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Marvel's Spider-Man 2 similar games & best alternatives

Marvel's Spider-Man 2

PC (Microsoft Windows), PlayStation 5 • 2025

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Quick resume

Be Greater. Together. The incredible power of the symbiote forces Peter Parker and Miles Morales into a desperate fight as they balance their lives, friendships, and their duty to protect in an exciting chapter of the critically acclaimed Spider-Man franchise on PC.

Global score

82/100

Genres

Action, Adventure, Hack and slash/Beat 'em up

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    Pros

    • Fluid and satisfying combat and traversal
    • Immersive and expansive open world
    • Strong narrative and character development
    • Dual spider-man gameplay adds variety
    • High-quality graphics and sound design

    Cons

    • Performance and stability issues on pc launch
    • Some story pacing and writing weaknesses
    • Technical bugs and crashes reported
    • Some repetitive or tedious side missions
    • Price considered high by some players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can switch freely between four characters with different combat styles and abilities, exploring the world and choosing upgrades, indicating high player control and decision-making."

      Capsule for Sudeki Sudeki

      "Players can freely choose to switch between two Spider-Men characters and customize combat styles and traversal options, indicating high player control."

    • Competence

      Game with the same Competence vibe

      3

      "Combat and traversal offer skill progression and upgrades; some players find combat simple but enjoyable and rewarding."

      Capsule for Outcast - A New Beginning Outcast - A New Beginning

      "Combat and traversal are described as fluid, skillful, and improved, offering meaningful challenges and feedback."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience with no mention of competitive or ranked modes."

      Capsule for STAR WARS™ Knights of the Old Republic™ STAR WARS™ Knights of the Old Republic™

      "Focus is on single-player experience with no mention of competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, 100% completion goals, and habitual engagement with the game and its challenges."

      Capsule for Guacamelee! 2 Guacamelee! 2

      "Players report long play sessions, 100% completion, new game plus, and habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay is single-player with character switching; no multiplayer or cooperative play."

      Capsule for The Book of Unwritten Tales 2 The Book of Unwritten Tales 2

      "Gameplay is primarily single-player with character switching; no cooperative multiplayer mentioned."

    • Creativity

      Game with the same Creativity vibe

      2

      "Some customization options and emergent gameplay through player interactions and strategies, but core structure is predefined."

      Capsule for KLETKA KLETKA

      "Players can customize suits and abilities, and explore a large open world, but core gameplay follows established structures."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions focus on narrative and character relationships without emphasis on dominating others or social power plays."

      Capsule for The Legend of Heroes: Trails to Azure The Legend of Heroes: Trails to Azure

      "Interactions are focused on story and character progression without emphasis on dominating others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong emotional engagement and immersive story provide players with meaningful escape from real-life stress."

      Capsule for Persona 3 Reload Persona 3 Reload

      "Players describe immersive web-slinging, story engagement, and stress relief through swinging around NYC."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players express intrinsic motivation and enthusiasm for the game, often citing personal desire and nostalgia."

      Capsule for The Dishwasher: Vampire Smile The Dishwasher: Vampire Smile

      "Players express intrinsic motivation and personal desire to play, often as fans of the franchise."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try new traversal mechanics and combat abilities, exploring verticality and new gameplay elements introduced by Monstrum gifts."

      Capsule for Ys IX: Monstrum Nox Ys IX: Monstrum Nox

      "New traversal mechanics and combat abilities encourage trying new playstyles and combos."

    • Exploration

      Game with the same Exploration vibe

      4

      "The large, detailed open world encourages discovery of new areas, secrets, and side content."

      Capsule for Far Cry® 5 Far Cry® 5

      "Large, detailed open world with new boroughs and many side missions encourages discovery."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of character suits, weapons, and gadgets allows player self-expression and personalization."

      Capsule for Tom Clancy’s Splinter Cell Blacklist Tom Clancy’s Splinter Cell Blacklist

      "Customization of suits and character abilities allows for personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in comic book fiction with iconic characters, superpowers, and dramatic narrative."

      Capsule for Batman: Arkham City - Game of the Year Edition Batman: Arkham City - Game of the Year Edition

      "Strongly rooted in superhero fiction, imaginative powers, and comic book characters."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Minimal social or community interaction; mostly solo play."

      Capsule for GORN GORN

      "Minimal social or community interaction; primarily solo play."

    • Growth

      Game with the same Growth vibe

      3

      "Skill acquisition through combat upgrades and traversal improvements; some learning curve in mastering moves."

      Capsule for Marvel’s Spider-Man: Miles Morales Marvel’s Spider-Man: Miles Morales

      "Skill acquisition through mastering combat and traversal mechanics and unlocking abilities."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements."

      Capsule for 80 Days 80 Days

      "No physical activity or health-related gameplay elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires continuous attention and active engagement during gameplay."

      Capsule for Arizona Sunshine® Arizona Sunshine®

      "Requires continuous attention and active engagement during gameplay."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited to scripted character relationships within the story, no close player relationships."

      Capsule for Hi-Fi RUSH Hi-Fi RUSH

      "Social interactions are limited to story characters without forming close player relationships."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or group management roles present."

      Capsule for World of Guns: Gun Disassembly World of Guns: Gun Disassembly

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate weapons, upgrades, and unlock missions, with progression tied to story and gameplay."

      Capsule for METAL GEAR SOLID 2: Sons of Liberty - Master Collection Version METAL GEAR SOLID 2: Sons of Liberty - Master Collection Version

      "Players accumulate upgrades, new abilities, suits, and complete story and side missions."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players describe a satisfying flow state and catharsis from gameplay despite some tension in combat."

      Capsule for Black Ice Black Ice

      "Web-swinging and fluid combat provide moments of flow and catharsis despite some tension in story."

    • Sensation

      Game with the same Sensation vibe

      4

      "High-quality graphics, sound design, and animations provide rich sensory stimulation."

      Capsule for Rise of the Tomb Raider™ Rise of the Tomb Raider™

      "High-quality graphics, animations, and sound design provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems mentioned."

      Capsule for Captain Wayne - Vacation Desperation Captain Wayne - Vacation Desperation

      "No social status or recognition systems mentioned."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with engaging story, characters, and emotional moments."

      Capsule for There Is No Game: Wrong Dimension There Is No Game: Wrong Dimension

      "Narrative immersion with strong story, character interactions, and cinematic moments."

    • Strategy

      Game with the same Strategy vibe

      2

      "Combat and skill choices require some planning and tactical thinking, but not highly complex."

      Capsule for The Vagrant The Vagrant

      "Combat and ability use involve some tactical thinking and planning, but not deeply complex."

    • Thrill

      Game with the same Thrill vibe

      3

      "Action sequences and boss fights provide suspense and excitement."

      Capsule for Resident Evil 6 Resident Evil 6

      "Exciting boss fights and action sequences provide suspense and adrenaline."

    • Value

      Game with the same Value vibe

      1

      "Generally perceived as good value for price given quality, though some note short length and desire more content."

      Capsule for Bits & Bops Bits & Bops

      "Generally positive value perception, though some mention the price is high for content length."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating enemies through melee and ranged attacks, with some violent action elements."

      Capsule for Ampersat Ampersat

      "Combat involves fighting enemies with various abilities, including violent actions."

    • Survival

      Game with the same Survival vibe

      -3

      "No survival mechanics; gameplay is stable and focused on narrative exploration rather than threat avoidance."

      Capsule for Slay the Princess — The Pristine Cut Slay the Princess — The Pristine Cut

      "Gameplay is not focused on survival or threat avoidance but on action and exploration."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Survival, Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026