Kingdoms of Amalur: Re-Reckoning similar games & best alternatives
Kingdoms of Amalur: Re-Reckoning
2020
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Quick resume
The hit RPG returns! Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world.
Global score
77/100
Genres
Action, Role-playing (RPG), Adventure, Fighting
Similar games
Pros
- Engaging and fluid combat system
- Large, colorful fantasy world with rich lore
- Highly customizable character builds
- Extensive content and replayability
- Improved balance and quality of life in remaster
Cons
- Dated graphics and ui elements
- Repetitive quests and enemy types
- Some bugs and technical issues
- Linear story with limited meaningful choices
- Lack of multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore, ignore main quests, choose classes and build characters with multiple class tiers, and customize playstyle."
Dungeon Lords Steam Edition
"Players have freedom to customize characters, mix classes, and choose playstyles; game allows respec and multiple approaches to quests"
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Competence
Game with the same Competence vibe
3"Combat requires timing and skill, crafting and building systems provide clear progression and feedback."
Dawn of Defiance
"Combat requires timing, dodging, and skillful use of abilities; leveling and crafting systems offer meaningful progression"
-
Competition
Game with the same Competition vibe
-4"Focus is on single-player experience without multiplayer or leaderboards; no social comparison elements."
The Elder Scrolls: Arena
"Focus is on single-player experience without ranked modes or leaderboards; no social comparison emphasized"
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Continuation
Game with the same Continuation vibe
4"Players report long playtimes, replayability, and habitual engagement with the game and its DLCs."
Saints Row: The Third
"Players report long playtimes, replayability, and habitual engagement with the game and its DLCs"
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no multiplayer or cooperative gameplay"
The Saboteur™
"Entirely single-player with no multiplayer or cooperative gameplay elements"
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Creativity
Game with the same Creativity vibe
3"Character creation via card system and weapon customization allow creative builds; crafting system supports item creation."
Agarest: Generations of War Zero
"Character builds are highly customizable with mix-and-match classes and skill trees; crafting system allows item creation"
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; game is single-player focused"
Asterigos: Curse of the Stars
"No evidence of exerting control or superiority over others; game is single-player focused"
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Escapism
Game with the same Escapism vibe
4"Players use the game as immersive fantasy escape with rich lore, exploration, and challenging combat providing distraction from real life."
Alaloth: Champions of The Four Kingdoms
"Players use the game as a fantasy escape with immersive world, lore, and engaging combat"
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and nostalgia, no obligation or external pressure noted"
Hostile Waters: Antaeus Rising
"Players engage voluntarily out of personal interest and nostalgia; no obligation or pressure reported"
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Experimenting
Game with the same Experimenting vibe
3"Players encouraged to try different builds, weapons, and strategies; respec system supports experimentation."
AI LIMIT
"Players try different builds, weapons, and skills; respec system encourages experimentation"
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Exploration
Game with the same Exploration vibe
4"Large open world with multiple regions and villages to discover; players enjoy exploring diverse environments and secrets."
Sengoku Dynasty
"Large open world with many areas and secrets to discover; players enjoy exploring diverse environments"
-
Expression
Game with the same Expression vibe
2"Character customization and cosmetic options exist but are somewhat limited; some desire more."
Novarith
"Character customization options exist but are somewhat basic; some cosmetic personalization available"
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy setting with mythical creatures, magic, and Celtic/Gaelic themes; immersive fictional world."
The Bard's Tale IV: Director's Cut
"Strong fantasy setting with Celtic-inspired lore, mythical creatures, and magical combat"
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Fellowship
Game with the same Fellowship vibe
-5"Single-player game with minimal social connection or community involvement described."
EVERSPACE™ 2
"Minimal social connection; game is single-player without community or group identity"
-
Growth
Game with the same Growth vibe
3"Players develop skills, learn combat mechanics, and improve character builds over time."
Darksiders Genesis
"Players develop skills, learn combat mechanics, and improve character builds throughout gameplay"
-
Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity or health-related features"
Sleeping Dogs: Definitive Edition
"Typical sedentary gameplay with no physical activity or health-related features"
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement; not a casual or background game"
Dark Devotion
"Requires sustained attention and active engagement; not a casual or background game"
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Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships; interactions are limited to NPCs with minimal emotional sharing."
Realms of Magic
"No evidence of close relationships or emotional sharing; interactions are limited to NPCs"
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single player experience"
Cypher
"No leadership or group management roles; single-player experience only"
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Progression
Game with the same Progression vibe
4"Strong emphasis on leveling, gear acquisition, crafting, and unlocking new abilities."
RIFT
"Strong emphasis on leveling, acquiring gear, crafting, and unlocking abilities"
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Relaxation
Game with the same Relaxation vibe
3"Players find the game relaxing and enjoyable, balancing challenge with flow and immersion."
Mythgard
"Players find the game enjoyable and immersive, balancing challenge and flow"
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Sensation
Game with the same Sensation vibe
3"Vibrant visuals, dynamic combat animations, and varied soundtrack provide sensory stimulation."
Yakuza: Like a Dragon
"Colorful visuals, engaging combat animations, and immersive soundtrack provide sensory stimulation"
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Status
Game with the same Status vibe
-5"No social recognition or popularity mechanisms; achievements exist but are personal."
Contradiction: Spot The Liar
"No social recognition or popularity mechanisms; achievements are personal"
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Story
Game with the same Story vibe
3"Narrative is present and engaging though not deeply complex; voice acting and lore add immersion."
Coridden
"Narrative immersion with voice acting, lore, and quests; story is engaging though sometimes linear"
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Strategy
Game with the same Strategy vibe
3"Combat and quest solutions require tactical thinking, skill timing, and planning character builds."
Risen
"Combat and character builds require planning and tactical thinking; some quests involve problem solving"
-
Thrill
Game with the same Thrill vibe
2"Combat has moments of challenge and excitement but overall is accessible and not highly suspenseful."
Visions of Mana
"Combat offers moments of excitement and challenge but overall is not highly suspenseful"
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Value
Game with the same Value vibe
4"Players report high value for time spent due to extensive content and replayability."
Assassin’s Creed® IV Black Flag™
"Players report high value for time spent due to extensive content and replayability"
-
Violence
Game with the same Violence vibe
3"Combat involves fighting and defeating enemies with various weapons and magic."
Avadon: The Black Fortress
"Combat involves fighting and defeating enemies with various weapons and magic"
-
Survival
Game with the same Survival vibe
1"Some resource management challenges and combat threats exist, but overall conditions are stable and controlled."
The Colonists
"Some resource management and combat challenge but overall stable conditions with limited threat"
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Fantasy. It leans lower than usual among comparable games on Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026