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Wargroove similar games & best alternatives

Wargroove

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2019

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Quick resume

Take to the battlefield with Wargroove, a strategy game for up to 4 players! Choose your Commander and wage turn-based war on battling factions. Design and share maps, cut-scenes and campaigns with easy-to-use editors and in-depth customization tools!

Global score

83/100

Genres

Indie, Strategy, Turn-based strategy (TBS), Tactical

Similar games

    Pros

    • Faithful advance wars style gameplay with fantasy twist
    • Robust map and campaign editors with sharing
    • Engaging multiplayer including co-op and competitive modes
    • Charming pixel art and music
    • Extensive content and community creations

    Cons

    • Campaign story is light and sometimes uninvolving
    • Ai can be slow and sometimes frustrating
    • Some missions feel repetitive or forced in strategy
    • Lack of faction unit diversity beyond skins
    • Multiplayer matchmaking and anti-cheat features limited

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose factions, heroes, skills, army composition, and strategic decisions on the map."

      Capsule for Hero's Hour Hero's Hour

      "Players have freedom to choose commanders, units, and strategies; map and campaign editors allow creative control"

    • Competence

      Game with the same Competence vibe

      4

      "Challenging tactical gameplay requiring skillful positioning, timing, and use of abilities; AI is competent and requires strategic thinking."

      Capsule for WARTILE WARTILE

      "Challenging tactical gameplay with skillful positioning, critical hits, and strategic planning; AI difficulty adjustable"

    • Competition

      Game with the same Competition vibe

      3

      "Multiplayer modes and community tournaments encourage player vs player competition, though some prefer casual or cooperative play."

      Capsule for Gladio Mori Gladio Mori

      "Multiplayer modes including ranked and casual play; community competitive scene with map design and tournaments"

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions and habitual engagement due to crafting, questing, and exploration; game offers substantial content for hours of play."

      Capsule for Realms of Magic Realms of Magic

      "Long campaign, arcade, puzzles, co-op, and extensive custom content provide many hours of habitual play"

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Co-op maps and multiplayer modes encourage teamwork and joint goal completion."

      Capsule for Ben and Ed - Blood Party Ben and Ed - Blood Party

      "Co-op campaign and multiplayer modes support teamwork; community collaboration on maps and mods"

    • Creativity

      Game with the same Creativity vibe

      5

      "Robust map, scenario, and campaign editors allow extensive player creativity and content creation."

      Capsule for Second Front Second Front

      "Robust map and campaign editors with sharing features enable extensive player creation and modification"

    • Domination

      Game with the same Domination vibe

      -2

      "Competitive play exists but community feedback suggests balanced interactions and no emphasis on trash talk or dominance."

      Capsule for INAZUMA ELEVEN: Victory Road INAZUMA ELEVEN: Victory Road

      "Competitive play exists but community noted for kindness and balanced interactions rather than trash talk"

    • Escapism

      Game with the same Escapism vibe

      3

      "Casual fantasy setting and gameplay provide distraction and stress relief from real life"

      Capsule for Among the Heavens Among the Heavens

      "Fantasy setting and engaging gameplay provide distraction and immersion from real life"

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and nostalgia for classic RPGs."

      Capsule for Gedonia 2 Gedonia 2

      "Players engage voluntarily out of intrinsic interest and nostalgia for Advance Wars style gameplay"

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore different factions, army builds, spells, and strategies; map editor encourages experimentation."

      Capsule for Songs of Conquest Songs of Conquest

      "Players explore different commanders, units, and custom maps; experimentation encouraged by editor tools"

    • Exploration

      Game with the same Exploration vibe

      2

      "Campaigns and custom maps offer new scenarios and strategic challenges to discover"

      Capsule for Stronghold Legends: Steam Edition Stronghold Legends: Steam Edition

      "Campaign and custom maps offer new scenarios and challenges, though environments are mostly familiar tactical maps"

    • Expression

      Game with the same Expression vibe

      3

      "Character creation and customization enable self-expression."

      Capsule for My Friend Peppa Pig My Friend Peppa Pig

      "Customization through map and campaign creation allows self-expression; limited character customization"

    • Fantasy

      Game with the same Fantasy vibe

      4

      "High fantasy setting with dragons, magic, and imaginative lore."

