Tricking 0 similar games & best alternatives
Tricking 0
2022
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Quick resume
Tricking 0 is a physics-based flipping game that lets you perform tricking combos, parkour lines, and cliff jumps with full control. With an intuitive Flick-It system, seamless transitions, and active ragdoll physics, it delivers the thrill of extreme movement sports, but without risking your neck
Global score
82/100
Genres
Action, Indie, Simulator, Sport, Early Access
Similar games
Pros
- Unique and realistic tricking simulation
- High skill ceiling and depth
- Free or low cost
- Active developer and community
- Addictive and satisfying gameplay
Cons
- Steep learning curve
- Buggy and unoptimized in places
- Poor controls on mouse/keyboard
- Limited content and maps currently
- Lack of multiplayer and social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose actions, cards, and strategies with multiple options and no forced routines."
Ark Nova
"Players have freedom to create their own trick combos and choose moves, with no fixed routines."
-
Competence
Game with the same Competence vibe
4"High skill ceiling with complex combos and mechanics; players report learning curve and mastery."
Brawlhalla
"Steep learning curve with skill mastery required; players feel satisfaction from improving and nailing combos."
-
Competition
Game with the same Competition vibe
-2"Focus is primarily on individual play and self-improvement; no strong evidence of competitive modes or leaderboards."
Party Hard
"No strong evidence of competitive modes or ranked play; focus is mostly on personal skill and self-improvement."
-
Continuation
Game with the same Continuation vibe
3"Many players report addictive gameplay with long sessions and habitual play."
Age of Conquest IV
"Many players report addictive, long play sessions once they master controls and combos."
-
Cooperation
Game with the same Cooperation vibe
2"Some cooperative play mentioned (friends playing together, suggestions for co-op PvE), but mostly PvP focused."
Mage Arena
"Some co-op play via Parsec mentioned, but mostly individual tricking focus."
-
Creativity
Game with the same Creativity vibe
4"Players create unique combos and use a variety of tricks to express personal style within levels."
OlliOlli2: Welcome to Olliwood
"High creativity in combining tricks and customizing combos; some requests for character customization."
-
Domination
Game with the same Domination vibe
-4"No evidence of dominating others; interactions are individual and balanced."
The Last Stand: Aftermath
"No evidence of dominating others; interactions appear friendly or individual."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing, stress-relieving activity."
100 hidden snails
"Players use the game to relieve stress and enjoy a unique movement experience."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of passion and interest, not obligation."
Reentry - A Space Flight Simulator
"Players engage voluntarily out of interest and passion, not obligation."
-
Experimenting
Game with the same Experimenting vibe
4"Strong emphasis on discovering new movement tricks and experimenting with mechanics to overcome challenges."
Yellow Taxi Goes Vroom
"Strong emphasis on trying new trick combinations and exploring movement mechanics."
-
Exploration
Game with the same Exploration vibe
2"Some exploration of maps and environments, though limited map variety noted."
MIMESIS
"Some exploration of maps and cliff jumping, but limited variety currently."
-
Expression
Game with the same Expression vibe
2"Limited character customization is available; players desire more options for self-expression."
Topple Tactics
"Limited character customization now, but players desire more for self-expression."
-
Fantasy
Game with the same Fantasy vibe
-1"Focus on realistic BMX physics and simulation rather than fantastical elements."
BMX Streets
"Realistic physics and simulation of tricking rather than fantastical elements."
-
Fellowship
Game with the same Fellowship vibe
1"Some community engagement and cooperative play, but mostly individual experience with limited social connection."
Voidigo
"Small community and some social play, but mostly individual experience."
-
Growth
Game with the same Growth vibe
4"Players develop skills over time mastering controls and tricks; learning is a key part of the experience."
PIPE by BMX Streets
"Learning complex controls and mastering tricks is a key part of the experience."
-
Health
Game with the same Health vibe
-3"Sedentary gameplay with no physical activity involved."
Tall Trails
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and practice; not a casual background or idle game."
Rooftops & Alleys: The Parkour Game
"Requires focused attention and practice; not a casual or background game."
-
Intimacy
Game with the same Intimacy vibe
-3"Limited close social relationships; interactions mostly surface-level or casual."
CounterSide
"Limited social interaction; mostly surface-level or casual connections."
-
Leadership
Game with the same Leadership vibe
-4"No leadership or group management roles present."
Marvel's Spider-Man 2
"No evidence of leadership roles or group management."
-
Progression
Game with the same Progression vibe
3"Progression through unlocking new puzzles and mastering mechanics, though no item collection or upgrades."
Snakebird
"Progression through mastering tricks and combos rather than item collection."
-
Relaxation
Game with the same Relaxation vibe
2"Some players find it relaxing and immersive, though higher difficulties increase tension."
Lazerbait
"Some players find it relaxing once they get used to the controls, despite initial difficulty."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visuals, ambient sounds, and smooth flight animations provide sensory pleasure."
Bird
"Enjoyment from smooth animations, physics, and the thrill of landing tricks."
-
Status
Game with the same Status vibe
-3"No significant social status or ranking systems."
Bee Simulator
"No visible social status or ranking systems."
-
Story
Game with the same Story vibe
-5"No narrative or story elements; purely gameplay focused."
UNO
"No narrative or story elements; purely gameplay focused."
-
Strategy
Game with the same Strategy vibe
2"Requires timing and combo planning but limited strategic depth."
Iron Snout
"Requires planning and timing of combos, but no complex strategic layers."
-
Thrill
Game with the same Thrill vibe
3"Risk and reward from challenging jumps and obstacles create tension and excitement."
Urban Trial Freestyle
"Thrill from successfully performing difficult tricks and cliff jumps."
-
Value
Game with the same Value vibe
4"Affordable price with good replay value and satisfying gameplay for the cost."
Quest of Dungeons
"Free or low cost with high replay value for fans of tricking and parkour."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive elements; focus on constructive and exploratory actions."
Tales From Off-Peak City Vol. 1
"No combat or destructive elements; focus on constructive movement."
-
Survival
Game with the same Survival vibe
-4"No survival mechanics or threats; stable environment."
Lumberjacked
"No survival or threat mechanics; stable environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Thrill, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026