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Sol Survivor similar games & best alternatives

Sol Survivor

PC (Microsoft Windows) • 2010

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Quick resume

Jump in to intense turret defense action with Sol Survivor! Build turrets to defend your colony and the innocent colonists within. Smash enemies with volleys of actively-controlled orbital support. Play with friends in co-operative and competitive multiplayer matches or test your mettle against our new Survival mode!

Global score

91/100

Genres

Indie, Strategy

Similar games

    Pros

    • Deep strategic gameplay
    • Cooperative multiplayer modes
    • Varied towers and commanders
    • Customization and map editor
    • Excellent value for price

    Cons

    • Dated graphics
    • No speed-up feature
    • Small multiplayer community
    • Some repetitive maps
    • Survival mode difficulty spike

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can customize tower loadouts, choose commanders with different abilities, and alter maps during play, showing strong control over actions and decisions."

      Capsule for DG2: Defense Grid 2 DG2: Defense Grid 2

      "Players can choose different commanders with unique towers and abilities, customize loadouts, and freely place towers anywhere except roads, allowing significant control over strategy."

    • Competence

      Game with the same Competence vibe

      4

      "The game requires skillful shooting, strategic tower placement, and adapting to enemy types; challenging especially at higher difficulties."

      Capsule for Sanctum 2 Sanctum 2

      "The game demands strategic tower placement, ability timing, and adapting to enemy types, with challenging difficulty modes and skill-based survival gameplay."

    • Competition

      Game with the same Competition vibe

      3

      "Includes multiplayer modes with player-vs-player combat and leaderboards, encouraging comparison and competition."

      Capsule for Battlezone 98 Redux Battlezone 98 Redux

      "Includes multiplayer versus modes and leaderboards, encouraging comparison and competition among players."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, replaying campaigns and scenarios multiple times, indicating strong attachment and habitual play."

      Capsule for Combat Mission Black Sea Combat Mission Black Sea

      "Players report habitual play, replaying campaign and survival modes for hours, with strong attachment and repeated returns."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Supports cooperative campaign play and multiplayer modes like Last Stand that require teamwork and coordination."

      Capsule for Warhammer 40,000: Dawn of War II - Anniversary Edition (Classic) Warhammer 40,000: Dawn of War II - Anniversary Edition (Classic)

      "Supports cooperative multiplayer campaign and survival modes, with players coordinating tower placement and abilities."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players can create and modify maps with an editor, customize tower upgrades and loadouts, and alter map layouts during gameplay."

      Capsule for DG2: Defense Grid 2 DG2: Defense Grid 2

      "Players can customize commanders, choose towers and abilities, and design their own strategies; includes a map editor for creating new maps."

    • Domination

      Game with the same Domination vibe

      -2

      "Multiplayer encourages balanced team play and cooperation rather than domination; some reports of toxic players but overall balanced interactions."

      Capsule for Tom Clancy’s Splinter Cell Blacklist Tom Clancy’s Splinter Cell Blacklist

      "Multiplayer emphasizes teamwork and shared goals rather than exerting control or superiority; some reports of toxic players but overall balanced interactions."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a fun distraction and stress relief, enjoying immersive music and gameplay."

      Capsule for Cube Runner Cube Runner

      "Players use the game for relaxation and distraction, enjoying immersive music and gameplay that provides a break from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure to play."

      Capsule for Eronoctosis: Put Yourself Together Eronoctosis: Put Yourself Together

      "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying new builds, weapon combinations, and strategies to find effective playstyles."

      Capsule for Crab Champions Crab Champions

      "Encourages trying different commanders, tower combinations, and strategies to find effective playstyles."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Gameplay occurs on fixed maps with set routes; limited discovery but some tactical variation."

      Capsule for Anomaly: Warzone Earth Anomaly: Warzone Earth

      "Maps and enemy paths are preset and repeated; limited discovery but some variation in environments and map editor."

    • Expression

      Game with the same Expression vibe

      3

      "Players express themselves through choice of character use and tactical style, though no avatar customization."