      Capsule for RIFT RIFT

      "Fantasy medieval setting with dragons, magic, and anthropomorphic factions; imaginative fiction experience"

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Active multiplayer community and cooperative play foster social connections and group identity."

      Capsule for Warhammer® 40,000: Dawn of War® - Soulstorm Warhammer® 40,000: Dawn of War® - Soulstorm

      "Community sharing, multiplayer, and cooperative play foster group identity and social connection"

    • Growth

      Game with the same Growth vibe

      3

      "Players develop strategic skills and knowledge through campaign challenges and multiplayer experience."

      Capsule for Tooth and Tail Tooth and Tail

      "Players develop strategic skills and knowledge through challenging missions and multiplayer competition"

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related features"

      Capsule for Death Road to Canada Death Road to Canada

      "Primarily sedentary gameplay with no physical activity or health-related features"

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during turns and battles; not designed for background or idle play."

      Capsule for Hero's Hour Hero's Hour

      "Requires focused attention during turns and battles; not designed for background or casual idle play"

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction in multiplayer and community, but limited emotional sharing or close relationships described."

      Capsule for Thea 2: The Shattering Thea 2: The Shattering

      "Some social interaction in multiplayer and community, but limited emotional sharing or close relationships"

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take leadership roles in teams or clans, guiding others through maps and strategies."

      Capsule for DDNet DDNet

      "Players lead armies and commanders strategically; some community leadership in map design and events"

    • Progression

      Game with the same Progression vibe

      3

      "Progression through capturing territories and unlocking unit production; campaign advancement."

      Capsule for Z Z

      "Unit production and map control provide resource accumulation and upgrades; campaign unlocks content"

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Turn-based pacing allows thoughtful play, but some missions can be tense or frustrating."

      Capsule for Attack of the Earthlings Attack of the Earthlings

      "Turn-based pacing allows relaxed play, though some missions can be tense and challenging"

    • Sensation

      Game with the same Sensation vibe

      3

      "Appealing pixel art, animations, and music provide sensory enjoyment and emotional engagement."

      Capsule for Cats and the Other Lives Cats and the Other Lives

      "Appealing pixel art, animations, and music provide sensory enjoyment and emotional engagement"

    • Status

      Game with the same Status vibe

      2

      "Competitive multiplayer and community recognition provide some social status and visibility."

      Capsule for Grapple Tournament Grapple Tournament

      "Competitive multiplayer and community recognition offer some social status and visibility"

    • Story

      Game with the same Story vibe

      2

      "Campaign provides light narrative context but main focus is on gameplay rather than story immersion."

      Capsule for Antihero Antihero

      "Campaign narrative is lighthearted and simple, serving mainly to connect battles rather than deep immersion"

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around tactical and strategic planning, unit positioning, and resource management."

      Capsule for Company of Heroes - Legacy Edition Company of Heroes - Legacy Edition

      "Core gameplay revolves around tactical positioning, unit matchups, resource management, and planning"

    • Thrill

      Game with the same Thrill vibe

      2

      "Tense moments arise from challenging missions and unit vulnerability, though some find AI predictable."

      Capsule for Codename: Panzers, Phase One Codename: Panzers, Phase One

      "Tense moments arise from critical hits and commander vulnerability, but overall controlled and predictable"

    • Value

      Game with the same Value vibe

      4

      "Affordable price with extensive single-player and multiplayer content plus active modding community."

      Capsule for Return to Castle Wolfenstein Return to Castle Wolfenstein

      "Offers extensive content, multiplayer, and creation tools at a reasonable price with ongoing community support"

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves fantasy battles and destruction, but with a lighthearted and non-gratuitous tone."

      Capsule for King's Bounty: The Legend King's Bounty: The Legend

      "Combat involves unit destruction and battles, but presented in a colorful, non-graphic fantasy style"

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid defeat by managing resources and defending commanders under threat."

      Capsule for Planetary Annihilation: TITANS Planetary Annihilation: TITANS

      "Players must protect commanders and manage resources to avoid defeat; strategic defense important"

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story, Creativity. It leans lower than usual among comparable games on Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026