Sol Survivor similar games & best alternatives
Sol Survivor
2010
Related articles
Quick resume
Jump in to intense turret defense action with Sol Survivor! Build turrets to defend your colony and the innocent colonists within. Smash enemies with volleys of actively-controlled orbital support. Play with friends in co-operative and competitive multiplayer matches or test your mettle against our new Survival mode!
Global score
91/100
Genres
Indie, Strategy
Similar games
Pros
- Deep strategic gameplay
- Cooperative multiplayer modes
- Varied towers and commanders
- Customization and map editor
- Excellent value for price
Cons
- Dated graphics
- No speed-up feature
- Small multiplayer community
- Some repetitive maps
- Survival mode difficulty spike
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can customize tower loadouts, choose commanders with different abilities, and alter maps during play, showing strong control over actions and decisions."
DG2: Defense Grid 2
"Players can choose different commanders with unique towers and abilities, customize loadouts, and freely place towers anywhere except roads, allowing significant control over strategy."
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Competence
Game with the same Competence vibe
4"The game requires skillful shooting, strategic tower placement, and adapting to enemy types; challenging especially at higher difficulties."
Sanctum 2
"The game demands strategic tower placement, ability timing, and adapting to enemy types, with challenging difficulty modes and skill-based survival gameplay."
-
Competition
Game with the same Competition vibe
3"Includes multiplayer modes with player-vs-player combat and leaderboards, encouraging comparison and competition."
Battlezone 98 Redux
"Includes multiplayer versus modes and leaderboards, encouraging comparison and competition among players."
-
Continuation
Game with the same Continuation vibe
4"Players report long play sessions, replaying campaigns and scenarios multiple times, indicating strong attachment and habitual play."
Combat Mission Black Sea
"Players report habitual play, replaying campaign and survival modes for hours, with strong attachment and repeated returns."
-
Cooperation
Game with the same Cooperation vibe
4"Supports cooperative campaign play and multiplayer modes like Last Stand that require teamwork and coordination."
Warhammer 40,000: Dawn of War II - Anniversary Edition (Classic)
"Supports cooperative multiplayer campaign and survival modes, with players coordinating tower placement and abilities."
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Creativity
Game with the same Creativity vibe
4"Players can create and modify maps with an editor, customize tower upgrades and loadouts, and alter map layouts during gameplay."
DG2: Defense Grid 2
"Players can customize commanders, choose towers and abilities, and design their own strategies; includes a map editor for creating new maps."
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Domination
Game with the same Domination vibe
-2"Multiplayer encourages balanced team play and cooperation rather than domination; some reports of toxic players but overall balanced interactions."
Tom Clancy’s Splinter Cell Blacklist
"Multiplayer emphasizes teamwork and shared goals rather than exerting control or superiority; some reports of toxic players but overall balanced interactions."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a fun distraction and stress relief, enjoying immersive music and gameplay."
Cube Runner
"Players use the game for relaxation and distraction, enjoying immersive music and gameplay that provides a break from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure to play."
Eronoctosis: Put Yourself Together
"Players engage voluntarily out of interest and enjoyment, with no indication of obligation or pressure to play."
-
Experimenting
Game with the same Experimenting vibe
4"Encourages trying new builds, weapon combinations, and strategies to find effective playstyles."
Crab Champions
"Encourages trying different commanders, tower combinations, and strategies to find effective playstyles."
-
Exploration
Game with the same Exploration vibe
-2"Gameplay occurs on fixed maps with set routes; limited discovery but some tactical variation."
Anomaly: Warzone Earth
"Maps and enemy paths are preset and repeated; limited discovery but some variation in environments and map editor."
-
Expression
Game with the same Expression vibe
3"Players express themselves through choice of character use and tactical style, though no avatar customization."
Shadow Tactics: Blades of the Shogun
"Customization of commanders and loadouts allows personal expression of playstyle, though no avatar or cosmetic personalization."
