Garten of Banban 8: Anti Devil Thumbnail

Garten of Banban 8: Anti Devil similar games & best alternatives

Garten of Banban 8: Anti Devil

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2025

Related articles

Quick resume

Explore the most obscure levels of Banban’s Kindergarten. Survive the new deceives and mysteries that await you. Uncover the truth behind the place, and find the whereabouts of your missing child…

Global score

87/100

Genres

Action, Adventure, Casual, Indie, Arcade, Puzzle

Similar games

    Pros

    • Significant graphical and animation improvements
    • Engaging story with strong character development
    • Atmospheric horror and suspenseful chase sequences
    • Improved gameplay mechanics and puzzles
    • Good value for price and series progression

    Cons

    • Puzzles can be repetitive and sometimes tedious
    • Game length is relatively short
    • Some bugs and minor glitches reported
    • Occasional unclear puzzle instructions
    • Lack of multiplayer or cooperative features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have control over exploration, puzzle solving, and item usage with some freedom in approach."

      Capsule for New York Mysteries: High Voltage Collector's Edition New York Mysteries: High Voltage Collector's Edition

      "Players have control over puzzle solving, exploration, and action sequences with some freedom in approach"

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles range from simple to moderately challenging, and chase sequences require timing and skill, providing a sense of mastery."

      Capsule for Out of Sight Out of Sight

      "Puzzles and chase sequences provide skill challenges, though some puzzles are repetitive and easy"

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of player-vs-player or leaderboard competition; focus is on personal progression and experience."

      Capsule for Hero's Journey Hero's Journey

      "No evidence of player-vs-player competition or leaderboards; focus is on solo experience"

    • Continuation

      Game with the same Continuation vibe

      4

      "Players express strong attachment to the series, playing multiple chapters, anticipating next releases, and habitual engagement."

      Capsule for Garten of Banban 6 Garten of Banban 6

      "Strong player attachment and anticipation for future installments; habitual series engagement"

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no multiplayer or cooperative gameplay elements"

      Capsule for Kingdoms of Amalur: Re-Reckoning Kingdoms of Amalur: Re-Reckoning

      "Single-player gameplay with no cooperative or multiplayer elements mentioned"

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in puzzle solving and exploration, but within predefined environments and mechanics."

      Capsule for Poppy Playtime Poppy Playtime

      "Players engage with new mechanics and puzzles, but within predefined game structures"

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over other players; gameplay is solo and self-directed."

      Capsule for Has-Been Heroes Has-Been Heroes

      "No indications of exerting control over other players; solo narrative focus"

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong immersion in horror atmospheres and fictional settings provides players an escape from reality."

      Capsule for Dread X Collection 4: The Hunt Dread X Collection 4: The Hunt

      "Players seek immersion in horror atmosphere and story as a form of escape and entertainment"

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of intrinsic interest and personal desire to experience the story and characters."

      Capsule for Dies irae ~Amantes amentes~ Dies irae ~Amantes amentes~

      "Players express intrinsic interest and excitement for story and gameplay, not obligation"

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Game encourages trying different approaches to puzzles and combat, with multiple solutions and exploration."

      Capsule for Indiana Jones and the Great Circle Indiana Jones and the Great Circle

      "New gameplay mechanics and puzzles encourage trying different strategies and exploration"

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore different environments and uncover secrets and story elements."

      Capsule for My Big Sister My Big Sister

      "Players explore new environments and uncover story elements and secrets"

    • Expression

      Game with the same Expression vibe

      -5

      "No customization or avatar personalization reported; players use predefined characters and aesthetics."

      Capsule for PowerSlave Exhumed PowerSlave Exhumed

      "No player customization or avatar personalization reported"

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in imaginative fiction with surreal horror elements, supernatural enemies, and psychological themes."

      Capsule for The Evil Within 2 The Evil Within 2

      "Strong presence of imaginative fiction, surreal horror, and fictional characters"

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community gameplay elements; experience is individual."

      Capsule for Tower Factory Tower Factory

      "No social or community play elements; experience is individual"

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and understanding of story lore; some personal development."

      Capsule for Bendy and the Ink Machine Bendy and the Ink Machine

      "Players develop puzzle-solving skills and understanding of story lore"

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay aspects."

      Capsule for Rescue HQ - The Tycoon Rescue HQ - The Tycoon

      "No physical activity or health-related gameplay aspects"

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during puzzles and chases; not designed for idle or background play."

      Capsule for Indigo Park: Chapter 1 Indigo Park: Chapter 1

      "Requires focused attention during puzzles and chases; not casual or background play"

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing in gameplay"

      Capsule for Mech Armada Mech Armada

      "No evidence of close social relationships or emotional sharing in gameplay"

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; solo player experience."

      Capsule for Dishonored Dishonored

      "No leadership or group management roles; solo player experience"

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through puzzles and story chapters, unlocking new areas and content."

      Capsule for We Were Here Forever We Were Here Forever

      "Players progress through story, puzzles, and unlock new areas and characters"

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game includes tense horror segments and challenging mechanics that create stress rather than relaxation."

      Capsule for Freddy Fazbear's Pizzeria Simulator Freddy Fazbear's Pizzeria Simulator

      "Game includes tense chase sequences and horror elements, reducing relaxation"

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through graphics, sound design, and horror atmosphere."

      Capsule for Resident Evil 2 Resident Evil 2

      "Strong sensory stimulation from graphics, sound design, and atmospheric horror"

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems"

      Capsule for Raji: An Ancient Epic Raji: An Ancient Epic

      "No social recognition or ranking systems present"

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion through player-created stories and character development."

      Capsule for The Sims™ 4 The Sims™ 4

      "Narrative immersion and character development are key aspects of player experience"

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzles require problem solving and planning, though not deeply complex or strategic."

      Capsule for Brothers: A Tale of Two Sons Remake Brothers: A Tale of Two Sons Remake

      "Puzzles and boss encounters require some planning and problem solving"

    • Thrill

      Game with the same Thrill vibe

      4

      "Horror and chase sequences create suspense and adrenaline."

      Capsule for The Walking Fish 2: Final Frontier The Walking Fish 2: Final Frontier

      "Horror and chase sequences provide suspense and excitement"

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for price given content and updates."

      Capsule for Zompiercer Zompiercer

      "Players feel the game offers good value for price given improvements and content"

    • Violence

      Game with the same Violence vibe

      3

      "Includes combat scenes and violent boss fights as part of the story."

      Capsule for Garten of Banban 7 Garten of Banban 7

      "Combat and violent scenes are part of story and gameplay, including boss fights"

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid threats and manage resources during chase and boss fight sequences."

      Capsule for Garten of Banban 3 Garten of Banban 3

      "Players must avoid threats and survive chase sequences and boss encounters"

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Continuation. It leans lower than usual among comparable games on Expression, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026