      Capsule for Shadow Tactics: Blades of the Shogun Shadow Tactics: Blades of the Shogun

      "Customization of commanders and loadouts allows personal expression of playstyle, though no avatar or cosmetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a sci-fi space setting with imaginative weapons and enemies, providing a fictional, fantastical experience."

      Capsule for Gunlocked Gunlocked

      "Set in a sci-fi setting with alien enemies and orbital abilities, providing an imaginative fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community and multiplayer focus with cooperative gameplay and social interaction."

      Capsule for Saleblazers Saleblazers

      "Strong community and multiplayer focus with cooperative play and social interaction among friends."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop strategic skills, learn tower synergies, and improve through progression and challenges."

      Capsule for Bloons TD 6 Bloons TD 6

      "Players develop strategic skills, learn tower synergies, and improve over time through challenging gameplay."

    • Health

      Game with the same Health vibe

      -4

      "Primarily a sedentary game with no physical activity or health-related features."

      Capsule for STAR WARS™ Jedi Knight - Jedi Academy™ STAR WARS™ Jedi Knight - Jedi Academy™

      "Primarily a sedentary game with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during gameplay; some players find short sessions suitable but not idle play."

      Capsule for LIBERATED LIBERATED

      "Requires continuous attention and active management during gameplay; no speed-up feature increases session length."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social bonding through co-op play with close friends or family."

      Capsule for Bunhouse Bunhouse

      "Some players report bonding experiences playing co-op with close friends or family, fostering closer relationships."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take on coordinating roles in co-op, but overall shared decision-making is common."

      Capsule for Embr Embr

      "Players can lead in multiplayer co-op by coordinating strategies, but overall gameplay supports shared decision-making."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate resources, unlock achievements, and build structures progressing through levels."

      Capsule for 12 Labours of Hercules IV: Mother Nature (Platinum Edition) 12 Labours of Hercules IV: Mother Nature (Platinum Edition)

      "Players accumulate towers, upgrades, and abilities over campaign and survival modes, progressing through challenges."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Calm, atmospheric gameplay with ambient music supports relaxation and flow."

      Capsule for Q.U.B.E. 2 Q.U.B.E. 2

      "The ambient soundtrack and steady gameplay pace provide a relaxing experience for many players."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory feedback is satisfying but simple and not intense."

      Capsule for Zero Stress King: Idle Defense Zero Stress King: Idle Defense

      "Visual and auditory feedback is satisfying but not intense; effects are colorful but not overwhelming."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and rankings provide some social recognition, but limited by small multiplayer community."

      Capsule for TT Isle of Man: Ride on the Edge TT Isle of Man: Ride on the Edge

      "Leaderboards and multiplayer rankings provide some social recognition, though the community is small."

    • Story

      Game with the same Story vibe

      1

      "Basic narrative present but minimal; story is not a major focus."

      Capsule for Earn to Die 2 Earn to Die 2

      "Minimal narrative mostly delivered via text; story is present but not a major focus."

    • Strategy

      Game with the same Strategy vibe

      5

      "Highly strategic gameplay requiring planning, positioning, resource management, and tactical decision making."

      Capsule for Shardbound: Forge Your Path, Master Your Strategy Shardbound: Forge Your Path, Master Your Strategy

      "Highly strategic gameplay requiring planning, tower placement, resource management, and ability timing."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension from surviving endless waves and challenging levels, but overall controlled and predictable gameplay."

      Capsule for Infinitode 2 - Infinite Tower Defense Infinitode 2 - Infinite Tower Defense

      "Some tension from survival mode and escalating waves, but overall controlled and steady gameplay."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for price with many hours of gameplay and replayability."

      Capsule for Pathway Pathway

      "Players report excellent value for price with many hours of gameplay and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Combat against alien enemies with guns and towers involves destruction and shooting."

      Capsule for Sanctum 2 Sanctum 2

      "Combat against alien enemies with towers and abilities involves destruction and combat mechanics."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay centers on surviving waves of enemies and managing resources to avoid failure."

      Capsule for Heretic's Fork Heretic's Fork

      "Core gameplay centers on surviving waves of enemies through defense and resource management."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Exploration, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026