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HELLMART similar games & best alternatives

HELLMART

PC (Microsoft Windows) • 2026

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Quick resume

Supermarket simulator meets horror. You’re a clerk at a 24-hour convenience store. During the day - serve customers and hit your sales goals. At night - beware of strange clients. Try to survive 7 days in the Far North.

Global score

78/100

Genres

Adventure, Indie, Simulator

Similar games

    Pros

    • Unique blend of horror and supermarket simulation
    • Engaging atmosphere and story
    • Multiple endings and replayability
    • Well-executed jump scares and suspense
    • Developer responsiveness and potential for updates

    Cons

    • Short gameplay length
    • Limited content and upgrades
    • Lack of endless or multiplayer modes
    • Some bugs and performance issues
    • Repetitive daytime tasks

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can explore multiple areas, choose upgrade paths, and manage inventory strategically, indicating a degree of control over actions and decisions."

      Capsule for Cronos: The New Dawn Cronos: The New Dawn

      "Players have control over daily tasks, decisions about who to let in, and upgrade choices, though within a structured routine of store management."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay involves simple tasks like cooking and serving, with some challenge in managing orders and horror elements."

      Capsule for Happy's Humble Burger Barn Happy's Humble Burger Barn

      "Gameplay involves some skill in managing tasks and reacting to horror elements, but many tasks are repetitive and simple."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal progression and story; no evidence of competitive modes or player comparison."

      Capsule for Mr. Prepper Mr. Prepper

      "Focus is on personal progression and story; no evidence of competitive modes or player comparison."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players expressed desire for more content and replayed to see alternate endings, but overall the game is short and sessions are brief."

      Capsule for With You With You

      "Players express desire to replay for multiple endings and hope for endless mode, but current content is short and can feel like a one-time experience."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is single-player with no cooperative or multiplayer features."

      Capsule for 100 hidden birds 2 100 hidden birds 2

      "Game is single-player with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players make upgrade and unit choices, but no building or customization beyond preset options."

      Capsule for Zero Stress King: Idle Defense Zero Stress King: Idle Defense

      "Some customization in store upgrades and player choices, but mostly following preset tasks and routines."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; interactions are balanced and narrative-driven."

      Capsule for Dinocop Dinocop

      "No evidence of exerting control over others; interactions are balanced and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a spooky, nostalgic escape with immersive atmosphere and horror elements."

      Capsule for Tattletail Tattletail

      "Players use the game as a spooky, immersive escape with horror atmosphere and story."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation."

      Capsule for Big Pharma Big Pharma

      "Players engage voluntarily out of interest and enjoyment, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore multiple endings and randomized events, but core gameplay routines remain consistent."

      Capsule for The Mortuary Assistant The Mortuary Assistant

      "Multiple endings and some random events encourage trying different approaches, though core gameplay is repetitive."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Mostly familiar settings and characters; some new side stories but limited discovery."

      Capsule for Hatoful Boyfriend: Holiday Star Hatoful Boyfriend: Holiday Star

      "Limited environment with mostly familiar store setting; some discovery through story and anomalies."

    • Expression

      Game with the same Expression vibe

      1

      "Minor expression through upgrade choices and unit selection; no avatar customization."

      Capsule for Swarm Queen Swarm Queen

      "Limited expression through upgrade choices and minor store customization; no avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong psychological horror and supernatural themes create an imaginative fictional experience."

      Capsule for Lurk in the Dark : Prologue Lurk in the Dark : Prologue

      "Strong horror and supernatural themes create an imaginative fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; single-player focused."

      Capsule for Tainted Grail: The Fall of Avalon Tainted Grail: The Fall of Avalon

      "No social or community features; single-player focused."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn game mechanics and develop strategies over multiple plays."

      Capsule for THE GAME OF LIFE THE GAME OF LIFE

      "Players learn game mechanics and improve decision-making over multiple playthroughs."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires player attention and active management; not designed for idle or background play."

      Capsule for Circle Empires Circle Empires

      "Requires player attention and active management; not suitable for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Interactions with NPCs are brief and surface-level with limited emotional depth."

      Capsule for Easy Delivery Co. Easy Delivery Co.

      "Interactions with NPCs are limited and surface-level without deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      1

      "Players manage their own business and make decisions, but no leadership over others."

      Capsule for Storage Hustle Storage Hustle

      "Player manages store and makes decisions but no leadership over other players."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through unlocking multiple endings and achievements provides a sense of advancement."

      Capsule for Trick and Treat - Visual Novel Trick and Treat - Visual Novel

      "Upgrade system and multiple endings provide a sense of progression and accomplishment."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Game balances tension and calm moments but overall has unsettling atmosphere with some jump scares."

      Capsule for Platform 8 Platform 8

      "Gameplay balances tension and calm, with moments of flow and some jump scares."

    • Sensation

      Game with the same Sensation vibe

      3

      "Atmospheric audio and visuals provide sensory stimulation and emotional engagement."

      Capsule for Aliens: Dark Descent Aliens: Dark Descent

      "Atmospheric audio and visuals provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      4

      "Narrative and character interactions are important, with engaging plots and lore."

      Capsule for Castlevania Dominus Collection Castlevania Dominus Collection

      "Narrative and character interactions are important and engage players in the lore."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some strategic planning in resource and staff management, but overall gameplay is straightforward."

      Capsule for Tavern Master Tavern Master

      "Players plan resource management and decisions about who to let in, but gameplay is relatively simple."

    • Thrill

      Game with the same Thrill vibe

      3

      "Jump scares and suspenseful moments provide excitement and tension relief."

      Capsule for Doll Impostor Doll Impostor

      "Jump scares and suspenseful moments create excitement and tension relief."

    • Value

      Game with the same Value vibe

      0

      "Mixed player opinions on price versus content length; generally considered fair but short."

      Capsule for Mind Over Magnet Mind Over Magnet

      "Mixed player opinions on price versus content; some find it fair, others feel short for cost."

    • Violence

      Game with the same Violence vibe

      1

      "Some violent or threatening characters and scenarios, but also protective and cooperative elements."

      Capsule for Homicipher: Demo Homicipher: Demo

      "Some combat or defensive actions against supernatural threats, but mostly non-violent store tasks."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage resources, avoid threats, and survive dangerous night conditions, emphasizing survival mechanics."

      Capsule for Dying Light 2 Stay Human: Reloaded Edition Dying Light 2 Stay Human: Reloaded Edition

      "Nighttime gameplay involves defending the store and avoiding threats, emphasizing survival."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Leadership, Expression. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026