-
Fantasy
Game with the same Fantasy vibe
3"Set in a sci-fi space setting with imaginative weapons and enemies, providing a fictional, fantastical experience."
Gunlocked
"Set in a sci-fi setting with alien enemies and orbital abilities, providing an imaginative fictional experience."
-
Fellowship
Game with the same Fellowship vibe
4"Strong community and multiplayer focus with cooperative gameplay and social interaction."
Saleblazers
"Strong community and multiplayer focus with cooperative play and social interaction among friends."
-
Growth
Game with the same Growth vibe
4"Players develop strategic skills, learn tower synergies, and improve through progression and challenges."
Bloons TD 6
"Players develop strategic skills, learn tower synergies, and improve over time through challenging gameplay."
-
Health
Game with the same Health vibe
-4"Primarily a sedentary game with no physical activity or health-related features."
STAR WARS™ Jedi Knight - Jedi Academy™
"Primarily a sedentary game with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during gameplay; some players find short sessions suitable but not idle play."
LIBERATED
"Requires continuous attention and active management during gameplay; no speed-up feature increases session length."
-
Intimacy
Game with the same Intimacy vibe
2"Some social bonding through co-op play with close friends or family."
Bunhouse
"Some players report bonding experiences playing co-op with close friends or family, fostering closer relationships."
-
Leadership
Game with the same Leadership vibe
2"Some players take on coordinating roles in co-op, but overall shared decision-making is common."
Embr
"Players can lead in multiplayer co-op by coordinating strategies, but overall gameplay supports shared decision-making."
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Progression
Game with the same Progression vibe
3"Players accumulate resources, unlock achievements, and build structures progressing through levels."
12 Labours of Hercules IV: Mother Nature (Platinum Edition)
"Players accumulate towers, upgrades, and abilities over campaign and survival modes, progressing through challenges."
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Relaxation
Game with the same Relaxation vibe
3"Calm, atmospheric gameplay with ambient music supports relaxation and flow."
Q.U.B.E. 2
"The ambient soundtrack and steady gameplay pace provide a relaxing experience for many players."
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Sensation
Game with the same Sensation vibe
2"Visual and auditory feedback is satisfying but simple and not intense."
Zero Stress King: Idle Defense
"Visual and auditory feedback is satisfying but not intense; effects are colorful but not overwhelming."
-
Status
Game with the same Status vibe
2"Leaderboards and rankings provide some social recognition, but limited by small multiplayer community."
TT Isle of Man: Ride on the Edge
"Leaderboards and multiplayer rankings provide some social recognition, though the community is small."
-
Story
Game with the same Story vibe
1"Basic narrative present but minimal; story is not a major focus."
Earn to Die 2
"Minimal narrative mostly delivered via text; story is present but not a major focus."
-
Strategy
Game with the same Strategy vibe
5"Highly strategic gameplay requiring planning, positioning, resource management, and tactical decision making."
Shardbound: Forge Your Path, Master Your Strategy
"Highly strategic gameplay requiring planning, tower placement, resource management, and ability timing."
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Thrill
Game with the same Thrill vibe
2"Some tension from surviving endless waves and challenging levels, but overall controlled and predictable gameplay."
Infinitode 2 - Infinite Tower Defense
"Some tension from survival mode and escalating waves, but overall controlled and steady gameplay."
-
Value
Game with the same Value vibe
4"Players report good value for price with many hours of gameplay and replayability."
Pathway
"Players report excellent value for price with many hours of gameplay and replayability."
-
Violence
Game with the same Violence vibe
3"Combat against alien enemies with guns and towers involves destruction and shooting."
Sanctum 2
"Combat against alien enemies with towers and abilities involves destruction and combat mechanics."
-
Survival
Game with the same Survival vibe
4"Core gameplay centers on surviving waves of enemies and managing resources to avoid failure."
Heretic's Fork
"Core gameplay centers on surviving waves of enemies through defense and resource management."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Exploration, Domination.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026