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PRICE similar games & best alternatives

PRICE

PC (Microsoft Windows) • 2016

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Quick resume

The hero Ivry wakes up from a nightmare and finds himself in a weird room. To escape from fear and darkness, he has to search and explore on his own until he discovers the truth and finds his sister Iva.A puzzle game 《PRICE》

Global score

94/100

Genres

Adventure, Casual, Indie, Visual Novel, Puzzle

Similar games

    Pros

    • Beautiful anime-style art
    • Haunting and well-composed soundtrack
    • Engaging and emotional story
    • Free to play with achievements
    • Innovative clue combination mechanics

    Cons

    • Very short gameplay duration
    • Some puzzles unintuitive or frustrating
    • Repetitive background music
    • Lack of language localization in some versions
    • Minor technical bugs reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players explore freely, solve puzzles, and interact with many elements, indicating control over actions rather than following strict routines."

      Capsule for Putt-Putt® Goes to the Moon Putt-Putt® Goes to the Moon

      "Players explore the environment freely, investigate objects and combine clues at their own pace, indicating a good degree of personal control."

    • Competence

      Game with the same Competence vibe

      3

      "The game includes puzzles that require attention and logical thinking, providing a moderate challenge and feedback through progression."

      Capsule for Absent Absent

      "The game involves solving puzzles and combining clues, requiring logical thinking and attention to detail, providing a moderate challenge."

    • Competition

      Game with the same Competition vibe

      -5

      "The game is a single-player experience focused on personal puzzle solving without any competitive elements or comparison to others."

      Capsule for Delores: A Thimbleweed Park Mini-Adventure Delores: A Thimbleweed Park Mini-Adventure

      "The game is single-player with no competitive elements or leaderboards; focus is on personal exploration and puzzle solving."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short game (~2-4 hours) with some replay value for achievements, but overall limited long-term engagement."

      Capsule for Whispering Willows Whispering Willows

      "Short game (~1-2 hours) with some players wanting to replay for story or achievements, but overall limited long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer features."

      Capsule for Little Inferno Little Inferno

      "Entirely single-player experience with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players combine clues and explore environments creatively to solve puzzles."

      Capsule for Blackwell Epiphany Blackwell Epiphany

      "Players combine clues and items in novel ways to solve puzzles, encouraging creative problem solving within a structured environment."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power over others; no multiplayer or authority dynamics."

      Capsule for Loot Grind Simulator Loot Grind Simulator

      "No social or multiplayer interactions, so no dominance or power dynamics over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive story, beautiful visuals, and atmospheric music provide a strong escape from reality."

      Capsule for A Juggler's Tale A Juggler's Tale

      "The dark, atmospheric story and immersive music provide a strong escape from reality into a mysterious narrative."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest in story and puzzles, no obligation or external pressure."

      Capsule for The Last Dream: Developer's Edition The Last Dream: Developer's Edition

      "Players engage voluntarily for intrinsic interest in story and puzzles; no evidence of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore new mechanics and puzzle solutions, experimenting with item combinations."

      Capsule for Röki Röki

      "Players experiment with item and clue combinations to progress, exploring different possibilities to solve puzzles."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players discover new storylines and secrets through observation and investigation, though within a limited set of environments."

      Capsule for Do Not Feed the Monkeys Do Not Feed the Monkeys

      "Players explore a confined environment thoroughly, uncovering new clues and story elements through investigation."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or self-expression features; presentation is fixed and standardized."

      Capsule for At Dead Of Night At Dead Of Night

      "No character customization or personal expression features; presentation is fixed and standardized."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The story blends imaginative fiction with reality, featuring folklore, spirits, and childlike fantasy elements."

      Capsule for Knights And Bikes Knights And Bikes

      "The story involves supernatural and gothic elements, illusions, and a dark fairy tale atmosphere, emphasizing imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; the experience is solitary and individual."

      Capsule for Hiiro Hiiro

      "No community or social features; the experience is solitary and individual."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop puzzle-solving skills and understanding of story through gameplay."

      Capsule for Left Alone Left Alone

      "Players develop understanding of the story and improve puzzle-solving skills through gameplay."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of point-and-click adventure games with no physical activity."

      Capsule for ASYLUM ASYLUM

      "Sedentary gameplay typical of point-and-click adventure games with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles and progress; not designed for casual or background play."

      Capsule for Edna & Harvey: Harvey's New Eyes Edna & Harvey: Harvey's New Eyes

      "Requires focused attention to solve puzzles and progress; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections with other players; solitary narrative experience."

      Capsule for Cloud Climber Cloud Climber

      "No social or emotional interaction with other players; experience is focused on story and puzzles alone."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for SUPERHOT SUPERHOT

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through item collection and puzzle completion unlocks new areas and story."

      Capsule for Maize Maize

      "Progression is through collecting and combining items and clues to unlock new story parts and puzzles."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmospheric music and art create a calm mood, though some puzzles require mental effort."

      Capsule for Through Abandoned: The Underground City Through Abandoned: The Underground City

      "Atmospheric music and art create a mood that can be immersive and calming, though some find puzzles frustrating."

    • Sensation

      Game with the same Sensation vibe

      3

      "The game provides sensory stimulation through eerie music, sound effects, and atmospheric visuals."

      Capsule for Nancy Drew®: Ghost of Thornton Hall Nancy Drew®: Ghost of Thornton Hall

      "The game provides sensory stimulation through detailed anime-style art and haunting music."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal and not publicly ranked."

      Capsule for Bad North: Jotunn Edition Bad North: Jotunn Edition

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with emotional, dark, and disturbing story driving player engagement."

      Capsule for My Lovely Daughter My Lovely Daughter

      "Strong narrative focus with emotional, dark, and mysterious story elements driving player engagement."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use logic and reasoning to solve puzzles and piece together clues, requiring mental challenge."

      Capsule for The Testament of Sherlock Holmes The Testament of Sherlock Holmes

      "Players must use reasoning and logic to combine clues and solve puzzles, requiring mental challenge."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and jump scares create moments of tension and relief, though horror is mostly atmospheric."

      Capsule for [Chilla's Art] Missing Children | 行方不明 [Chilla's Art] Missing Children | 行方不明

      "The horror atmosphere and suspenseful story provide mild thrill and tension without jump scares."

    • Value

      Game with the same Value vibe

      5

      "Free game with good quality art, music, and story offers excellent value for time invested."

      Capsule for Faefever Faefever

      "Free game with high-quality art, music, and story provides excellent value for time invested."

    • Violence

      Game with the same Violence vibe

      -3

      "No direct combat or destruction; story involves crime and intrigue but gameplay is non-violent."

      Capsule for Shadows on the Vatican - Act I: Greed Shadows on the Vatican - Act I: Greed

      "No direct combat or destruction; story involves dark themes but gameplay is non-violent puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival mechanics or threats; environment is stable and safe."

      Capsule for Everything Everything

      "No survival mechanics or threats; environment is stable and safe for exploration."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Value. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026