HELLMART similar games & best alternatives
HELLMART
2026
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Quick resume
Supermarket simulator meets horror. You’re a clerk at a 24-hour convenience store. During the day - serve customers and hit your sales goals. At night - beware of strange clients. Try to survive 7 days in the Far North.
Global score
78/100
Genres
Adventure, Indie, Simulator
Similar games
Pros
- Unique blend of horror and supermarket simulation
- Engaging atmosphere and story
- Multiple endings and replayability
- Well-executed jump scares and suspense
- Developer responsiveness and potential for updates
Cons
- Short gameplay length
- Limited content and upgrades
- Lack of endless or multiplayer modes
- Some bugs and performance issues
- Repetitive daytime tasks
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can explore multiple areas, choose upgrade paths, and manage inventory strategically, indicating a degree of control over actions and decisions."
Cronos: The New Dawn
"Players have control over daily tasks, decisions about who to let in, and upgrade choices, though within a structured routine of store management."
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Competence
Game with the same Competence vibe
2"Gameplay involves simple tasks like cooking and serving, with some challenge in managing orders and horror elements."
Happy's Humble Burger Barn
"Gameplay involves some skill in managing tasks and reacting to horror elements, but many tasks are repetitive and simple."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal progression and story; no evidence of competitive modes or player comparison."
Mr. Prepper
"Focus is on personal progression and story; no evidence of competitive modes or player comparison."
-
Continuation
Game with the same Continuation vibe
1"Some players expressed desire for more content and replayed to see alternate endings, but overall the game is short and sessions are brief."
With You
"Players express desire to replay for multiple endings and hope for endless mode, but current content is short and can feel like a one-time experience."
-
Cooperation
Game with the same Cooperation vibe
-5"Game is single-player with no cooperative or multiplayer features."
100 hidden birds 2
"Game is single-player with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
1"Players make upgrade and unit choices, but no building or customization beyond preset options."
Zero Stress King: Idle Defense
"Some customization in store upgrades and player choices, but mostly following preset tasks and routines."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; interactions are balanced and narrative-driven."
Dinocop
"No evidence of exerting control over others; interactions are balanced and narrative-driven."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a spooky, nostalgic escape with immersive atmosphere and horror elements."
Tattletail
"Players use the game as a spooky, immersive escape with horror atmosphere and story."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, not obligation."
Big Pharma
"Players engage voluntarily out of interest and enjoyment, not obligation."
-
Experimenting
Game with the same Experimenting vibe
2"Players explore multiple endings and randomized events, but core gameplay routines remain consistent."
The Mortuary Assistant
"Multiple endings and some random events encourage trying different approaches, though core gameplay is repetitive."
-
Exploration
Game with the same Exploration vibe
-2"Mostly familiar settings and characters; some new side stories but limited discovery."
Hatoful Boyfriend: Holiday Star
"Limited environment with mostly familiar store setting; some discovery through story and anomalies."
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Expression
Game with the same Expression vibe
1"Minor expression through upgrade choices and unit selection; no avatar customization."
Swarm Queen
"Limited expression through upgrade choices and minor store customization; no avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Strong psychological horror and supernatural themes create an imaginative fictional experience."
Lurk in the Dark : Prologue
"Strong horror and supernatural themes create an imaginative fictional experience."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; single-player focused."
Tainted Grail: The Fall of Avalon
"No social or community features; single-player focused."
-
Growth
Game with the same Growth vibe
2"Players learn game mechanics and develop strategies over multiple plays."
THE GAME OF LIFE
"Players learn game mechanics and improve decision-making over multiple playthroughs."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires player attention and active management; not designed for idle or background play."
Circle Empires
"Requires player attention and active management; not suitable for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-4"Interactions with NPCs are brief and surface-level with limited emotional depth."
Easy Delivery Co.
"Interactions with NPCs are limited and surface-level without deep emotional connections."
-
Leadership
Game with the same Leadership vibe
1"Players manage their own business and make decisions, but no leadership over others."
Storage Hustle
"Player manages store and makes decisions but no leadership over other players."
-
Progression
Game with the same Progression vibe
3"Progression through unlocking multiple endings and achievements provides a sense of advancement."
Trick and Treat - Visual Novel
"Upgrade system and multiple endings provide a sense of progression and accomplishment."
-
Relaxation
Game with the same Relaxation vibe
1"Game balances tension and calm moments but overall has unsettling atmosphere with some jump scares."
Platform 8
"Gameplay balances tension and calm, with moments of flow and some jump scares."
-
Sensation
Game with the same Sensation vibe
3"Atmospheric audio and visuals provide sensory stimulation and emotional engagement."
Aliens: Dark Descent
"Atmospheric audio and visuals provide sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
4"Narrative and character interactions are important, with engaging plots and lore."
Castlevania Dominus Collection
"Narrative and character interactions are important and engage players in the lore."
-
Strategy
Game with the same Strategy vibe
2"Some strategic planning in resource and staff management, but overall gameplay is straightforward."
Tavern Master
"Players plan resource management and decisions about who to let in, but gameplay is relatively simple."
-
Thrill
Game with the same Thrill vibe
3"Jump scares and suspenseful moments provide excitement and tension relief."
Doll Impostor
"Jump scares and suspenseful moments create excitement and tension relief."
-
Value
Game with the same Value vibe
0"Mixed player opinions on price versus content length; generally considered fair but short."
Mind Over Magnet
"Mixed player opinions on price versus content; some find it fair, others feel short for cost."
-
Violence
Game with the same Violence vibe
1"Some violent or threatening characters and scenarios, but also protective and cooperative elements."
Homicipher: Demo
"Some combat or defensive actions against supernatural threats, but mostly non-violent store tasks."
-
Survival
Game with the same Survival vibe
3"Players manage resources, avoid threats, and survive dangerous night conditions, emphasizing survival mechanics."
Dying Light 2 Stay Human: Reloaded Edition
"Nighttime gameplay involves defending the store and avoiding threats, emphasizing survival."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Leadership, Expression. It leans lower than usual among comparable games on Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026