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Tom Clancy’s Splinter Cell Blacklist similar games & best alternatives

Tom Clancy’s Splinter Cell Blacklist

PC (Microsoft Windows), Wii U, Xbox 360, PlayStation 3 • 2013

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Quick resume

The United States has a military presence in two-thirds of countries around the world, and some of them have had enough. A group of terrorists calling themselves The Engineers initiate a terror ultimatum called the Blacklist - a deadly countdown of escalating attacks on U.S. interests.

Global score

79/100

Genres

Action, Adventure, Shooter, Tactical

Similar games

    Pros

    • Multiple playstyles and approaches
    • Engaging stealth and tactical gameplay
    • Co-op and multiplayer modes
    • Customization and progression system
    • Cinematic story and presentation

    Cons

    • Technical issues and crashes reported
    • Multiplayer population low and servers shut down
    • Some linear mission design
    • Voice actor change for main character
    • Some ai and gameplay quirks

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose playstyle, skill builds, and approach missions with multiple options including stealth or combat."

      Capsule for Aragami 2 Aragami 2

      "Players can freely choose playstyle (Ghost, Panther, Assault) and approach missions in multiple ways, including stealth, combat, or mixed styles."

    • Competence

      Game with the same Competence vibe

      3

      "Game requires skillful stealth, resource management, and precise shooting, especially on higher difficulties, providing meaningful challenges."

      Capsule for Metro Exodus Metro Exodus

      "Game offers significant skill challenge especially on higher difficulties with stealth mechanics, tactical planning, and precise execution."

    • Competition

      Game with the same Competition vibe

      2

      "Includes multiplayer modes and leaderboards, but many players focus on single-player or cooperative play."

      Capsule for Hex of Steel Hex of Steel

      "Includes multiplayer modes such as Spies vs Mercs with leaderboards and ranked play, but multiplayer population is low and some players focus on single player."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players engage in long campaign sessions with some replayability, though mission variety is limited and some find replay value moderate."

      Capsule for Classified: France '44 Classified: France '44

      "High replay value with multiple styles, side missions, co-op and multiplayer modes encourage habitual play, though some players move on after campaign."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Co-op and multiplayer modes encourage teamwork; campaigns and skirmishes can be played cooperatively."

      Capsule for Call to Arms Call to Arms

      "Co-op missions and multiplayer modes emphasize teamwork and coordination; co-op missions require collaboration for success."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize skills and weapons, craft items, and choose different playstyles, encouraging creative problem solving."

      Capsule for The Evil Within 2 The Evil Within 2

      "Players customize weapons, gadgets, and suits; multiple paths and approaches encourage creative problem solving and playstyle."

    • Domination

      Game with the same Domination vibe

      -2

      "Multiplayer emphasizes teamwork and shared goals rather than exerting control or superiority; some reports of toxic players but overall balanced interactions."

      Capsule for Sol Survivor Sol Survivor

      "Multiplayer encourages balanced team play and cooperation rather than domination; some reports of toxic players but overall balanced interactions."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as an immersive escape with intense stealth and action gameplay."

      Capsule for Intravenous 2 Intravenous 2

      "Players use the game as immersive escape with engaging stealth action, cinematic story, and tactical gameplay."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or external pressure."

      Capsule for Project 5: Sightseer Project 5: Sightseer

      "Players engage out of intrinsic interest and enjoyment; no evidence of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages exploration of mechanics, shortcuts, and different routes, fostering experimentation."

      Capsule for BETON BRUTAL BETON BRUTAL

      "Game encourages trying different playstyles, gadgets, and approaches to missions, fostering experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Levels offer multiple paths and optional objectives, encouraging discovery of optimal routes and secrets."

      Capsule for I Am Your Beast I Am Your Beast

      "Levels offer multiple paths and hidden routes, encouraging some exploration within mostly linear mission structure."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of characters, weapons, and gear supports self-expression and personalization."

