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Kingdoms of Amalur: Re-Reckoning similar games & best alternatives

Kingdoms of Amalur: Re-Reckoning

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2020

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Quick resume

The hit RPG returns! Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world.

Global score

77/100

Genres

Action, Role-playing (RPG), Adventure, Fighting

Similar games

    Pros

    • Engaging and fluid combat system
    • Large, colorful fantasy world with rich lore
    • Highly customizable character builds
    • Extensive content and replayability
    • Improved balance and quality of life in remaster

    Cons

    • Dated graphics and ui elements
    • Repetitive quests and enemy types
    • Some bugs and technical issues
    • Linear story with limited meaningful choices
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, ignore main quests, choose classes and build characters with multiple class tiers, and customize playstyle."

      Capsule for Dungeon Lords Steam Edition Dungeon Lords Steam Edition

      "Players have freedom to customize characters, mix classes, and choose playstyles; game allows respec and multiple approaches to quests"

    • Competence

      Game with the same Competence vibe

      3

      "Combat requires timing and skill, crafting and building systems provide clear progression and feedback."

      Capsule for Dawn of Defiance Dawn of Defiance

      "Combat requires timing, dodging, and skillful use of abilities; leveling and crafting systems offer meaningful progression"

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience without multiplayer or leaderboards; no social comparison elements."

      Capsule for The Elder Scrolls: Arena The Elder Scrolls: Arena

      "Focus is on single-player experience without ranked modes or leaderboards; no social comparison emphasized"

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes, replayability, and habitual engagement with the game and its DLCs."

      Capsule for Saints Row: The Third Saints Row: The Third

      "Players report long playtimes, replayability, and habitual engagement with the game and its DLCs"

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no multiplayer or cooperative gameplay"

      Capsule for The Saboteur™ The Saboteur™

      "Entirely single-player with no multiplayer or cooperative gameplay elements"

    • Creativity

      Game with the same Creativity vibe

      3

      "Character creation via card system and weapon customization allow creative builds; crafting system supports item creation."

      Capsule for Agarest: Generations of War Zero Agarest: Generations of War Zero

      "Character builds are highly customizable with mix-and-match classes and skill trees; crafting system allows item creation"

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; game is single-player focused"

      Capsule for Asterigos: Curse of the Stars Asterigos: Curse of the Stars

      "No evidence of exerting control or superiority over others; game is single-player focused"

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as immersive fantasy escape with rich lore, exploration, and challenging combat providing distraction from real life."

      Capsule for Alaloth: Champions of The Four Kingdoms Alaloth: Champions of The Four Kingdoms

      "Players use the game as a fantasy escape with immersive world, lore, and engaging combat"

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and nostalgia, no obligation or external pressure noted"

      Capsule for Hostile Waters: Antaeus Rising Hostile Waters: Antaeus Rising

      "Players engage voluntarily out of personal interest and nostalgia; no obligation or pressure reported"

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players encouraged to try different builds, weapons, and strategies; respec system supports experimentation."

      Capsule for AI LIMIT AI LIMIT

      "Players try different builds, weapons, and skills; respec system encourages experimentation"

    • Exploration

      Game with the same Exploration vibe

      4

      "Large open world with multiple regions and villages to discover; players enjoy exploring diverse environments and secrets."

      Capsule for Sengoku Dynasty Sengoku Dynasty

      "Large open world with many areas and secrets to discover; players enjoy exploring diverse environments"

    • Expression

      Game with the same Expression vibe

      2

      "Character customization and cosmetic options exist but are somewhat limited; some desire more."

      Capsule for Novarith Novarith

      "Character customization options exist but are somewhat basic; some cosmetic personalization available"

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with mythical creatures, magic, and Celtic/Gaelic themes; immersive fictional world."

      Capsule for The Bard's Tale IV: Director's Cut The Bard's Tale IV: Director's Cut

      "Strong fantasy setting with Celtic-inspired lore, mythical creatures, and magical combat"

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Single-player game with minimal social connection or community involvement described."

      Capsule for EVERSPACE™ 2 EVERSPACE™ 2

      "Minimal social connection; game is single-player without community or group identity"

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn combat mechanics, and improve character builds over time."

      Capsule for Darksiders Genesis Darksiders Genesis

      "Players develop skills, learn combat mechanics, and improve character builds throughout gameplay"

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related features"

      Capsule for Sleeping Dogs: Definitive Edition Sleeping Dogs: Definitive Edition

      "Typical sedentary gameplay with no physical activity or health-related features"

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement; not a casual or background game"

      Capsule for Dark Devotion Dark Devotion

      "Requires sustained attention and active engagement; not a casual or background game"

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships; interactions are limited to NPCs with minimal emotional sharing."

      Capsule for Realms of Magic Realms of Magic

      "No evidence of close relationships or emotional sharing; interactions are limited to NPCs"

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single player experience"

      Capsule for Cypher Cypher

      "No leadership or group management roles; single-player experience only"

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on leveling, gear acquisition, crafting, and unlocking new abilities."

      Capsule for RIFT RIFT

      "Strong emphasis on leveling, acquiring gear, crafting, and unlocking abilities"

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Players find the game relaxing and enjoyable, balancing challenge with flow and immersion."

      Capsule for Mythgard Mythgard

      "Players find the game enjoyable and immersive, balancing challenge and flow"

    • Sensation

      Game with the same Sensation vibe

      3

      "Vibrant visuals, dynamic combat animations, and varied soundtrack provide sensory stimulation."

      Capsule for Yakuza: Like a Dragon Yakuza: Like a Dragon

      "Colorful visuals, engaging combat animations, and immersive soundtrack provide sensory stimulation"

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or popularity mechanisms; achievements exist but are personal."

      Capsule for Contradiction: Spot The Liar Contradiction: Spot The Liar

      "No social recognition or popularity mechanisms; achievements are personal"

    • Story

      Game with the same Story vibe

      3

      "Narrative is present and engaging though not deeply complex; voice acting and lore add immersion."

      Capsule for Coridden Coridden

      "Narrative immersion with voice acting, lore, and quests; story is engaging though sometimes linear"

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and quest solutions require tactical thinking, skill timing, and planning character builds."

      Capsule for Risen Risen

      "Combat and character builds require planning and tactical thinking; some quests involve problem solving"

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat has moments of challenge and excitement but overall is accessible and not highly suspenseful."

      Capsule for Visions of Mana Visions of Mana

      "Combat offers moments of excitement and challenge but overall is not highly suspenseful"

    • Value

      Game with the same Value vibe

      4

      "Players report high value for time spent due to extensive content and replayability."

      Capsule for Assassin’s Creed® IV Black Flag™ Assassin’s Creed® IV Black Flag™

      "Players report high value for time spent due to extensive content and replayability"

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves fighting and defeating enemies with various weapons and magic."

      Capsule for Avadon: The Black Fortress Avadon: The Black Fortress

      "Combat involves fighting and defeating enemies with various weapons and magic"

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management challenges and combat threats exist, but overall conditions are stable and controlled."

      Capsule for The Colonists The Colonists

      "Some resource management and combat challenge but overall stable conditions with limited threat"

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Fantasy. It leans lower than usual among comparable games on Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026