global score

75/100

Genres

Action, Racing

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    Pros

    • Addictive and challenging gameplay
    • Robust track editor and user-created content
    • Includes trials hd tracks
    • Good physics and controls
    • Strong sense of progression and achievement

    Cons

    • Requires ubisoft connect (uplay) launcher
    • Online multiplayer and servers shut down
    • Missing dlc content from console versions
    • Some technical and performance issues
    • Limited customization options

    Motivations

    • Autonomy

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      "Players have freedom to choose tracks, create custom maps, and customize car appearances, enabling personal control over gameplay."

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    • Competence

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      "High skill ceiling with challenging levels requiring precise control, timing, and mastery; players receive immediate feedback on performance."

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    • Competition

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      "Multiplayer modes with ranked play and leaderboards encourage comparison and competition among players."

      Capsule for Dune: Imperium Dune: Imperium

      "Leaderboards and multiplayer modes encourage comparing performance with others, including global rankings."

    • Continuation

      Game with the same Continuation vibe

      4

      "Highly addictive gameplay with players returning repeatedly to improve scores and unlock content."

      Capsule for Intake Intake

      "Addictive gameplay with players returning repeatedly to improve times and earn medals; some frustration but strong pull to continue."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Multiplayer and co-op modes exist but are not a major focus; most gameplay is single-player or solo skirmishes."

      Capsule for Codename: Panzers, Phase One Codename: Panzers, Phase One

      "Some multiplayer and local co-op modes exist, but primary focus is on individual performance and solo play."

    • Creativity

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      5

      "Robust track editor and modding support allow extensive creation and sharing of custom tracks and content."

      Capsule for TrackMania² Valley TrackMania² Valley

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    • Domination

      Game with the same Domination vibe

      -2

      "Interactions emphasize fair competition and skill rather than exerting control or superiority over others."

      Capsule for MotoGP™22 MotoGP™22

      "Competitive elements exist but interactions emphasize skill comparison rather than exerting control or authority over others."

    • Escapism

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      4

      "Players use the game as a fun distraction and stress relief, enjoying its humor and challenge."

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    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

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    • Experimenting

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      "Players experiment with different tracks, bikes, and custom content, though core gameplay involves mastering established mechanics."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore many user-created levels and custom environments, discovering new challenges and secrets."

      Capsule for Climbey Climbey

      "Exploration through discovering new tracks, user-created levels, and hidden challenges within the game."

    • Expression

      Game with the same Expression vibe

      3

      "Extensive bike and rider customization options allow personal expression."

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      "Customization of riders and bikes available, though limited compared to other creative features."

    • Fantasy

      Game with the same Fantasy vibe

      -1

      "Game simulates realistic motorcycle racing rather than imaginative or fictional scenarios."

      Capsule for MotoGP™23 MotoGP™23

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    • Fellowship

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      "Some community and multiplayer interaction, but many players focus on solo play."

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    • Growth

      Game with the same Growth vibe

      5

      "Strong emphasis on skill development, learning new mechanics, and improving performance over time."

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    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity component."

      Capsule for Satisfactory Satisfactory

      "Primarily sedentary gameplay with no physical activity component."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement; not suited for passive or background play."

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      "Requires focused attention and continuous engagement; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are limited and surface-level; no emphasis on forming close relationships."

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      "Social interactions are limited and mostly surface-level; no emphasis on close relationships."

    • Leadership

      Game with the same Leadership vibe

      -3

      "No evidence of leadership roles; multiplayer is cooperative or competitive without formal leadership."

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      "No significant leadership roles; multiplayer is competitive or cooperative without formal leadership."

    • Progression

      Game with the same Progression vibe

      4

      "Players unlock weapons, achievements, and complete challenges, showing clear progression."

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      "Players unlock tracks, medals, and customization items, showing clear progression and achievement."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game can be relaxing and enjoyable but also involves challenge and occasional frustration."

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      "Gameplay can be relaxing and rewarding but also involves moments of frustration and challenge."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory feedback is enjoyable; unique sound-based mechanics add to sensory engagement."

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      "Enjoyable visual and auditory feedback with satisfying physics and sound design."

    • Status

      Game with the same Status vibe

      3

      "Leaderboards and rankings provide recognition and social status among players."

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      "Leaderboards and rankings provide recognition and social status among players."

    • Story

      Game with the same Story vibe

      -4

      "No meaningful narrative or plot; gameplay is context-free and focused on challenges."

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      "No narrative or story elements; gameplay is context-free and focused on challenges."

    • Strategy

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      3

      "Requires planning and precise timing to navigate obstacles and optimize runs."

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    • Thrill

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      3

      "Players experience tension and excitement from challenging fights and risk of failure."

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      "Players experience excitement and tension from challenging obstacles and risk of failure."

    • Value

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      3

      "Offers extensive content, replayability, and quality for the price."

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      "Offers extensive content and replayability, especially with user-created tracks, providing good value for price."

    • Violence

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      -4

      "No combat or destruction; focus on constructive gameplay and exploration."

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    • Survival

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      1

      "Some elements of avoiding failure and outplaying opponents, but low risk compared to survival games."

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    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Violence, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026