      Capsule for Contractors Showdown : ExfilZone Contractors Showdown : ExfilZone

      "Customization of character suits, weapons, and gadgets allows player self-expression and personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Engages players in a fictional military espionage narrative with cinematic storytelling and stylized characters."

      Capsule for METAL GEAR SOLID V: GROUND ZEROES METAL GEAR SOLID V: GROUND ZEROES

      "Players engage in a fictional espionage narrative with high-tech gadgets and cinematic storytelling."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Community and multiplayer modes foster social connection, though many players also enjoy solo play."

      Capsule for Tennis Elbow 2013 Tennis Elbow 2013

      "Community and multiplayer modes provide social connection, though many players focus on solo play."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop stealth skills, learn level layouts, and improve strategies over time."

      Capsule for Thief II: The Metal Age Thief II: The Metal Age

      "Players develop skills in stealth and combat, learn level layouts, and improve through upgrades and practice."

    • Health

      Game with the same Health vibe

      -4

      "Game is sedentary, requiring focused screen time; no physical activity or health-related features."

      Capsule for Blade Assault Blade Assault

      "Game is sedentary, requiring long sessions of sitting and screen focus; no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during missions; not designed for casual or background play."

      Capsule for Warhammer 40,000: Darktide Warhammer 40,000: Darktide

      "Requires sustained attention and focus during missions; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly surface-level multiplayer; no evidence of close emotional relationships."

      Capsule for MX vs ATV All Out MX vs ATV All Out

      "Social interactions are mostly surface-level in multiplayer; no evidence of close emotional relationships."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players can lead or coordinate in co-op teams, though no formal leadership roles or mechanics described."

      Capsule for Incursion Red River Incursion Red River

      "Players can lead teams in co-op missions and multiplayer, though leadership is shared and situational."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression system with currency, weapon unlocks, upgrades, and mission advancement."

      Capsule for BRUTALISTICK VR BRUTALISTICK VR

      "Strong progression system with currency, upgrades for weapons, gadgets, and the Paladin aircraft."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay balances challenge and flow, though some missions can be frustrating or difficult."

      Capsule for Gearbits Gearbits

      "Game balances challenge and flow, but some missions can be tense and require focus; overall engaging but not overly stressful."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound, and animations provide stimulating sensory experiences and excitement."

      Capsule for WWE 2K22 WWE 2K22

      "Visuals, sound design, and cinematic elements provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      1

      "Ranked multiplayer and leaderboards provide some social recognition, though player base is small."

      Capsule for Ancestors Legacy Ancestors Legacy

      "Multiplayer and co-op offer some social recognition and ranking, but limited by low player base."

    • Story

      Game with the same Story vibe

      3

      "Engaging espionage narrative with characters and plot, though some find it clichéd or less compelling than gameplay."

      Capsule for Tom Clancy's Splinter Cell® Tom Clancy's Splinter Cell®

      "Engaging espionage narrative with character interactions and cinematic cutscenes."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical planning, stealth, and problem solving to succeed in missions."

      Capsule for Sniper Elite V2 Remastered Sniper Elite V2 Remastered

      "Requires planning, tactical thinking, stealth strategy, and problem solving to complete missions effectively."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat encounters and stealth sequences provide suspense and excitement, especially on higher difficulties."

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      "Stealth and combat encounters create suspense and excitement, especially on higher difficulties."

    • Value

      Game with the same Value vibe

      3

      "Good content amount and replay value; some complaints about grind and pacing but generally positive return."

      Capsule for Redout 2 Redout 2

      "Good content value with campaign, side missions, co-op, and multiplayer; some technical issues but overall positive return."

    • Violence

      Game with the same Violence vibe

      3

      "Gameplay involves stealthy elimination of enemies with some combat and environmental kills."

      Capsule for Shadow Tactics: Blades of the Shogun Shadow Tactics: Blades of the Shogun

      "Game involves combat, takedowns, and lethal/non-lethal elimination of enemies."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid detection, manage resources, and survive enemy encounters."

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      "Players must avoid detection, manage resources, and survive enemy encounters."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Intimacy, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026