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Attack of the Earthlings similar games & best alternatives

Attack of the Earthlings

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Linux • 2018

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Quick resume

Take on Galactoil, a comically dysfunctional intergalactic energy corporation, and its larger-than-life employees in a tactical-stealth game that fuses satisfying strategic gameplay and dark comedy in a quirky single-player story.

Global score

84/100

Genres

Indie, Strategy, Turn-based strategy (TBS)

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    Pros

    • Engaging turn-based tactical gameplay
    • Humorous and satirical writing
    • Unique alien perspective
    • Well-crafted mission design
    • Polished indie production

    Cons

    • Short campaign length
    • Low replayability
    • Lack of multiplayer or co-op
    • Limited unit variety and upgrades
    • Some ui and control clunkiness

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose different ships, weapons, and upgrades, and decide how to approach missions, but missions are linear and scripted."

      Capsule for Strike Suit Zero Strike Suit Zero

      "Players can choose different unit upgrades and tactical approaches, but missions are scripted and linear."

    • Competence

      Game with the same Competence vibe

      4

      "The game features tactical turn-based combat with strategic positioning, skill development, and difficulty settings that challenge player skill and decision-making."

      Capsule for Avernum 3: Ruined World Avernum 3: Ruined World

      "Engages players in tactical turn-based combat requiring skillful stealth and positioning."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player campaigns and personal tactical success; no multiplayer or ranked modes."

      Capsule for Steel Armor: Blaze of War Steel Armor: Blaze of War

      "Focuses on single-player campaign with no multiplayer or ranked modes; no direct player comparison."

    • Continuation

      Game with the same Continuation vibe

      -4

      "Very short game (~20-30 minutes) with limited replay value; players often wish for more content but finish quickly."

      Capsule for The Supper The Supper

      "Short campaign (~8-10 hours) with low replayability and no procedural or dynamic content."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Entirely single-player with no cooperative multiplayer or teamwork elements."

      Capsule for LocoCycle LocoCycle

      "Entirely single-player with no cooperative gameplay or team-based interaction."

    • Creativity

      Game with the same Creativity vibe

      3

      "Customization of battalions and unit upgrades allow creative tactical builds and playstyles."

      Capsule for Tom Clancy's EndWar™ Tom Clancy's EndWar™

      "Players customize unit upgrades and evolve units, allowing varied tactical approaches."

    • Domination

      Game with the same Domination vibe

      -5

      "No multiplayer or social dominance features; gameplay is individual and balanced."

      Capsule for Wolfenstein 3D Wolfenstein 3D

      "No multiplayer or social dominance features; gameplay is individual and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Provides stress relief and distraction through frantic alien shooting action"

      Capsule for It came from space and ate our brains It came from space and ate our brains

      "Provides humorous, fictional alien scenario for distraction and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun or interest; no obligation or external pressure noted."

      Capsule for Star Wars: Droid Repair Bay Star Wars: Droid Repair Bay

      "Players engage voluntarily for fun and interest; no obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with unit compositions, strategies, and custom maps; some scripted mission constraints limit full experimentation."

      Capsule for Codename: Panzers, Phase Two Codename: Panzers, Phase Two

      "Players experiment with different unit builds and strategies within scripted missions."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Missions are linear and map areas are predefined; limited discovery or open-world exploration."

      Capsule for Anomaly Korea Anomaly Korea

      "Missions are static, scripted maps with limited discovery or new area exploration."

    • Expression

      Game with the same Expression vibe

      2

      "Some character and class customization exists, but mostly limited to upgrades and loadouts rather than extensive personalization."

      Capsule for DEPLOYMENT DEPLOYMENT

      "Limited character customization through unit upgrades and loadout selection."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Imaginative sci-fi setting with aliens, space travel, and cartoonish story elements."

      Capsule for Commander Keen Commander Keen

      "Strongly imaginative sci-fi setting with alien protagonists and satirical narrative."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single-player experience."

      Capsule for Zero Stress King: Idle Defense Zero Stress King: Idle Defense

      "No social or community features; strictly single-player experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and knowledge of tactics; units gain experience and improve over campaigns."

      Capsule for Codename: Panzers, Phase One Codename: Panzers, Phase One

      "Players develop skills and knowledge of tactics; upgrade units to improve effectiveness."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary PC gameplay with no physical activity elements."

      Capsule for Isopod: A Webbed Spin-off Isopod: A Webbed Spin-off

      "Typical sedentary PC gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and tactical engagement; not designed for idle or background play."

      Capsule for Guild Wars® Reforged Guild Wars® Reforged

      "Requires focused attention during tactical turns; no idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; isolated single-player gameplay."

      Capsule for iZBOT iZBOT

      "No social or emotional relationship building; isolated single-player gameplay."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players can command squads as officers, giving orders and managing teammates"

      Capsule for Easy Red Easy Red

      "Players command and manage a small squad of alien units tactically."

    • Progression

      Game with the same Progression vibe

      4

      "Unit veterancy, resource accumulation, and technology upgrades provide clear progression."

      Capsule for Company of Heroes Company of Heroes

      "Upgrades and evolving units provide clear progression and power accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Turn-based pacing allows relaxed play, though some missions can be tense and challenging"

      Capsule for Wargroove Wargroove

      "Turn-based pacing allows thoughtful play, but some missions can be tense or frustrating."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory style is charming and enjoyable but not highly stimulating or intense."

      Capsule for Popup Dungeon Popup Dungeon

      "Visual and auditory style is stylized and humorous but not highly stimulating."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems; achievements are personal."

      Capsule for Miss Neko: Pirates Miss Neko: Pirates

      "No social recognition or ranking systems; achievements are personal only."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with humorous cutscenes and character-driven story."

      Capsule for Armed and Dangerous® Armed and Dangerous®

      "Narrative-driven campaign with humorous characters and scripted cutscenes."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical planning, stealth use, and resource management to succeed."

      Capsule for 12 is Better Than 6 12 is Better Than 6

      "Requires tactical planning, stealth, and resource management to succeed."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and tension in stealth and combat, but not extreme or constant."

      Capsule for Assassin’s Creed Shadows Assassin’s Creed Shadows

      "Some suspense from stealth and turn-based combat, but overall low risk and tension."

    • Value

      Game with the same Value vibe

      -2

      "Mixed opinions on price vs. content; short length and limited replayability noted."

      Capsule for Vengeful Guardian: Moonrider Vengeful Guardian: Moonrider

      "Mixed opinions on price vs content; short length and low replayability noted."

    • Violence

      Game with the same Violence vibe

      4

      "Gameplay centers on combat, shooting, and destruction of enemies in tactical firefights."

      Capsule for Tom Clancy's Rainbow Six® Vegas Tom Clancy's Rainbow Six® Vegas

      "Gameplay centers on combat, killing, and consuming enemies in tactical battles."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid detection, manage resources, and survive enemy encounters."

      Capsule for Sniper Elite V2 Remastered Sniper Elite V2 Remastered

      "Players must avoid detection and defeat enemies to survive and progress."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Continuation, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026