Garten of Banban 8: Anti Devil similar games & best alternatives
Garten of Banban 8: Anti Devil
2025
Related articles
Quick resume
Explore the most obscure levels of Banban’s Kindergarten. Survive the new deceives and mysteries that await you. Uncover the truth behind the place, and find the whereabouts of your missing child…
Global score
87/100
Genres
Action, Adventure, Casual, Indie, Arcade, Puzzle
Similar games
Pros
- Significant graphical and animation improvements
- Engaging story with strong character development
- Atmospheric horror and suspenseful chase sequences
- Improved gameplay mechanics and puzzles
- Good value for price and series progression
Cons
- Puzzles can be repetitive and sometimes tedious
- Game length is relatively short
- Some bugs and minor glitches reported
- Occasional unclear puzzle instructions
- Lack of multiplayer or cooperative features
Motivations
-
Autonomy
Game with the same Autonomy vibe
3"Players have control over exploration, puzzle solving, and item usage with some freedom in approach."
New York Mysteries: High Voltage Collector's Edition
"Players have control over puzzle solving, exploration, and action sequences with some freedom in approach"
-
Competence
Game with the same Competence vibe
3"Puzzles range from simple to moderately challenging, and chase sequences require timing and skill, providing a sense of mastery."
Out of Sight
"Puzzles and chase sequences provide skill challenges, though some puzzles are repetitive and easy"
-
Competition
Game with the same Competition vibe
-5"No evidence of player-vs-player or leaderboard competition; focus is on personal progression and experience."
Hero's Journey
"No evidence of player-vs-player competition or leaderboards; focus is on solo experience"
-
Continuation
Game with the same Continuation vibe
4"Players express strong attachment to the series, playing multiple chapters, anticipating next releases, and habitual engagement."
Garten of Banban 6
"Strong player attachment and anticipation for future installments; habitual series engagement"
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no multiplayer or cooperative gameplay elements"
Kingdoms of Amalur: Re-Reckoning
"Single-player gameplay with no cooperative or multiplayer elements mentioned"
-
Creativity
Game with the same Creativity vibe
2"Players engage in puzzle solving and exploration, but within predefined environments and mechanics."
Poppy Playtime
"Players engage with new mechanics and puzzles, but within predefined game structures"
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over other players; gameplay is solo and self-directed."
Has-Been Heroes
"No indications of exerting control over other players; solo narrative focus"
-
Escapism
Game with the same Escapism vibe
4"Strong immersion in horror atmospheres and fictional settings provides players an escape from reality."
Dread X Collection 4: The Hunt
"Players seek immersion in horror atmosphere and story as a form of escape and entertainment"
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of intrinsic interest and personal desire to experience the story and characters."
Dies irae ~Amantes amentes~
"Players express intrinsic interest and excitement for story and gameplay, not obligation"
-
Experimenting
Game with the same Experimenting vibe
3"Game encourages trying different approaches to puzzles and combat, with multiple solutions and exploration."
Indiana Jones and the Great Circle
"New gameplay mechanics and puzzles encourage trying different strategies and exploration"
-
Exploration
Game with the same Exploration vibe
3"Players explore different environments and uncover secrets and story elements."
My Big Sister
"Players explore new environments and uncover story elements and secrets"
-
Expression
Game with the same Expression vibe
-5"No customization or avatar personalization reported; players use predefined characters and aesthetics."
PowerSlave Exhumed
"No player customization or avatar personalization reported"
-
Fantasy
Game with the same Fantasy vibe
5"Strongly rooted in imaginative fiction with surreal horror elements, supernatural enemies, and psychological themes."
The Evil Within 2
"Strong presence of imaginative fiction, surreal horror, and fictional characters"
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay elements; experience is individual."
Tower Factory
"No social or community play elements; experience is individual"
-
Growth
Game with the same Growth vibe
3"Players develop puzzle-solving skills and understanding of story lore; some personal development."
Bendy and the Ink Machine
"Players develop puzzle-solving skills and understanding of story lore"
-
Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay aspects."
Rescue HQ - The Tycoon
"No physical activity or health-related gameplay aspects"
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during puzzles and chases; not designed for idle or background play."
Indigo Park: Chapter 1
"Requires focused attention during puzzles and chases; not casual or background play"
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close social relationships or emotional sharing in gameplay"
Mech Armada
"No evidence of close social relationships or emotional sharing in gameplay"
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; solo player experience."
Dishonored
"No leadership or group management roles; solo player experience"
-
Progression
Game with the same Progression vibe
3"Players progress through puzzles and story chapters, unlocking new areas and content."
We Were Here Forever
"Players progress through story, puzzles, and unlock new areas and characters"
-
Relaxation
Game with the same Relaxation vibe
-2"Game includes tense horror segments and challenging mechanics that create stress rather than relaxation."
Freddy Fazbear's Pizzeria Simulator
"Game includes tense chase sequences and horror elements, reducing relaxation"
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through graphics, sound design, and horror atmosphere."
Resident Evil 2
"Strong sensory stimulation from graphics, sound design, and atmospheric horror"
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems"
Raji: An Ancient Epic
"No social recognition or ranking systems present"
-
Story
Game with the same Story vibe
4"Strong narrative immersion through player-created stories and character development."
The Sims™ 4
"Narrative immersion and character development are key aspects of player experience"
-
Strategy
Game with the same Strategy vibe
2"Puzzles require problem solving and planning, though not deeply complex or strategic."
Brothers: A Tale of Two Sons Remake
"Puzzles and boss encounters require some planning and problem solving"
-
Thrill
Game with the same Thrill vibe
4"Horror and chase sequences create suspense and adrenaline."
The Walking Fish 2: Final Frontier
"Horror and chase sequences provide suspense and excitement"
-
Value
Game with the same Value vibe
3"Players feel the game offers good value for price given content and updates."
Zompiercer
"Players feel the game offers good value for price given improvements and content"
-
Violence
Game with the same Violence vibe
3"Includes combat scenes and violent boss fights as part of the story."
Garten of Banban 7
"Combat and violent scenes are part of story and gameplay, including boss fights"
-
Survival
Game with the same Survival vibe
3"Players must avoid threats and manage resources during chase and boss fight sequences."
Garten of Banban 3
"Players must avoid threats and survive chase sequences and boss encounters"
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Continuation. It leans lower than usual among comparable games on Expression, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026