[Chilla's Art] Missing Children | 行方不明 Thumbnail

[Chilla's Art] Missing Children | 行方不明 similar games & best alternatives

[Chilla's Art] Missing Children | 行方不明

PC (Microsoft Windows) • 2020

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Quick resume

Missing Children | 行方不明 is a Japanese horror-themed adventure game about a bully detective searching for reported missing children.

Global score

85/100

Genres

Action, Adventure, Casual, Indie, Simulator, Strategy

Similar games

    Pros

    • Strong atmospheric horror and mystery
    • Engaging story with multiple endings
    • Affordable price and good value
    • Interesting exploration and puzzle solving
    • Unique art style and character design

    Cons

    • Short game length
    • Some bugs and technical issues reported
    • Limited scare factor for horror fans
    • Minimal player customization or expression
    • Some narrative elements feel underdeveloped

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to choose investigation locations and make decisions affecting story and endings, though within a structured narrative."

      Capsule for Aviary Attorney Aviary Attorney

      "Players can explore multiple locations freely and choose investigation order, with some puzzle solving and decision making affecting endings."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay involves puzzle-solving and combat with some skill elements, but overall the game is described as easy and accessible."

      Capsule for LEGO® The Incredibles LEGO® The Incredibles

      "Game involves puzzle solving and clue finding, requiring some skill and thought, but overall gameplay is straightforward and accessible."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; focus is on personal story progression and exploration."

      Capsule for At Home Alone Final At Home Alone Final

      "No evidence of competitive elements; focus is on personal exploration and story progression."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short game (~2-4 hours) with some replay value for achievements and alternate endings, but not designed for long habitual play."

      Capsule for Apocalipsis Apocalipsis

      "Short game (~1-2 hours) with some replay value due to multiple endings, but limited long-term habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Resonance of the Ocean Resonance of the Ocean

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      1

      "Players engage in exploration and puzzle-solving within a fixed environment; some freedom in how to approach tasks but no creation or modification."

      Capsule for ASYLUM ASYLUM

      "Players engage in investigation and puzzle solving with some freedom in exploration, but limited creation or modification."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are neutral and narrative-driven."

      Capsule for Metamorphosis Metamorphosis

      "No elements of exerting control or superiority over others; interactions are narrative-driven and neutral."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong atmospheric horror and mystery provide immersive distraction from real life."

      Capsule for TELEFORUM TELEFORUM

      "Atmospheric horror and mystery provide immersive distraction from real life, with emotional and psychological engagement."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in story and atmosphere, with no indication of obligation or external pressure."

      Capsule for KARMA: The Dark World KARMA: The Dark World

      "Players engage voluntarily out of interest in story and atmosphere, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Encourages exploration and puzzle experimentation, though within a linear narrative framework."

      Capsule for Amnesia: Rebirth Amnesia: Rebirth

      "Exploration of different locations and puzzle approaches encourages some experimentation within a defined narrative."

    • Exploration

      Game with the same Exploration vibe

      4

      "Game features diverse and unique locations to discover, encouraging curiosity-driven activities."

      Capsule for Leisure Suit Larry - Wet Dreams Dry Twice Leisure Suit Larry - Wet Dreams Dry Twice

      "Game features multiple locations to discover and investigate, encouraging curiosity-driven exploration."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization or personalization; focus is on narrative and atmosphere rather than player expression."

      Capsule for INMOST INMOST

      "Limited customization or personalization; focus is on narrative and atmosphere rather than player expression."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Mostly realistic detective scenarios with some mild supernatural or imaginative elements in certain cases."

      Capsule for Sherlock Holmes: The Devil's Daughter Sherlock Holmes: The Devil's Daughter

      "Primarily realistic themes of missing children and investigation, with some subtle supernatural elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Single-player game with minimal social interaction or community involvement."

      Capsule for The Excavation of Hob's Barrow The Excavation of Hob's Barrow

      "Single-player game with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop investigative skills and understanding of the story through learning and puzzle solving."

      Capsule for Kathy Rain: Director's Cut Kathy Rain: Director's Cut

      "Players develop investigative skills and understanding of story through exploration and puzzle solving."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of adventure and walking simulator genres."

      Capsule for Maize Maize

      "Sedentary gameplay typical of walking simulators and adventure games."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles and progress; not designed for casual or background play."

      Capsule for Deponia Doomsday Deponia Doomsday

      "Requires focused attention to solve puzzles and progress; not designed for background or casual play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Interactions with NPCs are surface-level with limited emotional depth or relationship building."

      Capsule for Saloon Simulator: Prologue Saloon Simulator: Prologue

      "Interactions with NPCs are brief and functional, with limited emotional sharing or relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; player follows narrative and puzzle objectives."

      Capsule for Space Pilgrim Episode III: Delta Pavonis Space Pilgrim Episode III: Delta Pavonis

      "No leadership or group management elements; player follows narrative and puzzle objectives."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story, unlocking collectibles, and multiple endings."

      Capsule for Layers of Fear 2 (2019) Layers of Fear 2 (2019)

      "Progression through story and unlocking of endings via item collection and clue discovery."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmospheric and slow-paced gameplay provides a balance of tension and calm, though some find it repetitive."

      Capsule for [Chilla's Art] The Ghost Train | 幽霊列車 [Chilla's Art] The Ghost Train | 幽霊列車

      "Atmospheric and slow-paced gameplay offers some relaxation and flow, though tension is present."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong atmospheric audio-visual design creates emotional and sensory engagement."

      Capsule for INDIKA INDIKA

      "Strong atmospheric audio-visual design creates sensory engagement and emotional impact."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Momodora: Reverie Under The Moonlight Momodora: Reverie Under The Moonlight

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      5

      "Narrative-driven game with strong emphasis on story, character interaction, and multiple endings."

      Capsule for Call of Cthulhu® Call of Cthulhu®

      "Narrative-driven game with strong emphasis on story, character interactions, and multiple endings."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires puzzle solving and some planning, but overall gameplay is straightforward and linear."

      Capsule for The Beast Inside The Beast Inside

      "Requires logical thinking and puzzle solving, but overall gameplay is straightforward and linear."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and jump scares create moments of tension and relief."

      Capsule for Year Walk Year Walk

      "Some suspense and jump scares create moments of tension and relief, though horror is mostly atmospheric."

    • Value

      Game with the same Value vibe

      4

      "Affordable price with good content length and frequent updates; positive perceived value."

      Capsule for Voodoo Vince: Remastered Voodoo Vince: Remastered

      "Affordable price with positive reception for content and experience relative to cost."

    • Violence

      Game with the same Violence vibe

      -4

      "No emphasis on combat or destruction; focus on narrative and relationships."

      Capsule for Chasing Tails ~A Promise in the Snow~ Chasing Tails ~A Promise in the Snow~

      "Focus on investigation and narrative; no emphasis on combat or destruction."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival or threat avoidance mechanics; stable and safe environments."

      Capsule for The Lab The Lab

      "No survival mechanics or threat avoidance; stable and safe exploration environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Story. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026