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New York Mysteries: High Voltage Collector's Edition similar games & best alternatives

New York Mysteries: High Voltage Collector's Edition

PC (Microsoft Windows) • 2016

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Quick resume

Fearless journalist Laura is again brought in to investigate strange murders taking place in New York. Immerse yourself in an exciting crime story and solve the mystery of a dangerous criminal surrounded by lightning!

Global score

91/100

Genres

Adventure, Casual

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    Pros

    • Engaging mystery story with paranormal elements
    • Well-designed puzzles and hidden object mechanics
    • Atmospheric 1950s new york setting and visuals
    • Bonus chapter and extra content increase playtime
    • Interactive map and achievement system

    Cons

    • Some players report save game bugs and progress loss
    • Story ending considered abrupt by some
    • Lack of traditional hidden object scenes
    • Voice acting quality inconsistent
    • Repetitive backtracking required

    Motivations

    • Autonomy

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      "Players have control over puzzle solving, exploration, and action sequences with some freedom in approach"

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    • Competence

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      "Puzzles and hidden object scenes provide light challenge suitable for casual players; not very difficult but require some skill and observation."

      Capsule for Frankenstein: Master of Death Frankenstein: Master of Death

      "Puzzles and hidden object scenes provide moderate challenge, suitable for casual and some advanced players."

    • Competition

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      "No competitive elements; gameplay is single-player and focused on personal progress without comparison to others."

      Capsule for The Emerald Maiden: Symphony of Dreams The Emerald Maiden: Symphony of Dreams

      "No competitive elements; gameplay is single-player and focused on personal progress."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report engaging story and gameplay loop encouraging extended play sessions."

      Capsule for Bloomtown: A Different Story Bloomtown: A Different Story

      "Players report engaging story and bonus content encouraging extended play sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no multiplayer or cooperative features."

      Capsule for Loddlenaut Loddlenaut

      "Entirely single-player experience with no multiplayer or cooperative features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players combine items and solve puzzles creatively, though within predefined game mechanics."

      Capsule for Röki Röki

      "Players engage in combining items and solving puzzles creatively within predefined scenarios."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over others; gameplay is individual and narrative-driven."

      Capsule for The Book of Unwritten Tales 2 The Book of Unwritten Tales 2

      "No elements of exerting control over others; gameplay is individual and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive narrative and atmospheric settings provide strong escape from real life."

      Capsule for Broken Sword - Shadow of the Templars: Reforged Broken Sword - Shadow of the Templars: Reforged

      "Strong narrative and atmospheric setting provide immersive escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest and enjoyment, not obligation."

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      "Players engage voluntarily for enjoyment and interest, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Exploration of puzzles and hidden objects encourages some experimentation within levels."

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      "Some novelty in puzzles and hidden object mechanics encourages experimentation."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore multiple locations including village and New York, discovering items and secrets."

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      "Game features multiple locations in 1950s New York with backtracking and discovery."

    • Expression

      Game with the same Expression vibe

      -4

      "Limited customization; players use preset characters and environments without personalization."

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      "Limited customization; players use preset characters and environments without personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Story includes supernatural and psychological thriller elements, creating an imaginative fiction."

      Capsule for Erica Erica

      "Story includes paranormal and sci-fi elements, blending reality with imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly solo play."

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      "No social or community features; strictly solo play."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop problem-solving skills and learn puzzle solutions during gameplay."

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      "Players develop problem-solving skills and learn puzzle mechanics throughout gameplay."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of hidden object adventure games."

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      "Sedentary gameplay typical of hidden object adventure games."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to progress through puzzles and story; not designed for idle play."

      Capsule for Space Pilgrim Episode II: Epsilon Indi Space Pilgrim Episode II: Epsilon Indi

      "Requires focused attention to puzzles and story progression; not designed for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; solitary experience."

      Capsule for Iris.Fall Iris.Fall

      "No social or emotional relationship building; solitary experience."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect items, unlock achievements, and progress through story and bonus content."

      Capsule for Lost Lands: The Four Horsemen Collector's Edition Lost Lands: The Four Horsemen Collector's Edition

      "Players collect items, unlock achievements, and advance through story and bonus content."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Generally relaxing gameplay with balanced challenge and atmospheric music."

      Capsule for New York Mysteries: Secrets of the Mafia Collector's Edition New York Mysteries: Secrets of the Mafia Collector's Edition

      "Generally relaxing gameplay with balanced puzzles and atmospheric music."

    • Sensation

      Game with the same Sensation vibe

      2

      "Pleasant visuals and soundtrack provide sensory enjoyment, though not highly intense stimulation."

      Capsule for Glittermitten Grove Glittermitten Grove

      "Visuals and soundtrack provide sensory enjoyment though not highly intense stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal."

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      "No social recognition or status systems; achievements are personal."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative focus with mystery, character development, and plot twists."

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      "Strong narrative focus with mystery, paranormal themes, and character development."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzles require logical thinking and planning but are generally straightforward."

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      "Puzzles require logical thinking and some planning but are generally straightforward."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense and mystery elements create mild thrill."

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      "Some suspense and mystery elements create mild thrill without high tension."

    • Value

      Game with the same Value vibe

      3

      "Good value for price with solid gameplay and replayability, though some find content limited."

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      "Good value for price with long gameplay, bonus content, and replayable puzzles."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal direct violence; focus on investigation and puzzle solving rather than combat."

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      "Minimal violence; focus on investigation and puzzle solving rather than combat."

    • Survival

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      -4

      "No survival or threat mechanics; stable, low-risk gameplay environment."

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      "No survival or threat mechanics; stable, low-risk gameplay environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Continuation. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026