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Tricking 0 similar games & best alternatives

Tricking 0

PC (Microsoft Windows), Mac, Linux • 2022

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Quick resume

Tricking 0 is a physics-based flipping game that lets you perform tricking combos, parkour lines, and cliff jumps with full control. With an intuitive Flick-It system, seamless transitions, and active ragdoll physics, it delivers the thrill of extreme movement sports, but without risking your neck

Global score

82/100

Genres

Action, Indie, Simulator, Sport, Early Access

Similar games

    Pros

    • Unique and realistic tricking simulation
    • High skill ceiling and depth
    • Free or low cost
    • Active developer and community
    • Addictive and satisfying gameplay

    Cons

    • Steep learning curve
    • Buggy and unoptimized in places
    • Poor controls on mouse/keyboard
    • Limited content and maps currently
    • Lack of multiplayer and social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose actions, cards, and strategies with multiple options and no forced routines."

      Capsule for Ark Nova Ark Nova

      "Players have freedom to create their own trick combos and choose moves, with no fixed routines."

    • Competence

      Game with the same Competence vibe

      4

      "High skill ceiling with complex combos and mechanics; players report learning curve and mastery."

      Capsule for Brawlhalla Brawlhalla

      "Steep learning curve with skill mastery required; players feel satisfaction from improving and nailing combos."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is primarily on individual play and self-improvement; no strong evidence of competitive modes or leaderboards."

      Capsule for Party Hard Party Hard

      "No strong evidence of competitive modes or ranked play; focus is mostly on personal skill and self-improvement."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report addictive gameplay with long sessions and habitual play."

      Capsule for Age of Conquest IV Age of Conquest IV

      "Many players report addictive, long play sessions once they master controls and combos."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Some cooperative play mentioned (friends playing together, suggestions for co-op PvE), but mostly PvP focused."

      Capsule for Mage Arena Mage Arena

      "Some co-op play via Parsec mentioned, but mostly individual tricking focus."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players create unique combos and use a variety of tricks to express personal style within levels."

      Capsule for OlliOlli2: Welcome to Olliwood OlliOlli2: Welcome to Olliwood

      "High creativity in combining tricks and customizing combos; some requests for character customization."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of dominating others; interactions are individual and balanced."

      Capsule for The Last Stand: Aftermath The Last Stand: Aftermath

      "No evidence of dominating others; interactions appear friendly or individual."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing, stress-relieving activity."

      Capsule for 100 hidden snails 100 hidden snails

      "Players use the game to relieve stress and enjoy a unique movement experience."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of passion and interest, not obligation."

      Capsule for Reentry - A Space Flight Simulator Reentry - A Space Flight Simulator

      "Players engage voluntarily out of interest and passion, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Strong emphasis on discovering new movement tricks and experimenting with mechanics to overcome challenges."

      Capsule for Yellow Taxi Goes Vroom Yellow Taxi Goes Vroom

      "Strong emphasis on trying new trick combinations and exploring movement mechanics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of maps and environments, though limited map variety noted."

      Capsule for MIMESIS MIMESIS

      "Some exploration of maps and cliff jumping, but limited variety currently."

    • Expression

      Game with the same Expression vibe

      2

      "Limited character customization is available; players desire more options for self-expression."

      Capsule for Topple Tactics Topple Tactics

      "Limited character customization now, but players desire more for self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      -1

      "Focus on realistic BMX physics and simulation rather than fantastical elements."

      Capsule for BMX Streets BMX Streets

      "Realistic physics and simulation of tricking rather than fantastical elements."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some community engagement and cooperative play, but mostly individual experience with limited social connection."

      Capsule for Voidigo Voidigo

      "Small community and some social play, but mostly individual experience."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills over time mastering controls and tricks; learning is a key part of the experience."

      Capsule for PIPE by BMX Streets PIPE by BMX Streets

      "Learning complex controls and mastering tricks is a key part of the experience."

    • Health

      Game with the same Health vibe

      -3

      "Sedentary gameplay with no physical activity involved."

      Capsule for Tall Trails Tall Trails

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and practice; not a casual background or idle game."

      Capsule for Rooftops & Alleys: The Parkour Game Rooftops & Alleys: The Parkour Game

      "Requires focused attention and practice; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited close social relationships; interactions mostly surface-level or casual."

      Capsule for CounterSide CounterSide

      "Limited social interaction; mostly surface-level or casual connections."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or group management roles present."

      Capsule for Marvel's Spider-Man 2 Marvel's Spider-Man 2

      "No evidence of leadership roles or group management."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking new puzzles and mastering mechanics, though no item collection or upgrades."

      Capsule for Snakebird Snakebird

      "Progression through mastering tricks and combos rather than item collection."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find it relaxing and immersive, though higher difficulties increase tension."

      Capsule for Lazerbait Lazerbait

      "Some players find it relaxing once they get used to the controls, despite initial difficulty."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, ambient sounds, and smooth flight animations provide sensory pleasure."

      Capsule for Bird Bird

      "Enjoyment from smooth animations, physics, and the thrill of landing tricks."

    • Status

      Game with the same Status vibe

      -3

      "No significant social status or ranking systems."

      Capsule for Bee Simulator Bee Simulator

      "No visible social status or ranking systems."

    • Story

      Game with the same Story vibe

      -5

      "No narrative or story elements; purely gameplay focused."

      Capsule for UNO UNO

      "No narrative or story elements; purely gameplay focused."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires timing and combo planning but limited strategic depth."

      Capsule for Iron Snout Iron Snout

      "Requires planning and timing of combos, but no complex strategic layers."

    • Thrill

      Game with the same Thrill vibe

      3

      "Risk and reward from challenging jumps and obstacles create tension and excitement."

      Capsule for Urban Trial Freestyle Urban Trial Freestyle

      "Thrill from successfully performing difficult tricks and cliff jumps."

    • Value

      Game with the same Value vibe

      4

      "Affordable price with good replay value and satisfying gameplay for the cost."

      Capsule for Quest of Dungeons Quest of Dungeons

      "Free or low cost with high replay value for fans of tricking and parkour."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive elements; focus on constructive and exploratory actions."

      Capsule for Tales From Off-Peak City Vol. 1 Tales From Off-Peak City Vol. 1

      "No combat or destructive elements; focus on constructive movement."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival mechanics or threats; stable environment."

      Capsule for Lumberjacked Lumberjacked

      "No survival or threat mechanics; stable environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Thrill, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026