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Soulslayer~灭魂·误佳期~ similar games & best alternatives

Soulslayer~灭魂·误佳期~

PC (Microsoft Windows) • 2017

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Quick resume

An exciting adventure in a story of ancient Chinese setting.Visual Novel with multiple endings to explore.

Global score

95/100

Genres

Adventure, Casual, Indie

Similar games

    Pros

    • Unique chinese ancient setting and art style
    • Full voice acting enhances immersion
    • Multiple endings and replay value
    • Engaging mystery and narrative
    • Atmospheric music and ui design

    Cons

    • Short overall game length
    • Trial-and-error gameplay can frustrate
    • Some translation and text issues
    • Limited puzzle complexity
    • Few cgs and limited character development

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

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      "Players explore environments, combine clues, and make decisions leading to multiple endings, indicating a degree of control over actions and story progression."

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      "Players make choices to investigate and solve the mystery with multiple endings, showing some control over narrative direction."

    • Competence

      Game with the same Competence vibe

      2

      "Puzzles vary in difficulty, some are challenging and require creative thinking, but many players rely on guides due to illogical solutions."

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      "Requires logical deduction and puzzle solving with trial and error, but some players find it simple or reliant on guides."

    • Competition

      Game with the same Competition vibe

      -5

      "Focus is on personal investigation and story experience without any player-vs-player or leaderboard elements."

      Capsule for Life Eater Life Eater

      "Single-player visual novel focused on personal investigation without player-vs-player or leaderboard elements."

    • Continuation

      Game with the same Continuation vibe

      1

      "Multiple endings encourage replay to explore different outcomes, but short length and some players report low replay value after completion."

      Capsule for A Light in the Dark A Light in the Dark

      "Multiple endings and replay value encourage repeated playthroughs, though overall game length is short."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative gameplay."

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      "Entirely single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

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      2

      "Players experiment with dialogue choices and exploration of clues, but within a structured narrative and predefined content."

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      "Players experiment with different dialogue choices and clue combinations to uncover the story, but within a fixed narrative structure."

    • Domination

      Game with the same Domination vibe

      -5

      "No social or competitive dominance elements; interactions are individual and narrative-driven."

      Capsule for The Whispered World Special Edition The Whispered World Special Edition

      "No social or competitive dominance elements present; interactions are narrative-driven."

    • Escapism

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      4

      "Immersive story and atmosphere rooted in Chinese mythology provide a strong escape from reality."

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      "Immersive story set in ancient China with supernatural and mystery elements provides strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest in story and puzzles; some frustration but no external pressure."

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      "Players engage voluntarily out of interest in mystery and story rather than obligation; some frustration with trial-and-error mechanics."

    • Experimenting

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      3

      "Encourages trying different dialogue options and replaying to discover new story elements and endings."

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      "Encourages trying different dialogue options and clue combinations to discover all endings and true story."

    • Exploration

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      "Exploration is narrative-based, discovering story secrets and timelines rather than physical environments."

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      "Exploration is narrative and dialogue based, uncovering new story branches rather than physical world exploration."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; expression mainly through narrative choices rather than avatar personalization."

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    • Fantasy

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      "Set in a historical-fantasy blend with mythological elements and fictionalized narrative."

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      "Set in a fictionalized ancient Chinese world with supernatural elements and time loops, blending fantasy with historical setting."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary."

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      "No social or community features; experience is solitary."

    • Growth

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      2

      "Players develop problem-solving skills and narrative understanding through puzzles and story."

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      "Players develop deductive reasoning and understanding of story through repeated play and clue analysis."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of visual novels with no physical activity."

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      "Sedentary gameplay typical of visual novels with no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused reading and decision-making; not designed for casual or background play."

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      "Requires focused reading and decision making; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Narrative includes relationship dynamics and emotional story, but no social interaction with other players."

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      "Narrative includes emotional character interactions and relationships but no direct social bonding with other players."

    • Leadership
      Insufficient data

      No nearest game available

    • Progression

      Game with the same Progression vibe

      2

      "Progression through unlocking multiple endings and story achievements."

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      "Progression through unlocking multiple endings and story branches, collecting achievements and clues."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmospheric music and art create a mood that can be immersive and calming, though some find puzzles frustrating."

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      "Atmospheric music and art provide a calming experience, though some tension arises from mystery and time limits."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable artwork, music, and voice acting provide sensory stimulation."

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      "Enjoyable art style, voice acting, and music contribute to sensory appeal."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; focus is on individual story experience."

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      "No social status or recognition systems; focus is on individual story experience."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with multiple endings, mystery, and character-driven plot."

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      "Strong narrative focus with multiple endings, character development, and mystery plot."

    • Strategy

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      3

      "Requires logical reasoning, planning deductions, and piecing together clues to solve mysteries."

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      "Requires logical deduction, planning dialogue choices, and piecing clues together to solve the mystery."

    • Thrill

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      3

      "Suspenseful mystery elements create moments of tension and excitement."

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      "Suspenseful mystery and time loop mechanic create tension and excitement."

    • Value

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      0

      "Mixed opinions on game length and price; some recommend buying on sale for better value."

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      "Mixed opinions on game length and price; some find it worth the cost especially on sale, others find it short."

    • Violence

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      0

      "Game involves investigation of a murder and some chase sequences, but no direct combat or graphic violence."

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    • Survival

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      3

      "Players must avoid death from one-hit kills and manage limited lives, adding survival tension."

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      "Player must avoid death by making correct choices within limited attempts, creating survival tension."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026